Vivid Voltage Set List

Vivid Voltage Set List!

Vivid Voltage Set List

 

Vivid Voltage Set List#1 Weedle – Grass – HP40
Basic Pokemon

[G] Bug Hunch: Search your deck for up to 2 [G] Pokemon, reveal them, and put them in your hand. Then, shuffle your deck. Great to see the 1st gen in the Vivid Voltage Set List

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#2 Kakuna – Grass – HP80
Stage 1 – Evolves from Weedle

[C] Shed Skin: Heal 30 damage from this Pokemon.

[G] Bug Bite: 20 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


#3 Vivid Voltage Set ListBeedrill – Grass – HP130
Stage 2 – Evolves from Kakuna

Ability: Elusive Master
Once during your turn, if this card is the only card in your hand, you may play it onto your Bench. Then, draw 3 cards. This was always one of my favorite Pokemon, great to see him in the  Vivid Voltage Set List

[G][C] Sharp Sting: 120 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 0


#4 Exeggcute – Grass – HP60
Basic Pokemon

[G] Seed Bomb: 10 damage

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#5 Vivid Voltage Set ListExeggutor – Grass – HP140
Stage 1 – Evolves from Exeggcute

[G] Head Split: 30 damage. Choose 1 of your opponent’s Active Pokemon’s attacks. The Defending Pokemon can’t use that attack during your opponent’s next turn.

[G][C][C] Solar Beam: 90 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


#6 Yanma – Grass – HP80
Basic Pokemon

[C] U-Turn: 10 damage. You may switch this Pokemon with 1 of your Benched Pokemon.

[C][C][C] Cutting Wind: 60 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#7 Yanmega – Grass – HP130
Stage 1 – Evolves from Yanma

[C][C] U-Turn: 50 damage. You may switch this Pokemon with 1 of your Benched Pokemon.

[C][C][C][C] Cutting Wind: 130 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 0


#8 Pineco – Grass – HP60
Basic Pokemon

[C] Ram: 10 damage.

[C][C] Iron Defense: Flip a coin. If heads, prevent all damage done to this Pokemon by attacks during your opponent’s next turn.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


#9 Vivid Voltage Set ListCelebi – Grass – HP60
Basic Pokemon

[G] Energy Press: 30x damage. This attack does 30 damage times the number of Energy attached to your opponent’s Active Pokemon.

[L][P] Amazing Bloom: Search your deck for a card that evolves from each of your Benched Pokemon and play those cards on top of the Pokemon to evolve them. Then, shuffle your deck.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#10 Seedot – Grass – HP60
Basic Pokemon

[G] Ram: 10 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#11 Nuzleaf – Grass – HP80
Stage 1 – Evolves from Seedot

[G] Razor Leaf: 40 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#12 Shiftry – Grass – HP150
Stage 2 – Evolves from Nuzleaf

Ability: Tengu’s Proxy
As long as this Pokemon is your Active Pokemon, the effect of each Supporter card in your opponent’s hand becomes “Draw 3 cards from your deck.”

[G][C] Fan Tornado: 110 damage. You may have your opponent switch their Active Pokemon with 1 of their Benched Pokemon.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


#13 Nincada – Grass – HP40
Basic Pokemon

[G] Absorb: 10 damage. Heal 10 damage from this Pokemon.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#14 Ninjask – Grass – HP60
Stage 1 – Evolves from Nincada

Ability: Shell Out
Once during your turn when you play this card from your hand to evolve 1 of your Pokemon, you may search your deck for a Shedinja and put it on your Bench. Then, shuffle your deck.

[G] Absorb: 30 damage. Heal 30 damage from this Pokemon.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#15 Shaymin – Grass – HP70
Basic Pokemon

[G] Leech Seed: 20 damage. Heal 20 damage from this Pokemon.

[G][C] Flower Transport: Flip a coin. If heads, your opponent flips their Active Pokemon and all cards attached to it face-down, shuffles those cards, and puts them on the bottom of their deck.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#16 Vivid Voltage Set ListGenesect – Grass – HP120
Basic Pokemon

[G][C] Linear Attack: This attack does 50 damage to 1 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.

[G][G][C] Techno Blast: 120 damage. This Pokemon can’t attack during your next turn.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


#17 Skiddo – Grass – HP70
Basic Pokemon

[G] Synthesis: Search your deck for a [G] Energy and attach it to one of your Pokemon. Then, shuffle your deck.

[G][G][C] Razor Leaf: 50 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#18Vivid Voltage Set List Gogoat – Grass – HP130
Stage 1 – Evolves from Skiddo

[G][C] Razor Leaf: 50 damage.

[G][G][C] Take Down: 160 damage. This Pokemon does 30 damage to itself. Vivid Voltage Set List

Weakness: Fire (x2)
Resistance: none
Retreat: 2


#19 Dhelmise – Grass – HP130
Basic Pokemon

[C] Hook: 20 damage.

[G][C][C] Special Anchor: 60+ damage. If this Pokemon has a Special Energy attached to it, this attack does 60 more damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


#20 Orbeetle V – Grass – HP180
Basic Pokemon

[G] Flatter: 20 damage. You may switch this Pokemon with 1 of your Benched Pokemon.

[G][C] Mystery Wave: 50+ damage. This attack does 30 more damage for each Energy attached to your opponent’s Active Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#21 Vivid Voltage Set ListOrbeetle VMAX – Grass – HP310
VMAX Pokemon – Evolves from Orbeetle V

Ability: Wonder Beam
Once during your turn (before your attack), if this Pokemon is your Active Pokemon, you may put 1 damage counter on each of your opponent’s Pokemon.

[G][C] G-Max Wave: 50+ damage. This attack does 50 more damage for each Energy attached to your opponent’s Active Pokemon.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#22 Zarude V – Grass – HP210
Basic Pokemon

[C][C] Bind Down: 50 damage. Your opponent’s Active Pokemon can’t retreat during your opponent’s next turn.

[G][G] Jungle Rise: 100 damage. You may attach up to 2 Basic Energy cards from your hand to your Benched Pokemon in any way you like. Heal all damage from those Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#23 Charmander – Fire – HP70
Basic Pokemon

[R] Collect: Draw a card.

[R][R] Flame: 30 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 1


#24 Charmeleon – Fire – HP90
Stage 1 – Evolves from Charmander

[R] Slash: 20 damage.

[R][R] Mountain Munch: 60 damage. Discard 3 cards from the top of your deck.

Weakness: Water (x2)
Resistance: none
Retreat: 2


#25 Vivid Voltage Set ListCharizard – Fire – HP170
Stage 2 – Evolves from Charmeleon

Ability: Battle Sense
Once during your turn, you may look at the top 3 card of your deck. Put 1 of them into your hand and then discard the other cards. A Vivid Voltage Set List Chase Card? Obv…

[R][R] King Blaze: 100+ damage. This attack does 50 more damage for each Leon in your discard pile.

Weakness: Water (x2)
Resistance: none
Retreat: 3


#26 Vivid Voltage Set ListFlareon – Fire – HP110
Stage 1 – Evolves from Eevee

Ability: Scorching Awakening
If this Pokemon has Memory Capsule attached to it, each player’s [G] Pokemon in play has no Abilities. An Eeveelution in the Vivid Voltage Set List

[R][R][C] Fire Mane: 100 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 2


#27 Vivid Voltage Set ListSlugma – Fire – HP70
Basic Pokemon

[C] Yawn: Your opponent’s Active Pokemon is now Asleep. Vivid Voltage Set List

[R][C][C] Flame: 30 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 2


#28 Magcargo – Fire – HP130
Stage 1 – Evolves from Slugma

[R][C][C] Heat Blast: 60 damage.

[R][R][C][C] Bright Flame: 180 damage. Discard 2 Energy attached to this Pokemon.

Weakness: Water (x2)
Resistance: none
Retreat: 3


#29 Vivid Voltage Set ListTalonflame V – Fire – HP190
Basic Pokemon

[C] Fast Flight: If you go first, you can use this attack on your first turn. Discard your hand and draw 6 cards. Setting the Vivid Voltage Set List on fire.

[R][R][C] Crimson Wings: 160 damage. Discard an Energy from this Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 0


#30 Vaporeon – Water – HP110
Stage 1 – Evolves from Eevee

Ability: Torrent Awakening
If this Pokemon has Memory Capsule attached to it, each player’s [R] Pokemon in play has no Abilities.

[W][C] Aurora Beam: 70 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 2


#31 Wailmer – Water – HP100
Basic Pokemon

[C][C][C] Hydro Pump: 10+ damage. This attack does 20 more damage for each [W] Energy attached to this Pokemon.

Weakness: Lightning (x2)
Resistance: none
Retreat: 3


#32 Wailord – Water – HP200
Stage 1 – Evolves from Wailmer

Ability: Water Veil
Whenever you attach a [W] Energy from your hand to this Pokemon, heal all Special Conditions from this Pokemon.

[C][C][C][C] Hydro Pump: 10+ damage. This attack does 40 more damage for each [W] Energy attached to this Pokemon.

Weakness: Lightning (x2)
Resistance: none
Retreat: 4


#33 Oshawott – Water – HP70
Basic Pokemon

[W] Water Gun: 10 damage.

[W][C] Shell Attack: 20 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


#34 Dewott – Water – HP90
Stage 1 – Evolves from Oshawott

[W] Water Gun: 20 damage.

W][C][C] Aqua Washer: 50 damage. You may choose an Energy attached to your opponent’s Active Pokemon and return it to your opponent’s hand.

Weakness: Lightning (x2)
Resistance: none
Retreat: 2


#35 Samurott – Water – HP160
Stage 2 – Evolves from Dewott

Ability: Shell Armor
This Pokemon takes 30 less damage from attacks (after applying Weakness and Resistance).

[W][C][C] Aqua Wash: 120 damage. You may return 2 Energy cards from your opponent’s Active Pokemon to your opponent’s hand.

Weakness: Lightning (x2)
Resistance: none
Retreat: 2


#36 Galarian Darmanitan V – Water – HP220
Basic Pokemon

[W][C] Frozen Headbutt: 50 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

[W][W][C] Freezing Fist: 190 damage. This Pokémon does 30 damage to itself.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


#37 Galarian Darmanitan VMAX – Water – HP320
VMAX Pokemon – Evolves from Galarian Darmanitan V

[W][W][W][W] Max Snowfall: 200 damage. This attack also does 30 damage to each of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Metal (x2)
Resistance: none
Retreat: 3


#38 Chewtle – Water – HP80
Basic Pokémon

[W][C] Jaw Lock: 40 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.

Weakness: Lightning (x2)
Resistance: none
Retreat: 2


#39 Drednaw – Water – HP140
Stage 1 – Evolves from Chewtle

[W][C][C] Full Power Wave: 80 damage. If you played Nessa from your hand during your turn, your opponent’s Active Pokemon is now Paralyzed.

[W][W][C][C] Surf: 140 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 4


#40 Cramorant – Water – HP110
Basic Pokemon

[C][C] Continuous Barrage: 60x damage. You may discard any number of Arrokuda from your Bench. This attack does 60 damage for each Arrokuda discarded in this way.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#41 Arrokuda – Water – HP60
Basic Pokemon

[C] Swarm: Search your deck for up to 2 Arrokuda and put them on your Bench. Then, shuffle your deck.

[W][C] Peck: 20 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


#42 Barraskewda – Water – HP120
Stage 1 – Evolves from Arrokuda

[W] Target Skewer: Choose 1 of your opponent’s Benched Pokemon. This attack does 20 damage to that Pokemon for each damage counter on it. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[W][C] Jet Headbutt: 60 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


#43 Pikachu V – Lightning – HP190
Basic Pokemon

[L] Charge: Search your deck for up to 2 [L] Energy and attach them to this Pokemon. Then, shuffle your deck.

[L][L][C] Thunderbolt: 200 damage. Discard all Energy from this Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#44 Pikachu VMAX – Lightning – HP310
VMAX Pokemon – Evolves from Pikachu V

[L][L][L] G-Max Volt Tackle: 120+ damage. You may discard all Energy attached to this Pokemon. If you do, this attack does 150 more damage.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#45 Voltorb – Lightning – HP60
Basic Pokemon

[L][L] Electro Ball: 40 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#46 Electrode – Lightning – HP90
Stage 1 – Evolves from Voltorb

Ability: Buzzap Generator
Once during your turn (before your attack), if this Pokemon is in your Bench, you may Knock Out this Pokemon. If you do, search your deck for up to 2 [L] Energy and attach them to your [L] Pokemon in play in any way you like. Then, shuffle your deck.

[L][L][C] Electric Ball: 100 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#47 Jolteon – Lightning – HP100
Stage 1 – Evolves from Eevee

Ability: Thunderclap Awakening
If this Pokemon has Memory Capsule attached to it, each player’s [W] Pokemon in play has no Abilities.

[L][C][C] Lightning Ball: 90 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#48 Zapdos – Lightning – HP110
Basic Pokemon

[C] Drill Peck: 20 damage.

[L][L][C] Snipe Thunder: Discard all Energy attached to this Pokemon. If you do, this attack does 160 damage to 1 of your opponent’s Pokemon V or Pokemon-GX. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#49 Ampharos V – Lightning – HP210
Basic Pokemon

[L][C] Dazzle Blast: 50 damage. Your opponent’s Active Pokemon is now Confused.

[L][L][C] Damage Spark: 120 damage. This attack does 30 damage to each of your opponent’s Benched Pokemon that already have damage counters on them. (Don’t apply Weakness and Resistance for Benched Pokemon.)

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


#50 Raikou – Electric – HP110
Basic Pokemon

[G][L][M] Amazing Shot: 120 damage. This attack does 120 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#51 Electrike – Lightning – HP60
Basic Pokemon

[C] Collect: Draw a card.

[L][C] Bite: 20 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#52 Manectric – Lightning – HP120
Stage 1 – Evolves from Electrike

Ability: High Speed
Once during your turn when you play this card from your hand to evolve a Pokemon, you may draw 3 cards.

[L][C][C] Lightning Ball: 100 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 0


#53 Blitzle – Lightning – HP60
Basic Pokemon

[L] Elekick: 20 damage

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#54 Zebstrika – Lightning – HP110
Stage 1 – Evolves from Blitzle

[L] Rear Kick: 30 damage.

[L][C] Elekick: 70 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#55 Joltik – Lightning – HP40
Basic Pokemon

[L] Bug Bite: 20 damage. Vivid Voltage Set List

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#56 Galvantula – Lightning – HP90
Stage 1 – Evolves from Joltik

[L] Stun Needle: 20 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

[L][C] Pursuit Shock: 20x damage. This attack does 20 damage times the number of damage counters on your opponent’s Active Pokemon.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#57 Tynamo – Lightning – HP40
Basic Pokemon

Ability: Levitate
As long as this Pokemon has any Energy attached to it, this Pokemon has no retreat cost.

[L] Petite Thunder: 10 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#58 Eelektrik – Lightning – HP90
Stage 1 – Evolves from Tynamo

[L] Stun Crush: Flip a coin, if heads discard an Energy attached to one of your opponent’s Pokemon in play.

[L][C][C] Head Volt: 60 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 2


#59 Eelektross – Lightning – HP160
Stage 2 – Evolves from Eelekrik

[L] Stun Fang: 60 damage. During your opponent’s next turn, if your opponent attached Energy from their hand to the Defending Pokemon, place 6 damage counters on that Pokemon.

[L][C][C] Electric Sprinkler: 120 damage. This attack does 30 damage to 1 of your Benched Pokemon. This attack also does 30 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 2


#60 Zekrom – Electric – HP130
Basic Pokemon

[C][C] Slash: 30 damage.

[L][L][C] Wild Shock: 130 damage. This Pokemon does 60 damage to itself. Your opponent’s Active Pokemon is now Paralyzed. Vivid Voltage Set List

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


#61 Zeraora – Lightning – HP100
Basic Pokemon

[L][C] Fighting Thunder: 30+ damage. If your opponent’s Active Pokemon is a Pokemon V or Pokemon GX, this attack does 80 more damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 0


#62 Pincurchin – Lightning – HP80
Basic Pokemon

[L] Spinning Fan: This attack does 10 damage to each of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[L][C] Peck: 30 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#63 Clefairy – Psychic – HP60
Basic Pokemon

[P] Pound: 10 damage.

[C][C] Mini-Metronome: Flip a coin. If heads, choose 1 of your opponent’s Active Pokemon’s attacks and use it as this attack.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#64 Clefable – Psychic – HP100
Stage 1 – Evolves from Clefairy

Ability: Moon’s Blessing
Once during your turn, if your Active Pokemon has any [P] Energy attached to it, you may heal 20 damage from it and remove 1 of its Special Conditions.

[P][C][C] Magical Shot: 80 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#65 Girafarig – Psychic – HP90
Basic Pokemon

[P] Psychic Power: Put 2 damage counters on your opponent’s Pokemon in any way you like.

[P][C] Tail Command: 30 damage. You may have your opponent shuffle their hand into their deck then draw 4 cards.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#66 Shedinja – Psychic – HP30
Basic Pokemon

Ability: Wonder Shell
This card can only be put into play with Ninjask’s Shell Out Ability. (This card can’t even be put into play when setting up a match.) Vivid Voltage Set List

[C][C][C] Squeeze Life: Put damage counters on your opponent’s Active Pokemon until its remaining HP is 10.

Weakness: none
Resistance: none
Retreat: 1


#67 Shuppet – Psychic – HP60
Basic Pokemon

[P] Haunt: Put 1 damage counter on your opponent’s Active Pokemon.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#68 Banette – Psychic – HP90
Stage 1 – Evolves from Shuppet

Ability: Devo Curse
Once during your turn, when you play this card from your hand to evolve a Pokemon, you may devolve 1 of your opponent’s Benched Evolved Pokemon and put the highest Stage Evolution card on it into your opponent’s hand.

[P][C] Spooky Shot: 40 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#69 Duskull – Psychic – HP60
Basic Pokemon

[C] Future Sight: Look at the top 4 cards of either player’s deck, then return them to the top of that deck in any order.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#70 Dusclops – Psychic – HP90
Stage 1 – Evolves from Duskull

[C] Confuse Ray: Your opponent’s Active Pokemon is now Confused. Vivid Voltage Set List

[P][C][C] Psy Punch: 60 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2


#71 Dusknoir – Psychic – HP150
Stage 2 – Evolves from Dusclops

Ability: Ghost Bleach
As long as this Pokemon is in play, Special Energy cards attached to each player’s Pokemon have no effect and now provide 1 [C] Energy.

[P][C][C] Spooky Shot: 120 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2


#72 Chimecho – Psychic – HP70
Basic Pokemon

[C] Pulsing Tone: Search your deck for a Pokemon and a Supporter card, reveal them, and put them in your hand. Then, shuffle your deck.

[P][C] Hypno Wave: 30 damage. Your opponent’s Active Pokemon is now Asleep.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#73 Woobat – Psychic – HP60
Basic Pokemon

[P] Unarmed Wave: This attack does 30 damage to each of your opponent’s Pokémon. You can’t use this attack if you have any cards in your hand. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#74 Swoobat – Psychic – HP60
Stage 1 – Evolves from Woobat

Ability: Unaware
Prevent all effects of your opponent’s Pokemon’s attacks done to this Pokemon.

[P][C] Heart Stamp: 70 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#75 Cottonee – Psychic – HP60
Basic Pokemon

Rolling Tackle: 10 damage. not much for Vivid Voltage Set List

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#76 Whimsicott – Psychic – HP90
Stage 1 – Evolves from Cottonee

[C] Triple Draw: Draw 3 cards from your deck.

[P] Fly Away Rush: 10+ damage. You may discard as many Pokemon Tool cards from your Pokemon as you like. This attack does 40 more damage for each Pokemon Tool discarded in this way.

Weakness: Metal (x2)
Resistance: none
Retreat: 0


#77 Dedenne – Psychic – HP70
Basic Pokemon

[P] Tail Trickery: 10 damage. Your opponent’s Active Pokemon is now Confused.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#78 Xerneas – Psychic – HP130
Basic Pokemon

[P] Geo Hunt: Put a card from your discard pile into your hand.

[P][P][C] Aurora Gain: 100 damage. Heal 30 damage from this Pokemon.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


#79 Diancie – Psychic – HP90
Basic Pokemon

Ability: Glittering Veil
As long as this Pokemon is your Active Pokemon, any damage done to your Pokemon by your opponent’s attacks is reduced by 30.

[P][C][C] Sensing Ray: 50+ damage. If you played a Supporter from your hand during this turn, this attack does 70 more damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#80 Milcery – Psychic – HP50
Basic Pokemon Vivid Voltage Set List

[P] Sweet Scent: Restore 20 HP to 1 of your Pokemon.

[C] Tackle: 10 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#81 Alcremie – Psychic – HP90
Stage 1 – Evolves from Milcery

Ability: Sweet Share Once during your turn, when you play this card from your hand to Evolve a Pokemon, you may have each player draw 1 card.

[P][C][C] Wonder Shine: 60 damage. Your opponent’s Active Pokemon is now Confused.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#82 Zacian – Psychic – HP110
Basic Pokemon

[C] Metal Arms: 30 damage. Attach a Basic Energy from your discard pile to this Pokemon.

[G][P][M] Amazing Sword: 150+ damage. If your opponent has a Pokemon VMAX in play, this attack does 150 more damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


#83 Wooper – Fighting – HP70
Basic Pokemon

[F] Mud Shot: 10 damage.

[C][C] Beat: 20 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


#84 Quagsire – Fighting – HP120
Stage 1 – Evolves from Wooper

[C][C] Beat: 30 damage.

[F][C][C] Whimsy Impact: 180 damage. If you have 6, 4, or 2 Prize cards remaining, this attack does nothing.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#85 Shuckle – Fighting – HP70
Basic Pokemon

[F] Mountain Wringer: Flip a coin until you get tails. For each heads, discard 1 card from the top of your opponent’s deck.

[F][C] Rock Throw: 50 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


#86 Phanpy – Fighting – HP70
Basic Pokemon Vivid Voltage Set List

[F] Stampede: 10 damage.

[F][C] Return Attack: 30x damage. This attack does 30 damage times the number of damage counters on this Pokemon.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#87 Donphan – Fighting – HP150
Stage 1 – Evolves from Phanpy

[F] Earthquake: 120 damage. This attack does 20 damage to each of your Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[F][C][C] Heavy Impact: 90 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


#88 Hitmontop – Fightting – HP90
Basic Pokemon

[C] Cycle Draw: Discard a card from your hand. Then, draw 3 cards from your deck.

[F][C][C] Twister Kick: 50+ damage. If you played Bea from your hand during your turn, this attack does 80 more damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


#89 Regirock – Fighting – HP130
Basic Pokemon

[F][C] Rock Tumble: 40 damage. This attack’s damage isn’t affected by Resistance.

[F][F][C] Megaton Fall: 130 damage. This Pokemon does 30 damage to itself.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


#90 Riolu – Fighting – HP70
Basic Pokemon

[C] All-Out Punch: 30 damage. Flip a coin. If tails, this attack does nothing.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


#91 Drilbur – Fighting – HP70
Basic Pokémon

[C] Scratch: 10 damage.

[C][C] Focus Fist: 50 damage. Flip a coin, if tails this attack does nothing.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#92 Terrakion – Fighting – HP140
Basic Pokemon

[F][C] Guard Press: 30 damage. During your opponent’s next turn, this Pokemon takes 30 less damage from attacks (after applying Weakness and Resistance).

[F][F][C] Ground Power: 80+ damage. If you have any Stadium card in play, this attack does 80 more damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


#93 Zygarde – Fighting – HP150
Basic Pokemon

[F] Beam: 30 damage.

[F][C][C] Core Revenger: 80+ damage. If you have more Prize cards remaining than your opponent, this attack does 80 more damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


#94 Rockruff – Fighting – HP70
Basic Pokemon

[F] Tackle: 10 damage.

[F][C] Rear Kick: 20 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


#95 Lycanroc – Figthing – HP120
Stage 1 – Evolves from Rockruff Vivid Voltage Set List

[F] Rock Throw: 40 damage.

[F][C] Sharp Mane: 70 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#96 Mudbray – Fighting – HP80
Basic Pokemon

[C] Ram: 10 damage.

[F][F][C] Rear Kick: 60 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#97 Mudsdale – Fighting – HP140
Stage 1 – Evolves from Mudbray

[F][C] Mud Bomb: 50 damage.

[F][F][C] Heavy Slam: 180- damage. This attack’s damage is reduced by 30 for each Energy in your opponent’s Active Pokemon’s retreat cost.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


#98 Coalossal V – Fighting – HP220
Basic Pokemon

[F][F][C] Searing Flame: 90 damage. Your opponent’s Active Pokemon is now Burned.

[F][F][F][C] Boulder Crush: 180 damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


#99 Coalossal VMAX – Fighting – HP330
VMAX Pokemon – Evolves from Coalossal V

[F] Eruption Blast: 40+ damage. Discard 1 card from the top of your deck. If that card is an Energy, this attack does 90 more damage. Then, attach that Energy to this Pokemon.

[F][F][F][C] G-Max Volcalith: 240 damage.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


#100 Clobbopus – Fighting – HP80
Basic Pokemon

[F] Beat: 20 damage. [F][C] Hammer In: 40 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


#101 Grapploct – Fighting – HP130
Stage 1 – Evolves from Clobbopus

[F] Headlock: 30 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.

[F][C] Tentacle Buster: 50+ damage. If this Pokemon used Headlock during your last turn, this attack does an additional 120 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


#102 Zamazenta – Fighting – HP110
Basic Pokemon

[C] Metal Arms: 30 damage. Attach a Basic Energy from your discard pile to this Pokemon.

[L][F][M] Amazing Shield: 180 damage. This Pokemon takes no damage from the attacks of Pokemon VMAX during your opponent’s next turn.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


#103 Poochyena – Darkness – HP70
Basic Pokemon

[D] Bite: 10 damage.

[C][C] Rear Kick: 20 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


#104 Mightyena – Darkness – HP110
Stage 1 – Evolves from Poochyena

[D] Ferocious Bellow: 20 damage. Attacks of the Defending Pokemon do 50 less damage during your opponent’s next turn.

[D][C][C] Pitch Black Fangs: 100 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


#105 Sableye – Darkness – HP70
Basic Pokemon

[C] Filch: Draw 1 card.

[C][C] Torment: 30 damage. Choose 1 of your opponent’s Active Pokemon’s attacks. The Defending Pokemon can’t use that attack during your opponent’s next turn. Vivid Voltage Set List

Weakness: Grass (x2)
Resistance: none
Retreat: 1


#106 Drapion V – Darkness – HP210
Basic Pokemon

[D][C][C] Wrack Down: 70 damage.

[D][C][C][C] Hazard Claw: 130 damage. Discard 2 Energy attached to this Pokemon, and leave your opponent’s Active Pokemon Poisoned and Paralyzed.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


#107 Sandile – Darkness – HP70
Basic Pokemon

[C][C][C][C] Dig Apart: Discard 3 cards from the top of your opponent’s deck.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#108 Krokorok – Darkness – HP90
Stage 1 – Evolves from Sandile

[D] Bite: 20 damage.

[C][C][C] Dig Apart: Discard 3 cards from the top of your opponent’s deck.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#109 Krookodile – Darkness – HP150
Stage 2 – Evolves from Krokorok

[C][C] Dig Apart: Discard 3 cards from the top of your opponent’s deck.

[D][C][C][C] Thrash About: 180 damage. This Pokemon is now Confused.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


#110 Trubbish – Darkness – HP70
Basic Pokemon

[C][C] Lucky Bag: Search your deck for an Item card, reveal it, and put it in your hand. Then, shuffle your deck.

[D][C][C] Sludge Toss: 30 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#111 Garbodor – Darkness – HP120
Stage 1 – Evolves from Trubbish

[C][C] Garb Cyclone: 30x damage. This attack does 30 damage times the number of Pokemon Tool cards in your discard pile. Then, shuffle them into your deck.

[D][C][C] Spit Poison: 80 damage. Your opponent’s Active Pokemon is now Poisoned.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


#112 Galarian Meowth – Metal – HP70
Basic Pokemon

[M] Scratch: 10 damage.

[M][C] Fury Swipes: 20x damage. Flip 3 coins. This attack does 20 damage times the number of heads.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 1


#113 Galarian Perrserker – Metal – HP120
Stage 1 – Evolves from Galarian Meowth

[M] Plunder Claw: 20 damage. Flip 3 coins. If you flipped at least one heads, your opponent reveals their hand. For each heads, discard a Trainer card you find there.

[M][C][C] Claw Slash: 90 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2


#114 Forretress – Metal – HP120
Stage 1 – Evolves from Pineco Inc.

[M][C][C] Take Down: 120 damage. This Pokemon does 30 damage to itself.

[M][M][C][C] Tie Bomber: Both Active Pokemon are Knocked Out.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#115 Steelix V – Metal – HP250
Basic Pokemon

[M][C] Raging Hammer: 30+ damage. This attack does 10 more damage for each damage counter on this Pokemon.

[M][C][C][C][C] Iron Tackle: 210 damage. This Pokemon does 30 damage to itself.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 4


#116 Beldum – Metal – HP70
Basic Pokemon

[M] Call for Family: Search your deck for up to 2 Basic Pokemon and put them on your Bench. Then, shuffle your deck. Vivid Voltage Set List

[M][C] Ram: 20 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2


#117 Metang – Metal – HP100
Stage 1 – Evolves from Beldum

[M][C] Metal Claw: 30 damage.

[M][C][C] Magnet Blast: 60 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#118 Metagross – Metal – HP170
Stage 2 – Evolves from Metang

Ability: Magnetic Field
Each of your Pokemon has no Retreat Cost.

[M]]C][C] Leg Quake: 100 damage. If the Defending Pokemon is an Evolution Pokemon, it can’t attack during your opponent’s next turn.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#119 Jirachi – Metal – HP70
Basic Pokemon

Ability: Dream Oracle
Once during your turn, if this Pokemon is your Active Pokemon, you may look at the top 2 cards of your deck. Put 1 of them into your hand and return the other 1 on top of your deck.

[P][F][M] Amazing Star: Search your deck for up to 7 Basic Energy cards and attach them to your Pokemon in any way you like. Then, shuffle your deck.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 1


#120 Lucario – Metal – HP130
Stage 1 – Evolves from Riolu

[M] Spike Draw: 40 damage. Draw a card.

[M][M][C] Knuckle Impact: 160 damage. This Pokemon can’t attack during your next turn.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2


#121 Dialga – Metal – HP130
Basic Pokemon

[C] Clockback: Attach up to 2 [M] Energy from your discard pile to 1 of your Pokemon.

[M][M][C] Flash of Destruction: 130 damage. Discard 2 Energy from this Pokemon.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2


#122 Excadrill – Metal – HP130
Stage 1 – Evolves from Drilbur

[M][C] Drill Run: 30 damage. Discard an Energy from your opponent’s Active Pokémon.

[M][M][C] Slashing Claw: 130 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#123 Ferroseed – Metal – HP60
Basic Pokemon

[M] Recoil: 10 damage. Switch this Pokemon with one of your Benched Pokemon.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#124 Ferrothorn – Metal – HP110
Stage 1 – Evolves from Ferroseed

[M] Shaking Swing: 30x damage. This attack does 30 damage times the number of [M] Energy attached to this Pokemon. Then, switch this Pokemon with 1 of your Benched Pokemon.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#125 Galarian Stunfisk – Metal – HP120
Basic Pokemon

Ability: Strikes Back
If this Pokemon is your Active Pokemon and is damaged by an opponent’s attack, put 3 damage counters on the Attacking Pokemon.

[C][C][C] Grip and Squeeze: 90 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#126 Aegislash V – Metal – HP210
Basic Pokemon

[M][C] Slash: 50 damage.

[M][M][C] Sonic Edge: 130 damage. Ignore all effects on your opponent’s Active Pokemon when doing this damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#127 Aegislash VMAX – Metal – HP320
VMAX Pokemon – Evolves from Aegislash V

[M][M][C] Giant Slash: 160+ damage. This attack does 30 more damage for each Prize card you’ve taken.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#128 Magearna – Metal – HP90
Basic Pokemon

[M] Overhaul: Shuffle your hand into your deck, then draw 6 cards.

[M][C] Automaton Cannon: 10+ damage. This attack does 20 damage times the number of your opponent’s Benched Pokemon.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 1


#129 Duraludon – Metal – HP130
Basic Pokemon

[C][C] Raging Claws: 20+ damage. This attack does 10 more damage for each damage counter on this Pokemon.

[M][M][C] Power Blast: 120 damage. Discard an Energy attached to this Pokemon.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 1


#130 Eevee – Colorless – HP70
Basic Pokemon

[C] Gnaw: 10 damage.

[C][C] Tail Smack: 20 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#131 Snorlax – Colorless – HP130
Basic Pokemon

Ability: Fatten Up
Once during your turn, if this Pokemon is your Active Pokemon, you may draw cards until you have 7 cards in your hand. If you use this Ability, your turn ends.

[C][C][C][C] Body Slam: 100 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


#132 Lugia – Colorless – HP130
Basic Pokemon

[C][C] Gust: 40 damage.

[C][C][C][C] Wind Pressure: 250 damage. If your opponent has 5 or less cards in their hand, this attack does nothing.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 2


#133 Taillow – Colorless – HP60
Basic Pokemon

[C][C] Double Peck: 20x damage. Flip 2 coins. This attack does 20 damage for each heads.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#134 Swellow – Colorless – HP90
Stage 1 – Evolves from Taillow

[C] Quick Attack: 20+ damage. Flip a coin. If heads, this attack does 40 more damage.

[C][C] Energy Assist: 40 damage. You may attach up to 2 basic Energy from your discard pile to 1 of your Benched Pokemon.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 0


#135 Whismur – Colorless – HP60
Basic Pokemon

[C][C] Continuous Tumble: 40x damage. Flip a coin until you get tails. This attack does 40 damage for each heads.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#136 Loudred – Colorless – HP100
Stage 1 – Evolves from Whismur

[C][C] Round: 20x damage. This attack does 20 damage for each Pokemon you have in play that has the Round attack.

[C][C][C] Hyper Voice: 50 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#137 Exploud – Colorless – HP160
Stage 2 – Evolves from Loudred

[C][C] Round: 50x damage. This attack does 50 damage for each Pokemon you have in play that has the Round attack.

[C][C][C] Hyper Voice: 120 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


#138 Rayquaza – Colorless – HP120
Basic Pokemon

[G][L][F] Amazing Burst: 80x damage. Discard all basic Energy from this Pokemon. This attack does 80 damage for each type of basic Energy you discarded in this way.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 2


#139 Chatot – Colorless – HP70
Basic Pokemon

[C] Minor Errand-Running: Search your deck for up to 2 Basic Energy cards, reveal them, and put them in your hand. Then, shuffle your deck.

[C] Peck: 20 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#140 Togekiss V – Colorless – HP200
Basic Pokemon

[C] White Wind: 20+ damage. If your opponent’s Active Pokemon is an Evolved Pokemon, this attack does 70 more damage.

[C][C][C] Speed Wing: 130 damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#141 Togekiss VMAX – Colorless – HP310
Basic Pokemon

[C][C] MAX Glide: 120 damage. You may search your deck for up to 2 cards and put them in your hand. Then, shuffle your deck.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 0


#142 Tornadus – Colorless – HP120
Basic Pokemon

[C] Jet Draft: 30 damage. Discard a Special Energy attached to your opponent’s Active Pokemon.

[C][C][C] Air Slash: 120 damage. Discard an Energy attached to this Pokemon.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#143 Pikipek – Colorless – HP60
Basic Pokemon

[C] Peck: 10 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#144 Trumbeak – Colorless – HP80
Stage 1 – Evolves from Pikipek

Ability: Assault Trumpet
Once during your turn when you play this card from your hand to evolve a Pokemon, you may look at the top 3 cards of your deck. Choose any number of Basic Energy you find there and attach them to your Pokemon in any way you like. Shuffle the remaining cards into your deck.

[C][C][C] Drill Peck: 50 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#145 Toucannon – Colorless – HP150
Stage 2 – Evolves from Trumbeak

[C][C] Energy Cut: 60 damage. Discard an Energy attached to your opponent’s Active Pokemon.

[C][C][C] Loop Cannon: 160 damage. Return 2 Energy attached to this Pokemon to your hand.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 2


#146 Allister – Trainer
Supporter

Draw 3 cards. Then, discard up to 3 cards from your hand (you must discard at least 1).

You may play only 1 Supporter card during your turn (before your attack).


#147 Bea – Trainer
Supporter

Discard the top 5 cards from your deck. Attach all Energy cards discarded in this way to your Benched [F] Pokemon in any way you like.

You may play only 1 Supporter card during your turn (before your attack).


#148 Beauty – Trainer
Supporter

You may play this card even if you’re the player going first.

Draw 2 cards.

You may play only 1 Supporter card during your turn (before your attack).


#149 Cara Liss – Trainer
Supporter

Search your deck for up to 2 Rare Fossils and put them on your Bench. Then, shuffle your deck.

You may play only 1 Supporter card during your turn (before your attack).


#150 Circhester Bath – Trainer
Stadium

Each Basic Pokemon in play takes 20 less damage from their opponent’s attacks.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.


#151 Drone Rotom – Trainer
Item

Look at your opponent’s hand. Then, look at the top card from your opponent’s deck, and return it to the top of their deck.

You may play as many Item cards as you like during your turn (before your attack).


#152 Hero’s Medal – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

The maximum HP of the Pokemon VMAX this card is attached to is reduced by 100. If this Pokemon VMAX is Knocked Out by damage from an opponent’s attack, they take 1 less Prize card. You can’t attach this card to a Pokemon if it would be Knocked Out upon attaching it.

You may play as many Item cards as you like during your turn (before your attack).


#153 League Staff – Trainer
Supporter

Draw 2 cards. If Wyndon Stadium is in play, draw 2 more cards.

You may play only 1 Supporter card during your turn (before your attack).


#154 Leon – Trainer
Supporter

During this turn, your Pokemon’s attacks do 30 more damage to your opponent’s Active Pokemon.

You may play only 1 Supporter card during your turn (before your attack).


#155 Memory Capsule – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

The Pokemon this card is attached to can use any attack from its previous Evolutions. (You still have to pay for that attack’s Energy cost.)

You may play as many Item cards as you like during your turn (before your attack).


#156 Moomoo Cheese – Trainer
Item

Heal 30 damage from up to 2 of your Pokemon that have any Energy attached to them.

You may play as many Item cards as you like during your turn (before your attack).


#157 Nessa – Trainer
Supporter

Chose up to 4 in any combination of [W] Pokemon and [W] Energy from your discard pile and put them into your hand.

You may play only 1 Supporter card during your turn (before your attack).


#158 Opal – Trainer
Supporter

Flip 2 coins. For each heads, search your deck for a card and put it into your hand. Then, shuffle your deck.

You may play only 1 Supporter card during your turn (before your attack).


#159 Rocky Helmet – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

If the Pokemon this card is attached to is your Active Pokemon and is damaged by an opponent’s attack (even if that Pokemon is Knocked Out), put 2 damage counters on the Attacking Pokemon.

You may play as many Item cards as you like during your turn (before your attack).


#160 Telescopic Sight – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

The attacks of the Pokemon this card is attached to do 30 more damage to your opponent’s Benched Pokemon V and GX.

You may play as many Item cards as you like during your turn (before your attack).


#161 Wyndon Stadium – Trainer
Stadium

Whenever a player plays a Pokemon VMAX from their hand during their turn to evolve their Pokemon V, heal 100 damage from that Pokemon.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.


#162 Aromatic Grass Energy – Special Energy

As long as this card is attached to a Pokemon, it provides [G] Energy.

If this card is attached to a [G] Pokemon, it can’t be affected by Special Conditions and remove all Special Conditions from that Pokemon.


#163 Coating Metal Energy – Special Energy

As long as this card is attached to a Pokemon, it provides [M] Energy.

The [M] Pokemon this card is attached to has no Weakness.


#164 Stone [F] Energy – Special Energy

As long as this card is attached to a Pokemon, it provides [F] Energy.

If this Energy is attached to a [F] Pokemon, that Pokemon takes 20 less damage from your opponent’s attacks (after applying Weakness and Resistance).


#165 Wash Water Energy – Special Energy

As long as this card is attached to a Pokemon, it provides 1 [W] Energy.

Prevent all effects of attacks from your opponent’s Pokémon done to the [W] Pokemon this card is attached to. (Existing effects are not removed. Damage is not an effect.)


#166 Orbeetle V – Grass – HP180
Basic Pokemon

[G] Flatter: 20 damage. You may switch this Pokemon with 1 of your Benched Pokemon.

[G][C] Mystery Wave: 50+ damage. This attack does 30 more damage for each Energy attached to your opponent’s Active Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#167 Zarude V – Grass – HP210
Basic Pokemon

[C][C] Bind Down: 50 damage. Your opponent’s Active Pokemon can’t retreat during your opponent’s next turn.

[G][G] Jungle Rise: 100 damage. You may attach up to 2 Basic Energy cards from your hand to your Benched Pokemon in any way you like. Heal all damage from those Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#168 Talonflame V – Fire – HP190
Basic Pokemon

[C] Fast Flight: If you go first, you can use this attack on your first turn. Discard your hand and draw 6 cards.

[R][R][C] Crimson Wings: 160 damage. Discard an Energy from this Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 0


#169 Galarian Darmanitan V – Water – HP220
Basic Pokemon

[W][C] Frozen Headbutt: 50 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

[W][W][C] Freezing Fist: 190 damage. This Pokémon does 30 damage to itself.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


#170 Pikachu V – Lightning – HP190
Basic Pokemon

[L] Charge: Search your deck for up to 2 [L] Energy and attach them to this Pokemon. Then, shuffle your deck.

[L][L][C] Thunderbolt: 200 damage. Discard all Energy from this Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#171 Ampharos V – Lightning – HP210
Basic Pokemon

[L][C] Dazzle Blast: 50 damage. Your opponent’s Active Pokemon is now Confused.

[L][L][C] Damage Spark: 120 damage. This attack does 30 damage to each of your opponent’s Benched Pokemon that already have damage counters on them. (Don’t apply Weakness and Resistance for Benched Pokemon.)

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


#172 Alakazam V – Psychic – HP190
Basic Pokemon

[P] Thought Spoon: Put 3 damage counters on your opponent’s Pokemon in any way you like.

[P][P] Mind Ruler: 30x damage. This attack does 30 damage times the number of cards in your opponent’s hand.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#173 Coalossal V – Fighting – HP220
Basic Pokemon

[F][F][C] Searing Flame: 90 damage. Your opponent’s Active Pokemon is now Burned.

[F][F][F][C] Boulder Crush: 180 damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


#174 Galarian Sirfetch’d V – Fighting – HP210
Basic Pokemon

Ability: Resolute Spear
Once during your turn, when this Pokemon moves from your Bench to the Active Spot, you may move any amount of [F] Energy from your other Pokemon to it.

[F][F][C] Meteor Smash: 200 damage. During your next turn, this Pokemon can’t attack.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


#175 Drapion V – Darkness – HP210
Basic Pokemon

[D][C][C] Wrack Down: 70 damage.

[D][C][C][C] Hazard Claw: 130 damage. Discard 2 Energy attached to this Pokemon, and leave your opponent’s Active Pokemon Poisoned and Paralyzed. A strong addition to the Vivid Voltage Set List

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


Vivid Voltage Set List#176 Steelix V – Metal – HP250
Basic Pokemon

[M][C] Raging Hammer: 30+ damage. This attack does 10 more damage for each damage counter on this Pokemon.

[M][C][C][C][C] Iron Tackle: 210 damage. This Pokemon does 30 damage to itself.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 4


#177 Aegislash V – Metal – HP210
Basic Pokemon

[M][C] Slash: 50 damage.

[M][M][C] Sonic Edge: 130 damage. Ignore all effects on your opponent’s Active Pokemon when doing this damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


Vivid Voltage Set List#178 Togekiss V – Colorless – HP200
Basic Pokemon

[C] White Wind: 20+ damage. If your opponent’s Active Pokemon is an Evolved Pokemon, this attack does 70 more damage. A strong addition to the Vivid Voltage Set List.

[C][C][C] Speed Wing: 130 damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#179 Allister – Trainer
Supporter

Draw 3 cards. Then, discard up to 3 cards from your hand (you must discard at least 1).

You may play only 1 Supporter card during your turn (before your attack).


Vivid Voltage Set List#180 Bea – Trainer
Supporter

Discard the top 5 cards from your deck. Attach all Energy cards discarded in this way to your Benched [F] Pokemon in any way you like. A great addition to the Vivid Voltage Set List

You may play only 1 Supporter card during your turn (before your attack).


#181 Beauty – Trainer
Supporter

You may play this card even if you’re the player going first.

Draw 2 cards.

You may play only 1 Supporter card during your turn (before your attack).


Vivid Voltage Set List#182 Leon – Trainer
Supporter

During this turn, your Pokemon’s attacks do 30 more damage to your opponent’s Active Pokemon. Solid addition to the Vivid Voltage Set List

You may play only 1 Supporter card during your turn (before your attack).


#183 Nessa – Trainer
Supporter

Chose up to 4 in any combination of [W] Pokemon and [W] Energy from your discard pile and put them into your hand.

You may play only 1 Supporter card during your turn (before your attack).


Vivid Voltage Set List#184 Opal – Trainer
Supporter

Flip 2 coins. For each heads, search your deck for a card and put it into your hand. Then, shuffle your deck.

You may play only 1 Supporter card during your turn (before your attack).


#185 Pokemon Center Lady – Trainer
Supporter

Heal 60 damage from 1 of your Pokemon, and it recovers from all Special Conditions.

You may play only 1 Supporter card during your turn (before your attack).


Vivid Voltage Set List#186 Orbeetle VMAX – Grass – HP310
VMAX Pokemon – Evolves from Orbeetle V a great addition to the Vivid Voltage Set List

Ability: Wonder Beam
Once during your turn (before your attack), if this Pokemon is your Active Pokemon, you may put 1 damage counter on each of your opponent’s Pokemon.

[G][C] G-Max Wave: 50+ damage. This attack does 50 more damage for each Energy attached to your opponent’s Active Pokemon.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#187 Galarian Darmanitan VMAX – Water – HP320
VMAX Pokemon – Evolves from Galarian Darmanitan V

[W][W][W][W] Max Snowfall: 200 damage. This attack also does 30 damage to each of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Metal (x2)
Resistance: none
Retreat: 3


Vivid Voltage Set List#188 Pikachu VMAX – Lightning – HP310
VMAX Pokemon – Evolves from Pikachu V A great Addition to the Vivid Voltage Set List

[L][L][L] G-Max Volt Tackle: 120+ damage. You may discard all Energy attached to this Pokemon. If you do, this attack does 150 more damage.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Vivid Voltage Set List#189 Coalossal VMAX – Fighting – HP330
VMAX Pokemon – Evolves from Coalossal V

[F] Eruption Blast: 40+ damage. Discard 1 card from the top of your deck. If that card is an Energy, this attack does 90 more damage. Then, attach that Energy to this Pokemon.

[F][F][F][C] G-Max Volcalith: 240 damage.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


#190 Aegislash VMAX – Metal – HP320
VMAX Pokemon – Evolves from Aegislash V

[M][M][C] Max Slash: 160+ damage. This attack does 30 more damage for each Prize card you’ve taken.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


Vivid Voltage Set List#191 Togekiss VMAX – Colorless – HP310
Basic Pokemon

[C][C] Max Glide: 120 damage. You may search your deck for up to 2 cards and put them in your hand. Then, shuffle your deck.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 0


#192 Allister – Trainer
Supporter

Draw 3 cards. Then, discard up to 3 cards from your hand (you must discard at least 1).

You may play only 1 Supporter card during your turn (before your attack).


Vivid Voltage Set List#193 Bea – Trainer
Supporter

Discard the top 5 cards from your deck. Attach all Energy cards discarded in this way to your Benched [F] Pokemon in any way you like.

You may play only 1 Supporter card during your turn (before your attack).


#194 Beauty – Trainer
Supporter

You may play this card even if you’re the player going first.

Draw 2 cards.

You may play only 1 Supporter card during your turn (before your attack).


Vivid Voltage Set List#195 Leon – Trainer
Supporter

During this turn, your Pokemon’s attacks do 30 more damage to your opponent’s Active Pokemon.

You may play only 1 Supporter card during your turn (before your attack).


#196 Nessa – Trainer
Supporter

Chose up to 4 in any combination of [W] Pokemon and [W] Energy from your discard pile and put them into your hand.

You may play only 1 Supporter card during your turn (before your attack).


Vivid Voltage Set List#197 Opal – Trainer
Supporter

Flip 2 coins. For each heads, search your deck for a card and put it into your hand. Then, shuffle your deck.

You may play only 1 Supporter card during your turn (before your attack).


#198 Galarian Obstagoon – Darkness – HP160
Stage 2 – Evolves from Galarian Linoone

Ability: Violent Shout
When you play this Pokemon from your hand to evolve 1 of your Pokemon during your turn, you may put 3 damage counters on 1 of your opponent’s Pokemon.

[D][C] Obstruct: 90 damage. During your opponent’s next turn, prevent all damage done to this Pokemon by your opponent’s Basic Pokemon.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Vivid Voltage Set List#199 Oranguru – Colorless – HP120
Basic Pokemon

Ability: Ape Wisdom
Once during your turn (before your attack), you may switch a card from your hand with the top card of your deck.

[C][C][C] What Down: 70 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#200 Cape of Toughness – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

The maximum HP of the Basic Pokemon this card is attached to is increased by 50 (excluding Pokemon-GX).

You may play as many Item cards as you like during your turn (before your attack).


Vivid Voltage Set List#201 Hero’s Medal – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

The maximum HP of the Pokemon VMAX this card is attached to is reduced by 100. If this Pokemon VMAX is Knocked Out by damage from an opponent’s attack, they take 1 less Prize card. You can’t attach this card to a Pokemon if it would be Knocked Out upon attaching it.

You may play as many Item cards as you like during your turn (before your attack).


#202 Memory Capsule – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

The Pokemon this card is attached to can use any attack from its previous Evolutions. (You still have to pay for that attack’s Energy cost.)

You may play as many Item cards as you like during your turn (before your attack).


Vivid Voltage Set List#203 Telescopic Sight – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

The attacks of the Pokemon this card is attached to do 30 more damage to your opponent’s Benched Pokemon V and GX.

You may play as many Item cards as you like during your turn (before your attack).

Visit: PokeDirect.com To Place Your Vivid Voltage Order!

Vivid Voltage Competitive Play Analysis

The new Beedrill has the Elusive Master Ability found on Greninja-GX, but that Ability never got all too much usage anyways.  Getting down to one card in hand is hard enough, then continuing a strong turn from only three cards is even harder.  Plus, the 120 for GC attack isn’t exactly anything special.  This card’s most redeeming quality is its free retreat.  I don’t expect this Beedrill to see too much play, but it could pop up in a future rogue deck for its Ability. Gen 1 for Vivid Voltage Competitive Play.

Celebi (Amazing Rare)

Here’s our first Amazing Rare of the new set.  Amazing Rares are a new type of Pokemon that only give up one Prize card but have extremely powerful attacks/Abilities; however, their attack costs tend to require all colors of the rainbow, making them much less splashable than other one-Prizers.  Celebi has two strong attacks; the first of which can punish high-cost attackers for the low price of only one Grass Energy.  The second attack, which costs a Lightning and a Psychic Energy, is a copy of Leafeon-GX‘s Grand Bloom GX – an extremely powerful effect.  This could be powered up easily with the assistance of Tapu Koko Prism Star and might enable an Evolution deck to see a lot of success in the near future.  Keep an eye on this little guy and pick up some physical copies for cheap while you can.

Shiftry

This is one of the coolest new cards I have seen in a long time and makes me optimistic for the future of the game.  Tengu’s Proxy is an insane Ability, turning all of your opponent’s Supporter cards into the forever-memeable HopHauTierno, or Cheren (pick your favorite).  Removing unique Supporter effects from your opponent’s game plan is legitimately crazy and this card is the perfect core to build a new style of control deck around.  I love this card and I want to see more like it.

Shaymin

I know we have seen similar “Flip a coin, if heads shuffle your opponent’s Active back into their deck” cards before, but this one costs only two Energy and we now have Will, so I would not be surprised if someone found a way to make this work.  Cool card that could shine in a rogue deck or as a spiritual successor to Tapu Fini-GX in something cool.

Orbeetle VMAX

This card has all the ingredients necessary for dominance and could be a major feature in a tier 1 deck.  Wonder Beam allows you to spread one damage counter to all of your opponent’s Pokemon during your turn, which in combination with Galarian Zigzagoon and a plethora of switching cards could do a lot of damage in one turn.  G-Max Wave can absolutely dump out damage on high-Energy attackers, letting Orbeetle cut through Zacian V pretty easily with a few Wonder Beams (assuming no Metal Goggles).  Expect this card to see play and do well at some point in its lifespan. Click Here to purchase the Orbeetle V Box

Zarude V

Here it is, M Sceptile-EX‘s spiritual successor in a Basic Pokemon.  Zarude V features a cheap and powerful Retreat-locking attack, but also carries Jungle Rise – a word for word reprint of Sceptile’s Jagged Saber that costs only two Grass Energy.  Accelerating Energy and healing are both hard things to do in this current format, and Zarude does them both in one attack, so I expect Zarude to be very powerful, especially in combination with a card that can take hits from just about anything (including boosted Brave Blade).  In a world of 2HKOs, this card will be broken; if the format shifts in that direction Zarude will be in a great position to dominate.

Hero’s Medal

This is just Island Challenge Amulet for VMAXes.  I think it could be really strong, especially with the cheap attacking VMAXes like Eternatus VMAX, but nothing format-defining.  Grab a few of these and test them in every VMAX deck, but don’t expect them to be the missing piece to make your favorite VMAX work.

Leon

The triple PlusPower supporter is finally here!  I expect Leon to be teched into a lot of things (especially Zacian after Rusted Sword is released) so more decks can reach 2HKOs and even OHKOs on VMAXes.  However, the lack of Professor Kukui‘s draw power makes Leon even less attractive to play in decks struggling with consistency.  Make sure to grab a playset for your Charizard deck and a few extras to tech into other things that might need that extra damage boost.

Charizard

I feel like I’m legally obligated to review every new Charizard card, but this one might actually have potential.  For only two Fire Energy, Royal Blaze deals 100 damage plus 50 for each Leon in your discard pile, maxing your damage output out at 300.  Charizard also features a discard/draw Ability in Battle Sense, helping you to set up and get more Leon in your discard.  I think someone will find a way to make this deck work, but it might take a shift to a slower format for it to find its place.  Buy as many of this card as possible, however, both due to its viability and the current market for Charizard. enough said for Charizard and Vivid Voltage Competitive Play

Flareon, Vaporeon, Jolteon

I feel like I should review these as a group because of their similarity.  I love how Creatures decided to rethink Ability lock by making it type-specific with these new cards; another Garbotoxin reprint would have been really annoying and I like how they searched deeper for something new.  All three of these will be meta-relevant depending on how many good Fire, Water, and Grass Abilities are in format.  Stock up on these guys and get excited for the first Tool-based Ability lock that isn’t on Garbodor. the Evvelutions will rule Vivid Voltage Competitive Play

Talonflame V

This card is a candidate for being a legitimate “starter” Pokemon; its attack Fast Flight can be used on the first turn of the game and dumps your hand for a fresh six cards.  It also has free Retreat and a nice Fire attack that could come in clutch in Welder-based decks.  I’d grab a few of these guys since they could really fit in anything and help any deck speed up its set up.

Wailord

I only mention this Wailord because there’s a small chance it could see play if Archie’s Blastoise ever comes back in Expanded, but it’s unlikely.  Otherwise, I doubt anyone could make this card work too well, even with Frosmoth in format.  I’ll give it a shot, but I don’t see the potential for this deck with so many other fast and powerful decks in format.

Galarian Darmanitan VMAX

Speaking of Frosmoth, I think it’s significantly more likely it gets paired with this guy.  Galarian Darmanitan can dish out 200 damage to the opponent’s Active and spread 30 damage to their Bench as well; the only real downside is its gargantuan attack cost.  If players can find a good way to consistently power up Darmanitan, it could wreak some havoc, but otherwise expect it to stay in your binder.

Cramorant

The new Cramorant looks like a prime candidate to be a force in a new one-Prize attacking deck.  In combination with Twin Energy and plenty of Arrokuda, Cramorant can consistently take huge KOs for extremely little cost.  I expect this deck to be good at some point in its lifetime with so many strong cards in the format there to enable its success.  The only real issue will be ADP…

Pikachu VMAX

Pikachu’s long-awaited VMAX incarnation does not disappoint; it can hit for 270 damage for only three Lightning Energy, although it does have to discard them to do that.  The massive damage output cannot be overlooked and I expect Pikachu VMAX to be tried by many players.  I don’t exactly expect Pikachu to be the next BDIF, but with Tapu Koko Prism Star and Pikachu and Zekrom-GX still in format, it cannot be overlooked.  Stock up on a few of these if you can. Chonky Boy for Vivid Voltage Competitive Play

Electrode

Speaking of Pikachu VMAX, Electrode could be an extremely good partner for it.  Buzzap Generator allows you to KO your Electrode and search for two Lighting Energy to attach anywhere; a powerful effect that could enable G-Max Volt Tackles turn after turn.  Even outside of Pikachu decks, I expect this Electrode to see fringe play and possibly be a major piece of a winning deck’s engine in the near future.  The biggest roadblock, once again, is ADP…

Zapdos

Nice to have a Lightning-exclusive one-Prize version of Cramorant V, but I think this Zapdos is worse in basically every other way.  Save one or two on the off-chance we get even more Lightning acceleration, but for now I don’t see too much success coming from this card. One of our favorite Pokemon since the 2nd movie, a great Pokemon for Vivid Voltage Competitive Play

Ampharos V

Another mediocre Lightning attacker that can hit the Bench enters.  I don’t see much coming from this Ampharos except maybe some cameo appearances in a few PikaRom lists.  The second attack can be powerful to finish off stuff you’ve already hit, but the 30 damage isn’t exactly enough in this day and age.  Maybe grab one and hang onto it, but I doubt it’ll see much use.

Raikou (Amazing Rare)

 

This Raikou has the chance to be incredibly good.  If there is ever another easy way to power up this guy in Standard (looking at you, Vikavolt), I expect Raikou to see a ton of play.  Hitting 120 Active and another 120 to a Benched Pokemon is absolutely crazy on a single-Prize attacker and is bound to be successful at some point.  Grab some of these guys and be on the lookout for strategies that it fits into.

Clefable

This Clefable could be powerful if paired with the new Gardevoir VMAX healing deck.  I don’t really expect the 20 damage heal to be that powerful in anything that doesn’t run a 3-3 or 4-4 Clefable line; you need the effect to stack many times for it to be relevant in 2020.  Grab a few of these guys and expect to see a few Gardevoir players filling their Bench up with Clefairy.

Shedinja

While I don’t see many scenarios in which this card is good in Standard, a few ruling interactions between its Ability and cards like Silent Lab and Alolan Muk could make it very Expanded-relevant.  A deck built around Shedinja, Alolan Muk, Dimension Valley, and Twin Energy/DCE could be dominant.  I hope we see a few ruling clarifications with this guy, but it’s absolutely an interesting card when combined with other powerful effects.

Banette

Devo Curse allows you to devolve one of your opponent’s Pokemon when you play down Banette; I think this effect will be pretty strong in combination with Scoop Up Net.  I don’t see anything right now that it pairs with, but if the format shifts towards Evolutions, expect someone to try a spread deck and include Banette.

Dusknoir

Similar to Shiftry, I love the direction Creatures went with this card.  Giving a Pokemon an Ability that instantly nerfs an entire class of cards is extremely cool and fits really well into the game.  Since we have Spiritborne Evolution Duskull, setting up Dusknoir isn’t too bad; I think this card will see play as soon as Special Energy cards become relevant again.  Keep an eye on this guy and pick up a few, it’s an extremely cool card that I personally want to play in a deck immediately.

Whimsicott

For anyone who remembers me playing Tool Drop nearly to Top 8 of 2019’s NAIC, they’ll understand why I’m so excited for this card.  Whimsicott allows you to deal 40 damage for every Tool you choose to discard from your own Pokemon; much closer to the Gourgeist deck’s Pumpkin Bomb attack.  However, we currently have U-Turn Board in format, and discarding it sends it right back to your hand.  In combination with a ton of other Tools, I feel a Whimsicott deck has a ton of potential and I will absolutely be testing this.  Grab some of these guys while nobody pays attention to it; I’ll make sure to write an article on this deck if I can get a good list working.

Xerneas

Geo Hunt lets you take back any card from your discard pile into your hand for only one Psychic; this card clearly has potential in a future control concept or just as a tech to recover resources.  While nothing special, this Xerneas seems like a really solid card that is worth testing in the future.  Grab a few of these guys and make sure to keep it in mind when building decks with Psychic Energy.

Zacian (Amazing Rare)

This Zacian is another incredibly interesting Amazing Rare that I hope sees play at some point.  Unlike its older brother Zacian V, this new Zacian can dominate VMAX Pokemon with Amazing Sword, an attack that hits for 300 if your opponent has any VMAXes in play.  With built in Energy acceleration, I expect someone will figure out a good way to consistently power up this Zacian in something, but for now it might be a little hard to power up quickly.  Maybe it will see play as an anti-VMAX tech in something that plays many different Energy colors, but for now keep it in your binder (where it will look amazing).

Coalossal VMAX

This new Coalossal is another big-HP, big-damage, high-cost VMAX without many interesting quirks.  It hits for a ton of damage and will likely destroy anything weak to Fighting, but otherwise I don’t exactly see how this card is better than other VMAXes.  There is probably a good way to play this guy, but I feel like it will be too much effort for too little marginal gain.  Keep it in the binder for now.

Zamazenta (Amazing Rare)

Similar to Zacian, Zamazenta can destroy VMAXes with its attack, albeit much slower since it only hits for 180 damage (only???  I can’t believe I am saying this…).  I don’t see many situations in which a deck could accommodate Zamazenta VMAX and wouldn’t just play Zamazenta V instead, unless they really need the splashable Fighting attacker for something else.  This can stay in the binder next to your Zacian for now. It’s no surprise you will encounter him in Vivid Voltage Competitive Play

Drapion V

Attacks that auto-Paralyze are always worth talking about, but this format is dominated by switching cards so I doubt a Paralysis-based deck will see much success.  In a format where there isn’t much switching, maybe this could be good; but in our current format, absolutely not.

Garbodor

Another Garbodor based around the discard pile and Tools… albeit this time they’re all combined into one attack!  Garb Cyclone hits for 30 times the amount of Tools in your discard and then shuffles them all back in.  If someone can find a good way to consistently get enough Tools in the discard every turn (not using Whimsicott), maybe this card has potential, but otherwise I doubt this will ever see much success outside of maybe a surprise tech in an Expanded Garbodor deck.

Forretress

This Forretress card is insanely cool; it simply KOs both Active Pokemon.  If one can consistently power up the four-Energy attack, this card could see some real success in a deck based around this and Lillie’s Poké Doll.  I’ll be keeping an eye on this card for the entirety of its lifespan and will work to try and find a way to make it work.

Metagross

I don’t expect this to be good right away, but if we get a different good Metagross, the free Retreat for every Pokemon in play is a cool effect.  Absolutely worth mentioning any card with an effect that good.

Jirachi (Amazing Rare)

Vivid Voltage Competitive PlayThis Jirachi looks to be a “starter” Amazing Rare; its Ability helps you set up and its absolutely insane attack can set up multiple Amazing Rares on your Bench.  If there’s a quick and easy way to power this up (Metal Saucer plus Karate Belt plus a Psychic attachment gets there), we could have a genuinely good Amazing Rare box deck on our hands.  Grab a bunch of these; they will see success at some point in their life span as a card. Great for Vivid Voltage Competitive Play

Aegislash VMAX

I think Aegislash is another mediocre VMAX; there are a lot of better ways to hit big damage with Metal Pokemon (*cough* Zacian V *cough*).  Maybe it could see success at some point, but I just think too many cards are better.

Snorlax

The spiritual reincarnation of Tropical Beach!  The new Snorlax will see play in a ton of decks since Scoop Up Net is a card; the extra help with setting up that it offers is invaluable and may give a lot of previously impossible decks the chance to shine.  I expect this card will see lots of play throughout its lifetime and I’m picking up a bunch for myself.

Lugia

While a bit niche, Lugia deals 250 damage for four Colorless – a powerful effect that cannot be overlooked.  I don’t really have much to say on the card other than that, keep an eye on it and see if that type of effect would fit well in your deck.

Togekiss VMAX

I do think Togekiss has the ingredients necessary to be a successful deck in this format.  Searching for two cards is super powerful and makes it super easy to consistently keep yourself alive with healing cards.  However, I don’t feel like there are enough good Trainers in this format for it to search for in order for Togekiss to be tier 1.  As more cards get printed, keep an eye on Togekiss, but for now I think it belongs in the binder.

Bea

This may be the first time the Fighting type has ever had mainstream Energy acceleration.  While it doesn’t have immediate synergy with anything, keep an eye on this card as the format continues to develop.

Telescopic Sight

I think this card is going to be incredible, especially in Expanded with Tapu Koko in format.  The first ever damage modifier for snipe attack damage is looking to be super strong in Standard as well with attackers like Darmanitan VMAX entering the format.  This card could quickly become the best Tool in Standard and I’d expect it to dominate.

Colored Special Energy

Out of these four new colored Special Energy, I really think the only good one will be Stone Fighting Energy.  Adding a 20 damage Resistance to your attacker is incredibly strong and could help stuff like Coalossal VMAX actually be competitive.  Grab a few of every type, but Stone Fighting Energy is the standout here.

Overall

I feel like this set brings a lot of interesting new cards to the game without bringing in anything overpowered or format-defining.  I don’t expect to see ADP, PikaRom, or Eternatus dethroned as top-tier decks in the near future, I more so expect these new cards to make those decks stronger and only bring about a few new rogue concepts.  I like the set and think the cards have potential, but this is definitely not the strongest set we’ve seen.