Vivid Voltage Set List

Vivid Voltage Set List!

Vivid Voltage Set List

 

Vivid Voltage Set List#1 Weedle – Grass – HP40
Basic Pokemon

[G] Bug Hunch: Search your deck for up to 2 [G] Pokemon, reveal them, and put them in your hand. Then, shuffle your deck. Great to see the 1st gen in the Vivid Voltage Set List

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#2 Kakuna – Grass – HP80
Stage 1 – Evolves from Weedle

[C] Shed Skin: Heal 30 damage from this Pokemon.

[G] Bug Bite: 20 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


#3 Vivid Voltage Set ListBeedrill – Grass – HP130
Stage 2 – Evolves from Kakuna

Ability: Elusive Master
Once during your turn, if this card is the only card in your hand, you may play it onto your Bench. Then, draw 3 cards. This was always one of my favorite Pokemon, great to see him in the  Vivid Voltage Set List

[G][C] Sharp Sting: 120 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 0


#4 Exeggcute – Grass – HP60
Basic Pokemon

[G] Seed Bomb: 10 damage

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#5 Vivid Voltage Set ListExeggutor – Grass – HP140
Stage 1 – Evolves from Exeggcute

[G] Head Split: 30 damage. Choose 1 of your opponent’s Active Pokemon’s attacks. The Defending Pokemon can’t use that attack during your opponent’s next turn.

[G][C][C] Solar Beam: 90 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


#6 Yanma – Grass – HP80
Basic Pokemon

[C] U-Turn: 10 damage. You may switch this Pokemon with 1 of your Benched Pokemon.

[C][C][C] Cutting Wind: 60 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#7 Yanmega – Grass – HP130
Stage 1 – Evolves from Yanma

[C][C] U-Turn: 50 damage. You may switch this Pokemon with 1 of your Benched Pokemon.

[C][C][C][C] Cutting Wind: 130 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 0


#8 Pineco – Grass – HP60
Basic Pokemon

[C] Ram: 10 damage.

[C][C] Iron Defense: Flip a coin. If heads, prevent all damage done to this Pokemon by attacks during your opponent’s next turn.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


#9 Vivid Voltage Set ListCelebi – Grass – HP60
Basic Pokemon

[G] Energy Press: 30x damage. This attack does 30 damage times the number of Energy attached to your opponent’s Active Pokemon.

[L][P] Amazing Bloom: Search your deck for a card that evolves from each of your Benched Pokemon and play those cards on top of the Pokemon to evolve them. Then, shuffle your deck.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#10 Seedot – Grass – HP60
Basic Pokemon

[G] Ram: 10 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#11 Nuzleaf – Grass – HP80
Stage 1 – Evolves from Seedot

[G] Razor Leaf: 40 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#12 Shiftry – Grass – HP150
Stage 2 – Evolves from Nuzleaf

Ability: Tengu’s Proxy
As long as this Pokemon is your Active Pokemon, the effect of each Supporter card in your opponent’s hand becomes “Draw 3 cards from your deck.”

[G][C] Fan Tornado: 110 damage. You may have your opponent switch their Active Pokemon with 1 of their Benched Pokemon.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


#13 Nincada – Grass – HP40
Basic Pokemon

[G] Absorb: 10 damage. Heal 10 damage from this Pokemon.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#14 Ninjask – Grass – HP60
Stage 1 – Evolves from Nincada

Ability: Shell Out
Once during your turn when you play this card from your hand to evolve 1 of your Pokemon, you may search your deck for a Shedinja and put it on your Bench. Then, shuffle your deck.

[G] Absorb: 30 damage. Heal 30 damage from this Pokemon.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#15 Shaymin – Grass – HP70
Basic Pokemon

[G] Leech Seed: 20 damage. Heal 20 damage from this Pokemon.

[G][C] Flower Transport: Flip a coin. If heads, your opponent flips their Active Pokemon and all cards attached to it face-down, shuffles those cards, and puts them on the bottom of their deck.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#16 Vivid Voltage Set ListGenesect – Grass – HP120
Basic Pokemon

[G][C] Linear Attack: This attack does 50 damage to 1 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.

[G][G][C] Techno Blast: 120 damage. This Pokemon can’t attack during your next turn.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


#17 Skiddo – Grass – HP70
Basic Pokemon

[G] Synthesis: Search your deck for a [G] Energy and attach it to one of your Pokemon. Then, shuffle your deck.

[G][G][C] Razor Leaf: 50 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#18Vivid Voltage Set List Gogoat – Grass – HP130
Stage 1 – Evolves from Skiddo

[G][C] Razor Leaf: 50 damage.

[G][G][C] Take Down: 160 damage. This Pokemon does 30 damage to itself. Vivid Voltage Set List

Weakness: Fire (x2)
Resistance: none
Retreat: 2


#19 Dhelmise – Grass – HP130
Basic Pokemon

[C] Hook: 20 damage.

[G][C][C] Special Anchor: 60+ damage. If this Pokemon has a Special Energy attached to it, this attack does 60 more damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


#20 Orbeetle V – Grass – HP180
Basic Pokemon

[G] Flatter: 20 damage. You may switch this Pokemon with 1 of your Benched Pokemon.

[G][C] Mystery Wave: 50+ damage. This attack does 30 more damage for each Energy attached to your opponent’s Active Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#21 Vivid Voltage Set ListOrbeetle VMAX – Grass – HP310
VMAX Pokemon – Evolves from Orbeetle V

Ability: Wonder Beam
Once during your turn (before your attack), if this Pokemon is your Active Pokemon, you may put 1 damage counter on each of your opponent’s Pokemon.

[G][C] G-Max Wave: 50+ damage. This attack does 50 more damage for each Energy attached to your opponent’s Active Pokemon.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#22 Zarude V – Grass – HP210
Basic Pokemon

[C][C] Bind Down: 50 damage. Your opponent’s Active Pokemon can’t retreat during your opponent’s next turn.

[G][G] Jungle Rise: 100 damage. You may attach up to 2 Basic Energy cards from your hand to your Benched Pokemon in any way you like. Heal all damage from those Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#23 Charmander – Fire – HP70
Basic Pokemon

[R] Collect: Draw a card.

[R][R] Flame: 30 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 1


#24 Charmeleon – Fire – HP90
Stage 1 – Evolves from Charmander

[R] Slash: 20 damage.

[R][R] Mountain Munch: 60 damage. Discard 3 cards from the top of your deck.

Weakness: Water (x2)
Resistance: none
Retreat: 2


#25 Vivid Voltage Set ListCharizard – Fire – HP170
Stage 2 – Evolves from Charmeleon

Ability: Battle Sense
Once during your turn, you may look at the top 3 card of your deck. Put 1 of them into your hand and then discard the other cards. A Vivid Voltage Set List Chase Card? Obv…

[R][R] King Blaze: 100+ damage. This attack does 50 more damage for each Leon in your discard pile.

Weakness: Water (x2)
Resistance: none
Retreat: 3


#26 Vivid Voltage Set ListFlareon – Fire – HP110
Stage 1 – Evolves from Eevee

Ability: Scorching Awakening
If this Pokemon has Memory Capsule attached to it, each player’s [G] Pokemon in play has no Abilities. An Eeveelution in the Vivid Voltage Set List

[R][R][C] Fire Mane: 100 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 2


#27 Vivid Voltage Set ListSlugma – Fire – HP70
Basic Pokemon

[C] Yawn: Your opponent’s Active Pokemon is now Asleep. Vivid Voltage Set List

[R][C][C] Flame: 30 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 2


#28 Magcargo – Fire – HP130
Stage 1 – Evolves from Slugma

[R][C][C] Heat Blast: 60 damage.

[R][R][C][C] Bright Flame: 180 damage. Discard 2 Energy attached to this Pokemon.

Weakness: Water (x2)
Resistance: none
Retreat: 3


#29 Vivid Voltage Set ListTalonflame V – Fire – HP190
Basic Pokemon

[C] Fast Flight: If you go first, you can use this attack on your first turn. Discard your hand and draw 6 cards. Setting the Vivid Voltage Set List on fire.

[R][R][C] Crimson Wings: 160 damage. Discard an Energy from this Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 0


#30 Vaporeon – Water – HP110
Stage 1 – Evolves from Eevee

Ability: Torrent Awakening
If this Pokemon has Memory Capsule attached to it, each player’s [R] Pokemon in play has no Abilities.

[W][C] Aurora Beam: 70 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 2


#31 Wailmer – Water – HP100
Basic Pokemon

[C][C][C] Hydro Pump: 10+ damage. This attack does 20 more damage for each [W] Energy attached to this Pokemon.

Weakness: Lightning (x2)
Resistance: none
Retreat: 3


#32 Wailord – Water – HP200
Stage 1 – Evolves from Wailmer

Ability: Water Veil
Whenever you attach a [W] Energy from your hand to this Pokemon, heal all Special Conditions from this Pokemon.

[C][C][C][C] Hydro Pump: 10+ damage. This attack does 40 more damage for each [W] Energy attached to this Pokemon.

Weakness: Lightning (x2)
Resistance: none
Retreat: 4


#33 Oshawott – Water – HP70
Basic Pokemon

[W] Water Gun: 10 damage.

[W][C] Shell Attack: 20 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


#34 Dewott – Water – HP90
Stage 1 – Evolves from Oshawott

[W] Water Gun: 20 damage.

W][C][C] Aqua Washer: 50 damage. You may choose an Energy attached to your opponent’s Active Pokemon and return it to your opponent’s hand.

Weakness: Lightning (x2)
Resistance: none
Retreat: 2


#35 Samurott – Water – HP160
Stage 2 – Evolves from Dewott

Ability: Shell Armor
This Pokemon takes 30 less damage from attacks (after applying Weakness and Resistance).

[W][C][C] Aqua Wash: 120 damage. You may return 2 Energy cards from your opponent’s Active Pokemon to your opponent’s hand.

Weakness: Lightning (x2)
Resistance: none
Retreat: 2


#36 Galarian Darmanitan V – Water – HP220
Basic Pokemon

[W][C] Frozen Headbutt: 50 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

[W][W][C] Freezing Fist: 190 damage. This Pokémon does 30 damage to itself.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


#37 Galarian Darmanitan VMAX – Water – HP320
VMAX Pokemon – Evolves from Galarian Darmanitan V

[W][W][W][W] Max Snowfall: 200 damage. This attack also does 30 damage to each of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Metal (x2)
Resistance: none
Retreat: 3


#38 Chewtle – Water – HP80
Basic Pokémon

[W][C] Jaw Lock: 40 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.

Weakness: Lightning (x2)
Resistance: none
Retreat: 2


#39 Drednaw – Water – HP140
Stage 1 – Evolves from Chewtle

[W][C][C] Full Power Wave: 80 damage. If you played Nessa from your hand during your turn, your opponent’s Active Pokemon is now Paralyzed.

[W][W][C][C] Surf: 140 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 4


#40 Cramorant – Water – HP110
Basic Pokemon

[C][C] Continuous Barrage: 60x damage. You may discard any number of Arrokuda from your Bench. This attack does 60 damage for each Arrokuda discarded in this way.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#41 Arrokuda – Water – HP60
Basic Pokemon

[C] Swarm: Search your deck for up to 2 Arrokuda and put them on your Bench. Then, shuffle your deck.

[W][C] Peck: 20 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


#42 Barraskewda – Water – HP120
Stage 1 – Evolves from Arrokuda

[W] Target Skewer: Choose 1 of your opponent’s Benched Pokemon. This attack does 20 damage to that Pokemon for each damage counter on it. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[W][C] Jet Headbutt: 60 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


#43 Pikachu V – Lightning – HP190
Basic Pokemon

[L] Charge: Search your deck for up to 2 [L] Energy and attach them to this Pokemon. Then, shuffle your deck.

[L][L][C] Thunderbolt: 200 damage. Discard all Energy from this Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#44 Pikachu VMAX – Lightning – HP310
VMAX Pokemon – Evolves from Pikachu V

[L][L][L] G-Max Volt Tackle: 120+ damage. You may discard all Energy attached to this Pokemon. If you do, this attack does 150 more damage.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#45 Voltorb – Lightning – HP60
Basic Pokemon

[L][L] Electro Ball: 40 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#46 Electrode – Lightning – HP90
Stage 1 – Evolves from Voltorb

Ability: Buzzap Generator
Once during your turn (before your attack), if this Pokemon is in your Bench, you may Knock Out this Pokemon. If you do, search your deck for up to 2 [L] Energy and attach them to your [L] Pokemon in play in any way you like. Then, shuffle your deck.

[L][L][C] Electric Ball: 100 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#47 Jolteon – Lightning – HP100
Stage 1 – Evolves from Eevee

Ability: Thunderclap Awakening
If this Pokemon has Memory Capsule attached to it, each player’s [W] Pokemon in play has no Abilities.

[L][C][C] Lightning Ball: 90 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#48 Zapdos – Lightning – HP110
Basic Pokemon

[C] Drill Peck: 20 damage.

[L][L][C] Snipe Thunder: Discard all Energy attached to this Pokemon. If you do, this attack does 160 damage to 1 of your opponent’s Pokemon V or Pokemon-GX. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#49 Ampharos V – Lightning – HP210
Basic Pokemon

[L][C] Dazzle Blast: 50 damage. Your opponent’s Active Pokemon is now Confused.

[L][L][C] Damage Spark: 120 damage. This attack does 30 damage to each of your opponent’s Benched Pokemon that already have damage counters on them. (Don’t apply Weakness and Resistance for Benched Pokemon.)

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


#50 Raikou – Electric – HP110
Basic Pokemon

[G][L][M] Amazing Shot: 120 damage. This attack does 120 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#51 Electrike – Lightning – HP60
Basic Pokemon

[C] Collect: Draw a card.

[L][C] Bite: 20 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#52 Manectric – Lightning – HP120
Stage 1 – Evolves from Electrike

Ability: High Speed
Once during your turn when you play this card from your hand to evolve a Pokemon, you may draw 3 cards.

[L][C][C] Lightning Ball: 100 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 0


#53 Blitzle – Lightning – HP60
Basic Pokemon

[L] Elekick: 20 damage

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#54 Zebstrika – Lightning – HP110
Stage 1 – Evolves from Blitzle

[L] Rear Kick: 30 damage.

[L][C] Elekick: 70 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#55 Joltik – Lightning – HP40
Basic Pokemon

[L] Bug Bite: 20 damage. Vivid Voltage Set List

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#56 Galvantula – Lightning – HP90
Stage 1 – Evolves from Joltik

[L] Stun Needle: 20 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

[L][C] Pursuit Shock: 20x damage. This attack does 20 damage times the number of damage counters on your opponent’s Active Pokemon.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#57 Tynamo – Lightning – HP40
Basic Pokemon

Ability: Levitate
As long as this Pokemon has any Energy attached to it, this Pokemon has no retreat cost.

[L] Petite Thunder: 10 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#58 Eelektrik – Lightning – HP90
Stage 1 – Evolves from Tynamo

[L] Stun Crush: Flip a coin, if heads discard an Energy attached to one of your opponent’s Pokemon in play.

[L][C][C] Head Volt: 60 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 2


#59 Eelektross – Lightning – HP160
Stage 2 – Evolves from Eelekrik

[L] Stun Fang: 60 damage. During your opponent’s next turn, if your opponent attached Energy from their hand to the Defending Pokemon, place 6 damage counters on that Pokemon.

[L][C][C] Electric Sprinkler: 120 damage. This attack does 30 damage to 1 of your Benched Pokemon. This attack also does 30 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 2


#60 Zekrom – Electric – HP130
Basic Pokemon

[C][C] Slash: 30 damage.

[L][L][C] Wild Shock: 130 damage. This Pokemon does 60 damage to itself. Your opponent’s Active Pokemon is now Paralyzed. Vivid Voltage Set List

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


#61 Zeraora – Lightning – HP100
Basic Pokemon

[L][C] Fighting Thunder: 30+ damage. If your opponent’s Active Pokemon is a Pokemon V or Pokemon GX, this attack does 80 more damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 0


#62 Pincurchin – Lightning – HP80
Basic Pokemon

[L] Spinning Fan: This attack does 10 damage to each of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[L][C] Peck: 30 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#63 Clefairy – Psychic – HP60
Basic Pokemon

[P] Pound: 10 damage.

[C][C] Mini-Metronome: Flip a coin. If heads, choose 1 of your opponent’s Active Pokemon’s attacks and use it as this attack.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#64 Clefable – Psychic – HP100
Stage 1 – Evolves from Clefairy

Ability: Moon’s Blessing
Once during your turn, if your Active Pokemon has any [P] Energy attached to it, you may heal 20 damage from it and remove 1 of its Special Conditions.

[P][C][C] Magical Shot: 80 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#65 Girafarig – Psychic – HP90
Basic Pokemon

[P] Psychic Power: Put 2 damage counters on your opponent’s Pokemon in any way you like.

[P][C] Tail Command: 30 damage. You may have your opponent shuffle their hand into their deck then draw 4 cards.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#66 Shedinja – Psychic – HP30
Basic Pokemon

Ability: Wonder Shell
This card can only be put into play with Ninjask’s Shell Out Ability. (This card can’t even be put into play when setting up a match.) Vivid Voltage Set List

[C][C][C] Squeeze Life: Put damage counters on your opponent’s Active Pokemon until its remaining HP is 10.

Weakness: none
Resistance: none
Retreat: 1


#67 Shuppet – Psychic – HP60
Basic Pokemon

[P] Haunt: Put 1 damage counter on your opponent’s Active Pokemon.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#68 Banette – Psychic – HP90
Stage 1 – Evolves from Shuppet

Ability: Devo Curse
Once during your turn, when you play this card from your hand to evolve a Pokemon, you may devolve 1 of your opponent’s Benched Evolved Pokemon and put the highest Stage Evolution card on it into your opponent’s hand.

[P][C] Spooky Shot: 40 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#69 Duskull – Psychic – HP60
Basic Pokemon

[C] Future Sight: Look at the top 4 cards of either player’s deck, then return them to the top of that deck in any order.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#70 Dusclops – Psychic – HP90
Stage 1 – Evolves from Duskull

[C] Confuse Ray: Your opponent’s Active Pokemon is now Confused. Vivid Voltage Set List

[P][C][C] Psy Punch: 60 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2


#71 Dusknoir – Psychic – HP150
Stage 2 – Evolves from Dusclops

Ability: Ghost Bleach
As long as this Pokemon is in play, Special Energy cards attached to each player’s Pokemon have no effect and now provide 1 [C] Energy.

[P][C][C] Spooky Shot: 120 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2


#72 Chimecho – Psychic – HP70
Basic Pokemon

[C] Pulsing Tone: Search your deck for a Pokemon and a Supporter card, reveal them, and put them in your hand. Then, shuffle your deck.

[P][C] Hypno Wave: 30 damage. Your opponent’s Active Pokemon is now Asleep.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#73 Woobat – Psychic – HP60
Basic Pokemon

[P] Unarmed Wave: This attack does 30 damage to each of your opponent’s Pokémon. You can’t use this attack if you have any cards in your hand. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#74 Swoobat – Psychic – HP60
Stage 1 – Evolves from Woobat

Ability: Unaware
Prevent all effects of your opponent’s Pokemon’s attacks done to this Pokemon.

[P][C] Heart Stamp: 70 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#75 Cottonee – Psychic – HP60
Basic Pokemon

Rolling Tackle: 10 damage. not much for Vivid Voltage Set List

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#76 Whimsicott – Psychic – HP90
Stage 1 – Evolves from Cottonee

[C] Triple Draw: Draw 3 cards from your deck.

[P] Fly Away Rush: 10+ damage. You may discard as many Pokemon Tool cards from your Pokemon as you like. This attack does 40 more damage for each Pokemon Tool discarded in this way.

Weakness: Metal (x2)
Resistance: none
Retreat: 0


#77 Dedenne – Psychic – HP70
Basic Pokemon

[P] Tail Trickery: 10 damage. Your opponent’s Active Pokemon is now Confused.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#78 Xerneas – Psychic – HP130
Basic Pokemon

[P] Geo Hunt: Put a card from your discard pile into your hand.

[P][P][C] Aurora Gain: 100 damage. Heal 30 damage from this Pokemon.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


#79 Diancie – Psychic – HP90
Basic Pokemon

Ability: Glittering Veil
As long as this Pokemon is your Active Pokemon, any damage done to your Pokemon by your opponent’s attacks is reduced by 30.

[P][C][C] Sensing Ray: 50+ damage. If you played a Supporter from your hand during this turn, this attack does 70 more damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#80 Milcery – Psychic – HP50
Basic Pokemon Vivid Voltage Set List

[P] Sweet Scent: Restore 20 HP to 1 of your Pokemon.

[C] Tackle: 10 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#81 Alcremie – Psychic – HP90
Stage 1 – Evolves from Milcery

Ability: Sweet Share Once during your turn, when you play this card from your hand to Evolve a Pokemon, you may have each player draw 1 card.

[P][C][C] Wonder Shine: 60 damage. Your opponent’s Active Pokemon is now Confused.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#82 Zacian – Psychic – HP110
Basic Pokemon

[C] Metal Arms: 30 damage. Attach a Basic Energy from your discard pile to this Pokemon.

[G][P][M] Amazing Sword: 150+ damage. If your opponent has a Pokemon VMAX in play, this attack does 150 more damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


#83 Wooper – Fighting – HP70
Basic Pokemon

[F] Mud Shot: 10 damage.

[C][C] Beat: 20 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


#84 Quagsire – Fighting – HP120
Stage 1 – Evolves from Wooper

[C][C] Beat: 30 damage.

[F][C][C] Whimsy Impact: 180 damage. If you have 6, 4, or 2 Prize cards remaining, this attack does nothing.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#85 Shuckle – Fighting – HP70
Basic Pokemon

[F] Mountain Wringer: Flip a coin until you get tails. For each heads, discard 1 card from the top of your opponent’s deck.

[F][C] Rock Throw: 50 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


#86 Phanpy – Fighting – HP70
Basic Pokemon Vivid Voltage Set List

[F] Stampede: 10 damage.

[F][C] Return Attack: 30x damage. This attack does 30 damage times the number of damage counters on this Pokemon.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#87 Donphan – Fighting – HP150
Stage 1 – Evolves from Phanpy

[F] Earthquake: 120 damage. This attack does 20 damage to each of your Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[F][C][C] Heavy Impact: 90 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


#88 Hitmontop – Fightting – HP90
Basic Pokemon

[C] Cycle Draw: Discard a card from your hand. Then, draw 3 cards from your deck.

[F][C][C] Twister Kick: 50+ damage. If you played Bea from your hand during your turn, this attack does 80 more damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


#89 Regirock – Fighting – HP130
Basic Pokemon

[F][C] Rock Tumble: 40 damage. This attack’s damage isn’t affected by Resistance.

[F][F][C] Megaton Fall: 130 damage. This Pokemon does 30 damage to itself.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


#90 Riolu – Fighting – HP70
Basic Pokemon

[C] All-Out Punch: 30 damage. Flip a coin. If tails, this attack does nothing.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


#91 Drilbur – Fighting – HP70
Basic Pokémon

[C] Scratch: 10 damage.

[C][C] Focus Fist: 50 damage. Flip a coin, if tails this attack does nothing.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#92 Terrakion – Fighting – HP140
Basic Pokemon

[F][C] Guard Press: 30 damage. During your opponent’s next turn, this Pokemon takes 30 less damage from attacks (after applying Weakness and Resistance).

[F][F][C] Ground Power: 80+ damage. If you have any Stadium card in play, this attack does 80 more damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


#93 Zygarde – Fighting – HP150
Basic Pokemon

[F] Beam: 30 damage.

[F][C][C] Core Revenger: 80+ damage. If you have more Prize cards remaining than your opponent, this attack does 80 more damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


#94 Rockruff – Fighting – HP70
Basic Pokemon

[F] Tackle: 10 damage.

[F][C] Rear Kick: 20 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


#95 Lycanroc – Figthing – HP120
Stage 1 – Evolves from Rockruff Vivid Voltage Set List

[F] Rock Throw: 40 damage.

[F][C] Sharp Mane: 70 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#96 Mudbray – Fighting – HP80
Basic Pokemon

[C] Ram: 10 damage.

[F][F][C] Rear Kick: 60 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#97 Mudsdale – Fighting – HP140
Stage 1 – Evolves from Mudbray

[F][C] Mud Bomb: 50 damage.

[F][F][C] Heavy Slam: 180- damage. This attack’s damage is reduced by 30 for each Energy in your opponent’s Active Pokemon’s retreat cost.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


#98 Coalossal V – Fighting – HP220
Basic Pokemon

[F][F][C] Searing Flame: 90 damage. Your opponent’s Active Pokemon is now Burned.

[F][F][F][C] Boulder Crush: 180 damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


#99 Coalossal VMAX – Fighting – HP330
VMAX Pokemon – Evolves from Coalossal V

[F] Eruption Blast: 40+ damage. Discard 1 card from the top of your deck. If that card is an Energy, this attack does 90 more damage. Then, attach that Energy to this Pokemon.

[F][F][F][C] G-Max Volcalith: 240 damage.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


#100 Clobbopus – Fighting – HP80
Basic Pokemon

[F] Beat: 20 damage. [F][C] Hammer In: 40 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


#101 Grapploct – Fighting – HP130
Stage 1 – Evolves from Clobbopus

[F] Headlock: 30 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.

[F][C] Tentacle Buster: 50+ damage. If this Pokemon used Headlock during your last turn, this attack does an additional 120 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


#102 Zamazenta – Fighting – HP110
Basic Pokemon

[C] Metal Arms: 30 damage. Attach a Basic Energy from your discard pile to this Pokemon.

[L][F][M] Amazing Shield: 180 damage. This Pokemon takes no damage from the attacks of Pokemon VMAX during your opponent’s next turn.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


#103 Poochyena – Darkness – HP70
Basic Pokemon

[D] Bite: 10 damage.

[C][C] Rear Kick: 20 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


#104 Mightyena – Darkness – HP110
Stage 1 – Evolves from Poochyena

[D] Ferocious Bellow: 20 damage. Attacks of the Defending Pokemon do 50 less damage during your opponent’s next turn.

[D][C][C] Pitch Black Fangs: 100 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


#105 Sableye – Darkness – HP70
Basic Pokemon

[C] Filch: Draw 1 card.

[C][C] Torment: 30 damage. Choose 1 of your opponent’s Active Pokemon’s attacks. The Defending Pokemon can’t use that attack during your opponent’s next turn. Vivid Voltage Set List

Weakness: Grass (x2)
Resistance: none
Retreat: 1


#106 Drapion V – Darkness – HP210
Basic Pokemon

[D][C][C] Wrack Down: 70 damage.

[D][C][C][C] Hazard Claw: 130 damage. Discard 2 Energy attached to this Pokemon, and leave your opponent’s Active Pokemon Poisoned and Paralyzed.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


#107 Sandile – Darkness – HP70
Basic Pokemon

[C][C][C][C] Dig Apart: Discard 3 cards from the top of your opponent’s deck.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#108 Krokorok – Darkness – HP90
Stage 1 – Evolves from Sandile

[D] Bite: 20 damage.

[C][C][C] Dig Apart: Discard 3 cards from the top of your opponent’s deck.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#109 Krookodile – Darkness – HP150
Stage 2 – Evolves from Krokorok

[C][C] Dig Apart: Discard 3 cards from the top of your opponent’s deck.

[D][C][C][C] Thrash About: 180 damage. This Pokemon is now Confused.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


#110 Trubbish – Darkness – HP70
Basic Pokemon

[C][C] Lucky Bag: Search your deck for an Item card, reveal it, and put it in your hand. Then, shuffle your deck.

[D][C][C] Sludge Toss: 30 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#111 Garbodor – Darkness – HP120
Stage 1 – Evolves from Trubbish

[C][C] Garb Cyclone: 30x damage. This attack does 30 damage times the number of Pokemon Tool cards in your discard pile. Then, shuffle them into your deck.

[D][C][C] Spit Poison: 80 damage. Your opponent’s Active Pokemon is now Poisoned.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


#112 Galarian Meowth – Metal – HP70
Basic Pokemon

[M] Scratch: 10 damage.

[M][C] Fury Swipes: 20x damage. Flip 3 coins. This attack does 20 damage times the number of heads.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 1


#113 Galarian Perrserker – Metal – HP120
Stage 1 – Evolves from Galarian Meowth

[M] Plunder Claw: 20 damage. Flip 3 coins. If you flipped at least one heads, your opponent reveals their hand. For each heads, discard a Trainer card you find there.

[M][C][C] Claw Slash: 90 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2


#114 Forretress – Metal – HP120
Stage 1 – Evolves from Pineco Inc.

[M][C][C] Take Down: 120 damage. This Pokemon does 30 damage to itself.

[M][M][C][C] Tie Bomber: Both Active Pokemon are Knocked Out.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#115 Steelix V – Metal – HP250
Basic Pokemon

[M][C] Raging Hammer: 30+ damage. This attack does 10 more damage for each damage counter on this Pokemon.

[M][C][C][C][C] Iron Tackle: 210 damage. This Pokemon does 30 damage to itself.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 4


#116 Beldum – Metal – HP70
Basic Pokemon

[M] Call for Family: Search your deck for up to 2 Basic Pokemon and put them on your Bench. Then, shuffle your deck. Vivid Voltage Set List

[M][C] Ram: 20 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2


#117 Metang – Metal – HP100
Stage 1 – Evolves from Beldum

[M][C] Metal Claw: 30 damage.

[M][C][C] Magnet Blast: 60 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#118 Metagross – Metal – HP170
Stage 2 – Evolves from Metang

Ability: Magnetic Field
Each of your Pokemon has no Retreat Cost.

[M]]C][C] Leg Quake: 100 damage. If the Defending Pokemon is an Evolution Pokemon, it can’t attack during your opponent’s next turn.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#119 Jirachi – Metal – HP70
Basic Pokemon

Ability: Dream Oracle
Once during your turn, if this Pokemon is your Active Pokemon, you may look at the top 2 cards of your deck. Put 1 of them into your hand and return the other 1 on top of your deck.

[P][F][M] Amazing Star: Search your deck for up to 7 Basic Energy cards and attach them to your Pokemon in any way you like. Then, shuffle your deck.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 1


#120 Lucario – Metal – HP130
Stage 1 – Evolves from Riolu

[M] Spike Draw: 40 damage. Draw a card.

[M][M][C] Knuckle Impact: 160 damage. This Pokemon can’t attack during your next turn.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2


#121 Dialga – Metal – HP130
Basic Pokemon

[C] Clockback: Attach up to 2 [M] Energy from your discard pile to 1 of your Pokemon.

[M][M][C] Flash of Destruction: 130 damage. Discard 2 Energy from this Pokemon.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2


#122 Excadrill – Metal – HP130
Stage 1 – Evolves from Drilbur

[M][C] Drill Run: 30 damage. Discard an Energy from your opponent’s Active Pokémon.

[M][M][C] Slashing Claw: 130 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#123 Ferroseed – Metal – HP60
Basic Pokemon

[M] Recoil: 10 damage. Switch this Pokemon with one of your Benched Pokemon.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#124 Ferrothorn – Metal – HP110
Stage 1 – Evolves from Ferroseed

[M] Shaking Swing: 30x damage. This attack does 30 damage times the number of [M] Energy attached to this Pokemon. Then, switch this Pokemon with 1 of your Benched Pokemon.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#125 Galarian Stunfisk – Metal – HP120
Basic Pokemon

Ability: Strikes Back
If this Pokemon is your Active Pokemon and is damaged by an opponent’s attack, put 3 damage counters on the Attacking Pokemon.

[C][C][C] Grip and Squeeze: 90 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#126 Aegislash V – Metal – HP210
Basic Pokemon

[M][C] Slash: 50 damage.

[M][M][C] Sonic Edge: 130 damage. Ignore all effects on your opponent’s Active Pokemon when doing this damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#127 Aegislash VMAX – Metal – HP320
VMAX Pokemon – Evolves from Aegislash V

[M][M][C] Giant Slash: 160+ damage. This attack does 30 more damage for each Prize card you’ve taken.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#128 Magearna – Metal – HP90
Basic Pokemon

[M] Overhaul: Shuffle your hand into your deck, then draw 6 cards.

[M][C] Automaton Cannon: 10+ damage. This attack does 20 damage times the number of your opponent’s Benched Pokemon.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 1


#129 Duraludon – Metal – HP130
Basic Pokemon

[C][C] Raging Claws: 20+ damage. This attack does 10 more damage for each damage counter on this Pokemon.

[M][M][C] Power Blast: 120 damage. Discard an Energy attached to this Pokemon.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 1


#130 Eevee – Colorless – HP70
Basic Pokemon

[C] Gnaw: 10 damage.

[C][C] Tail Smack: 20 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#131 Snorlax – Colorless – HP130
Basic Pokemon

Ability: Fatten Up
Once during your turn, if this Pokemon is your Active Pokemon, you may draw cards until you have 7 cards in your hand. If you use this Ability, your turn ends.

[C][C][C][C] Body Slam: 100 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


#132 Lugia – Colorless – HP130
Basic Pokemon

[C][C] Gust: 40 damage.

[C][C][C][C] Wind Pressure: 250 damage. If your opponent has 5 or less cards in their hand, this attack does nothing.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 2


#133 Taillow – Colorless – HP60
Basic Pokemon

[C][C] Double Peck: 20x damage. Flip 2 coins. This attack does 20 damage for each heads.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#134 Swellow – Colorless – HP90
Stage 1 – Evolves from Taillow

[C] Quick Attack: 20+ damage. Flip a coin. If heads, this attack does 40 more damage.

[C][C] Energy Assist: 40 damage. You may attach up to 2 basic Energy from your discard pile to 1 of your Benched Pokemon.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 0


#135 Whismur – Colorless – HP60
Basic Pokemon

[C][C] Continuous Tumble: 40x damage. Flip a coin until you get tails. This attack does 40 damage for each heads.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#136 Loudred – Colorless – HP100
Stage 1 – Evolves from Whismur

[C][C] Round: 20x damage. This attack does 20 damage for each Pokemon you have in play that has the Round attack.

[C][C][C] Hyper Voice: 50 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#137 Exploud – Colorless – HP160
Stage 2 – Evolves from Loudred

[C][C] Round: 50x damage. This attack does 50 damage for each Pokemon you have in play that has the Round attack.

[C][C][C] Hyper Voice: 120 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


#138 Rayquaza – Colorless – HP120
Basic Pokemon

[G][L][F] Amazing Burst: 80x damage. Discard all basic Energy from this Pokemon. This attack does 80 damage for each type of basic Energy you discarded in this way.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 2


#139 Chatot – Colorless – HP70
Basic Pokemon

[C] Minor Errand-Running: Search your deck for up to 2 Basic Energy cards, reveal them, and put them in your hand. Then, shuffle your deck.

[C] Peck: 20 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#140 Togekiss V – Colorless – HP200
Basic Pokemon

[C] White Wind: 20+ damage. If your opponent’s Active Pokemon is an Evolved Pokemon, this attack does 70 more damage.

[C][C][C] Speed Wing: 130 damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#141 Togekiss VMAX – Colorless – HP310
Basic Pokemon

[C][C] MAX Glide: 120 damage. You may search your deck for up to 2 cards and put them in your hand. Then, shuffle your deck.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 0


#142 Tornadus – Colorless – HP120
Basic Pokemon

[C] Jet Draft: 30 damage. Discard a Special Energy attached to your opponent’s Active Pokemon.

[C][C][C] Air Slash: 120 damage. Discard an Energy attached to this Pokemon.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#143 Pikipek – Colorless – HP60
Basic Pokemon

[C] Peck: 10 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#144 Trumbeak – Colorless – HP80
Stage 1 – Evolves from Pikipek

Ability: Assault Trumpet
Once during your turn when you play this card from your hand to evolve a Pokemon, you may look at the top 3 cards of your deck. Choose any number of Basic Energy you find there and attach them to your Pokemon in any way you like. Shuffle the remaining cards into your deck.

[C][C][C] Drill Peck: 50 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#145 Toucannon – Colorless – HP150
Stage 2 – Evolves from Trumbeak

[C][C] Energy Cut: 60 damage. Discard an Energy attached to your opponent’s Active Pokemon.

[C][C][C] Loop Cannon: 160 damage. Return 2 Energy attached to this Pokemon to your hand.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 2


#146 Allister – Trainer
Supporter

Draw 3 cards. Then, discard up to 3 cards from your hand (you must discard at least 1).

You may play only 1 Supporter card during your turn (before your attack).


#147 Bea – Trainer
Supporter

Discard the top 5 cards from your deck. Attach all Energy cards discarded in this way to your Benched [F] Pokemon in any way you like.

You may play only 1 Supporter card during your turn (before your attack).


#148 Beauty – Trainer
Supporter

You may play this card even if you’re the player going first.

Draw 2 cards.

You may play only 1 Supporter card during your turn (before your attack).


#149 Cara Liss – Trainer
Supporter

Search your deck for up to 2 Rare Fossils and put them on your Bench. Then, shuffle your deck.

You may play only 1 Supporter card during your turn (before your attack).


#150 Circhester Bath – Trainer
Stadium

Each Basic Pokemon in play takes 20 less damage from their opponent’s attacks.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.


#151 Drone Rotom – Trainer
Item

Look at your opponent’s hand. Then, look at the top card from your opponent’s deck, and return it to the top of their deck.

You may play as many Item cards as you like during your turn (before your attack).


#152 Hero’s Medal – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

The maximum HP of the Pokemon VMAX this card is attached to is reduced by 100. If this Pokemon VMAX is Knocked Out by damage from an opponent’s attack, they take 1 less Prize card. You can’t attach this card to a Pokemon if it would be Knocked Out upon attaching it.

You may play as many Item cards as you like during your turn (before your attack).


#153 League Staff – Trainer
Supporter

Draw 2 cards. If Wyndon Stadium is in play, draw 2 more cards.

You may play only 1 Supporter card during your turn (before your attack).


#154 Leon – Trainer
Supporter

During this turn, your Pokemon’s attacks do 30 more damage to your opponent’s Active Pokemon.

You may play only 1 Supporter card during your turn (before your attack).


#155 Memory Capsule – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

The Pokemon this card is attached to can use any attack from its previous Evolutions. (You still have to pay for that attack’s Energy cost.)

You may play as many Item cards as you like during your turn (before your attack).


#156 Moomoo Cheese – Trainer
Item

Heal 30 damage from up to 2 of your Pokemon that have any Energy attached to them.

You may play as many Item cards as you like during your turn (before your attack).


#157 Nessa – Trainer
Supporter

Chose up to 4 in any combination of [W] Pokemon and [W] Energy from your discard pile and put them into your hand.

You may play only 1 Supporter card during your turn (before your attack).


#158 Opal – Trainer
Supporter

Flip 2 coins. For each heads, search your deck for a card and put it into your hand. Then, shuffle your deck.

You may play only 1 Supporter card during your turn (before your attack).


#159 Rocky Helmet – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

If the Pokemon this card is attached to is your Active Pokemon and is damaged by an opponent’s attack (even if that Pokemon is Knocked Out), put 2 damage counters on the Attacking Pokemon.

You may play as many Item cards as you like during your turn (before your attack).


#160 Telescopic Sight – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

The attacks of the Pokemon this card is attached to do 30 more damage to your opponent’s Benched Pokemon V and GX.

You may play as many Item cards as you like during your turn (before your attack).


#161 Wyndon Stadium – Trainer
Stadium

Whenever a player plays a Pokemon VMAX from their hand during their turn to evolve their Pokemon V, heal 100 damage from that Pokemon.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.


#162 Aromatic Grass Energy – Special Energy

As long as this card is attached to a Pokemon, it provides [G] Energy.

If this card is attached to a [G] Pokemon, it can’t be affected by Special Conditions and remove all Special Conditions from that Pokemon.


#163 Coating Metal Energy – Special Energy

As long as this card is attached to a Pokemon, it provides [M] Energy.

The [M] Pokemon this card is attached to has no Weakness.


#164 Stone [F] Energy – Special Energy

As long as this card is attached to a Pokemon, it provides [F] Energy.

If this Energy is attached to a [F] Pokemon, that Pokemon takes 20 less damage from your opponent’s attacks (after applying Weakness and Resistance).


#165 Wash Water Energy – Special Energy

As long as this card is attached to a Pokemon, it provides 1 [W] Energy.

Prevent all effects of attacks from your opponent’s Pokémon done to the [W] Pokemon this card is attached to. (Existing effects are not removed. Damage is not an effect.)


#166 Orbeetle V – Grass – HP180
Basic Pokemon

[G] Flatter: 20 damage. You may switch this Pokemon with 1 of your Benched Pokemon.

[G][C] Mystery Wave: 50+ damage. This attack does 30 more damage for each Energy attached to your opponent’s Active Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#167 Zarude V – Grass – HP210
Basic Pokemon

[C][C] Bind Down: 50 damage. Your opponent’s Active Pokemon can’t retreat during your opponent’s next turn.

[G][G] Jungle Rise: 100 damage. You may attach up to 2 Basic Energy cards from your hand to your Benched Pokemon in any way you like. Heal all damage from those Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#168 Talonflame V – Fire – HP190
Basic Pokemon

[C] Fast Flight: If you go first, you can use this attack on your first turn. Discard your hand and draw 6 cards.

[R][R][C] Crimson Wings: 160 damage. Discard an Energy from this Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 0


#169 Galarian Darmanitan V – Water – HP220
Basic Pokemon

[W][C] Frozen Headbutt: 50 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

[W][W][C] Freezing Fist: 190 damage. This Pokémon does 30 damage to itself.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


#170 Pikachu V – Lightning – HP190
Basic Pokemon

[L] Charge: Search your deck for up to 2 [L] Energy and attach them to this Pokemon. Then, shuffle your deck.

[L][L][C] Thunderbolt: 200 damage. Discard all Energy from this Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#171 Ampharos V – Lightning – HP210
Basic Pokemon

[L][C] Dazzle Blast: 50 damage. Your opponent’s Active Pokemon is now Confused.

[L][L][C] Damage Spark: 120 damage. This attack does 30 damage to each of your opponent’s Benched Pokemon that already have damage counters on them. (Don’t apply Weakness and Resistance for Benched Pokemon.)

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


#172 Alakazam V – Psychic – HP190
Basic Pokemon

[P] Thought Spoon: Put 3 damage counters on your opponent’s Pokemon in any way you like.

[P][P] Mind Ruler: 30x damage. This attack does 30 damage times the number of cards in your opponent’s hand.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#173 Coalossal V – Fighting – HP220
Basic Pokemon

[F][F][C] Searing Flame: 90 damage. Your opponent’s Active Pokemon is now Burned.

[F][F][F][C] Boulder Crush: 180 damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


#174 Galarian Sirfetch’d V – Fighting – HP210
Basic Pokemon

Ability: Resolute Spear
Once during your turn, when this Pokemon moves from your Bench to the Active Spot, you may move any amount of [F] Energy from your other Pokemon to it.

[F][F][C] Meteor Smash: 200 damage. During your next turn, this Pokemon can’t attack.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


#175 Drapion V – Darkness – HP210
Basic Pokemon

[D][C][C] Wrack Down: 70 damage.

[D][C][C][C] Hazard Claw: 130 damage. Discard 2 Energy attached to this Pokemon, and leave your opponent’s Active Pokemon Poisoned and Paralyzed. A strong addition to the Vivid Voltage Set List

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


Vivid Voltage Set List#176 Steelix V – Metal – HP250
Basic Pokemon

[M][C] Raging Hammer: 30+ damage. This attack does 10 more damage for each damage counter on this Pokemon.

[M][C][C][C][C] Iron Tackle: 210 damage. This Pokemon does 30 damage to itself.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 4


#177 Aegislash V – Metal – HP210
Basic Pokemon

[M][C] Slash: 50 damage.

[M][M][C] Sonic Edge: 130 damage. Ignore all effects on your opponent’s Active Pokemon when doing this damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


Vivid Voltage Set List#178 Togekiss V – Colorless – HP200
Basic Pokemon

[C] White Wind: 20+ damage. If your opponent’s Active Pokemon is an Evolved Pokemon, this attack does 70 more damage. A strong addition to the Vivid Voltage Set List.

[C][C][C] Speed Wing: 130 damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#179 Allister – Trainer
Supporter

Draw 3 cards. Then, discard up to 3 cards from your hand (you must discard at least 1).

You may play only 1 Supporter card during your turn (before your attack).


Vivid Voltage Set List#180 Bea – Trainer
Supporter

Discard the top 5 cards from your deck. Attach all Energy cards discarded in this way to your Benched [F] Pokemon in any way you like. A great addition to the Vivid Voltage Set List

You may play only 1 Supporter card during your turn (before your attack).


#181 Beauty – Trainer
Supporter

You may play this card even if you’re the player going first.

Draw 2 cards.

You may play only 1 Supporter card during your turn (before your attack).


Vivid Voltage Set List#182 Leon – Trainer
Supporter

During this turn, your Pokemon’s attacks do 30 more damage to your opponent’s Active Pokemon. Solid addition to the Vivid Voltage Set List

You may play only 1 Supporter card during your turn (before your attack).


#183 Nessa – Trainer
Supporter

Chose up to 4 in any combination of [W] Pokemon and [W] Energy from your discard pile and put them into your hand.

You may play only 1 Supporter card during your turn (before your attack).


Vivid Voltage Set List#184 Opal – Trainer
Supporter

Flip 2 coins. For each heads, search your deck for a card and put it into your hand. Then, shuffle your deck.

You may play only 1 Supporter card during your turn (before your attack).


#185 Pokemon Center Lady – Trainer
Supporter

Heal 60 damage from 1 of your Pokemon, and it recovers from all Special Conditions.

You may play only 1 Supporter card during your turn (before your attack).


Vivid Voltage Set List#186 Orbeetle VMAX – Grass – HP310
VMAX Pokemon – Evolves from Orbeetle V a great addition to the Vivid Voltage Set List

Ability: Wonder Beam
Once during your turn (before your attack), if this Pokemon is your Active Pokemon, you may put 1 damage counter on each of your opponent’s Pokemon.

[G][C] G-Max Wave: 50+ damage. This attack does 50 more damage for each Energy attached to your opponent’s Active Pokemon.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#187 Galarian Darmanitan VMAX – Water – HP320
VMAX Pokemon – Evolves from Galarian Darmanitan V

[W][W][W][W] Max Snowfall: 200 damage. This attack also does 30 damage to each of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Metal (x2)
Resistance: none
Retreat: 3


Vivid Voltage Set List#188 Pikachu VMAX – Lightning – HP310
VMAX Pokemon – Evolves from Pikachu V A great Addition to the Vivid Voltage Set List

[L][L][L] G-Max Volt Tackle: 120+ damage. You may discard all Energy attached to this Pokemon. If you do, this attack does 150 more damage.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Vivid Voltage Set List#189 Coalossal VMAX – Fighting – HP330
VMAX Pokemon – Evolves from Coalossal V

[F] Eruption Blast: 40+ damage. Discard 1 card from the top of your deck. If that card is an Energy, this attack does 90 more damage. Then, attach that Energy to this Pokemon.

[F][F][F][C] G-Max Volcalith: 240 damage.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


#190 Aegislash VMAX – Metal – HP320
VMAX Pokemon – Evolves from Aegislash V

[M][M][C] Max Slash: 160+ damage. This attack does 30 more damage for each Prize card you’ve taken.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


Vivid Voltage Set List#191 Togekiss VMAX – Colorless – HP310
Basic Pokemon

[C][C] Max Glide: 120 damage. You may search your deck for up to 2 cards and put them in your hand. Then, shuffle your deck.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 0


#192 Allister – Trainer
Supporter

Draw 3 cards. Then, discard up to 3 cards from your hand (you must discard at least 1).

You may play only 1 Supporter card during your turn (before your attack).


Vivid Voltage Set List#193 Bea – Trainer
Supporter

Discard the top 5 cards from your deck. Attach all Energy cards discarded in this way to your Benched [F] Pokemon in any way you like.

You may play only 1 Supporter card during your turn (before your attack).


#194 Beauty – Trainer
Supporter

You may play this card even if you’re the player going first.

Draw 2 cards.

You may play only 1 Supporter card during your turn (before your attack).


Vivid Voltage Set List#195 Leon – Trainer
Supporter

During this turn, your Pokemon’s attacks do 30 more damage to your opponent’s Active Pokemon.

You may play only 1 Supporter card during your turn (before your attack).


#196 Nessa – Trainer
Supporter

Chose up to 4 in any combination of [W] Pokemon and [W] Energy from your discard pile and put them into your hand.

You may play only 1 Supporter card during your turn (before your attack).


Vivid Voltage Set List#197 Opal – Trainer
Supporter

Flip 2 coins. For each heads, search your deck for a card and put it into your hand. Then, shuffle your deck.

You may play only 1 Supporter card during your turn (before your attack).


#198 Galarian Obstagoon – Darkness – HP160
Stage 2 – Evolves from Galarian Linoone

Ability: Violent Shout
When you play this Pokemon from your hand to evolve 1 of your Pokemon during your turn, you may put 3 damage counters on 1 of your opponent’s Pokemon.

[D][C] Obstruct: 90 damage. During your opponent’s next turn, prevent all damage done to this Pokemon by your opponent’s Basic Pokemon.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Vivid Voltage Set List#199 Oranguru – Colorless – HP120
Basic Pokemon

Ability: Ape Wisdom
Once during your turn (before your attack), you may switch a card from your hand with the top card of your deck.

[C][C][C] What Down: 70 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#200 Cape of Toughness – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

The maximum HP of the Basic Pokemon this card is attached to is increased by 50 (excluding Pokemon-GX).

You may play as many Item cards as you like during your turn (before your attack).


Vivid Voltage Set List#201 Hero’s Medal – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

The maximum HP of the Pokemon VMAX this card is attached to is reduced by 100. If this Pokemon VMAX is Knocked Out by damage from an opponent’s attack, they take 1 less Prize card. You can’t attach this card to a Pokemon if it would be Knocked Out upon attaching it.

You may play as many Item cards as you like during your turn (before your attack).


#202 Memory Capsule – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

The Pokemon this card is attached to can use any attack from its previous Evolutions. (You still have to pay for that attack’s Energy cost.)

You may play as many Item cards as you like during your turn (before your attack).


Vivid Voltage Set List#203 Telescopic Sight – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

The attacks of the Pokemon this card is attached to do 30 more damage to your opponent’s Benched Pokemon V and GX.

You may play as many Item cards as you like during your turn (before your attack).

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Darkness Ablaze

Darkness Ablaze Set Breakdown

Darkness Ablaze has arrived and along with it some new Pokémon for you to carry into battle or collect.  Check out some thoughts put together by a game master in regards to these new key additions. Click here to place your order for some Darkness Ablaze packs before they’re all gone!

  1. Decidueye – Decidueye is much like Galarian Obstagoon. Decidueye’s invincibility to Pokemon-GX and V is arguably more powerful than Obstagoon’s immunity to Basic Pokemon. Although Decidueye is vulnerable to single-Prize attackers, it has immunity against strong new threats such as Eternatus VMAX. Decidueye likely won’t see tons of immediate play, and it can be countered if it does, but it’s sure to see some success during its lifetime.If you ask me, the best way to play Decidueye is in a deck focused entirely around it. While pivot attackers such as Beheeyem and the new Greedent may be tempting, they take up tons of space and are extremely susceptible to Boss’s Orders. Although we lose Counter Gain to the rotation, cards like Rosa, Rare Candy, and Lillie’s Poké Doll are still around, meaning we can play a similar engine to Obstagoon of the pre-rotation format. If decks end up packing answers to Decidueye, it may be feasible to include techs to counter the counters, so to speak.

1b. Rowlet – The new Rowlet is quite interesting as well. If you use Bird Keeper (a mediocre Supporter that draws three cards), Rowlet can attack for free and snipe 60 damage. Although this normally wouldn’t be too important in a deck like this, whose win condition is preventing the opponent from doing anything (rather than racing to six Prizes), Rowlet can help preemptively take care of threats to Decidueye. For example, putting 60 (or even 120) damage on a single-Prize attacker while setting up can make them much easier to deal with later on. A terrific addition with Darkness Ablaze.

  1. Centiskorch VMAX – Darkness Ablaze brings Centiskorch VMAX is an interesting, and it clearly has potential. Dealing more damage for each Fire Energy attached to it, it’s one of the few Pokemon capable of OHKOing other Pokemon VMAX. However, it takes seven Fire Energy to reach 320 damage. Heat R Energy and Mallow and Lana can supplement Centiskorch’s natural bulk, preserving the heavy investment of Fire Energy that it requires. Its own attack slowly accelerates Energy to itself, and Welder can take care of the rest. Centiskorch VMAX will likely be a successful archetype on its own due to its unlimited damage cap and convenient Fire typing. Charlie Lockyer wrote about pairing Centiskorch with Electrode-GX which is one way to go, but not the only way to go. I do think this is the best opportunity for Electrode-GX to shine since its release, so check out that article for a more detailed look at that version.

 

2b. Centiskorch V – (the Basic form) is a little overlooked if you ask me. Its first attack discards Energy off the opponent’s Active, and its HP can be increased to absurd levels with Cape of Toughness and Heat R Energy. Combined with healing and hand disruption, Centiskorch V may be able to succeed on its own as a control deck.

  1. Crobat V – Crobat V is far and away the best Pokemon in the set. Crobat will be a staple in many decks, and it will see lots of play in Expanded as well. Crobat is also a crucial part of the new Eternatus VMAX deck. There isn’t much else to say; Crobat is great.
  2. Hoopa – Hoopa is essentially just a Dark-type version of Zapdos. It goes well with Eternatus VMAX, and it helps take care of single-Prize Pokemon like Mad Party users. It can easily snag a quick KO or two at the beginning of games, and it can soften up (or finish off) large targets for Eternatus VMAX.
  3. Eternatus VMAX – Eternatus VMAX is the most hyped attacker of Darkness Ablaze. While I don’t think it’s broken, it’s certainly strong and will be a solid deck on its own. With the Dark-only Sky Field effect and a M Rayquaza-EX-style attack, Eternatus VMAX can easily swing for 270 damage for only two Energy. Although it won’t be OHKOing most Pokemon VMAX even with the help of Galarian Zigzagoon, it easily OHKOs literally everything else. Against other Pokemon VMAX, Hoopa can help out. Eternatus V can hit for 30 damage while accelerating Energy, a useful early game attack that can take out low-HP Pokemon when combined with Galarian Zigzagoon.
  4. Golisopod – Golisopod has a decent attack, dealing more damage for each Pokemon V and Pokemon-GX an opponent has in play, but it’s a Stage 1 that requires Twin Energy (or Triple Acceleration Energy). It’s not easy to set up on demand, and opponents can easily play around it. I think Golisopod may be better suited for Expanded, where it’s more likely to deal heavy damage, is easier to set up, and also has access to Double Colorless Energy. I do not see it making a splash in Standard, especially with how conditional its attack is.
  5. Vikavolt – To be honest, I’m not sure exactly where Vikavolt V will find itself in the meta. Lightning loses most of its support in the rotation, and Item lock isn’t too devastating in Standard. In Expanded, Vikavolt gains access to Thunder Mountain Prism Star and Electropower, though it also has to deal with the presence of Pokémon Ranger. Vikavolt is a solid card. Its first attack does some damage and causes Item lock, and its second attack is quite strong. It also has high HP that can be augmented by Cape of Toughness. I don’t see Vikavolt V becoming an immediate threat. It feels out of place right now, and I’m not really sure what to make of it. This is the card that I’m most clueless about, but I’m not expecting anything great from it at the moment.
  6. Simisage, Simisear, and Simipour – Darkness Ablaze adds this semi OP evolution line now I’m not going to start off by saying the Simi trio is secretly broken, but they do have some potential – particularly Simisear. I would consider these Pokemon as matchup-specific techs that can be included in any deck that utilizes Triple Acceleration Energy. For one Triple Acceleration Energy, they can hit for 110 as either a Grass-, Fire-, or Water-type. While they won’t be OHKO’ing anything huge, they may be worthwhile techs to handle specific threats (such as Zacian V). I would keep these Pokemon in mind for the Expanded format as well, even though there are no official Expanded events for the foreseeable future. I wish they were just a little bit stronger, perhaps hitting for 150 instead of 110.
  7. Houndoom V – Houndoom can be played alongside Welder and / or Turbo Patch. After just one Welder and one attachment, Houndoom V can deal an impressive 200 damage. The one requirement is that one of your Benched Fire Pokemon must have damage. With Rainbow Energy rotating, the new Spikemuth Stadium will probably be needed for forced damage placement. Although the conflict with Giant Hearth (or other potential Stadiums) is annoying, Spikemuth is only needed once, and then Houndoom’s attack is live for the rest of the game. Cape of Toughness or Heat R Energy increase Houndoom’s HP, allowing it to survive most attacks, including Zacian V’s Brave Blade. I don’t think Houndoom is amazing, but it certainly isn’t garbage.
  8. Milotic – I think Milotic has an interesting Ability. As a Stage 1, it can heal 20 damage from each of your Pokemon once per turn. I can’t think of a specific application for it right now, but it’s a notable Ability that may become relevant at some point. In Standard, there aren’t many healing options to begin with. I could also see it having use in Expanded at some point, as it’s essentially a superior Serperior. Milotic is a card that I’ll definitely keep in the back of my mind.
  9. Arctozolt – Arctozolt is a Stage 1 whose Ability deals two damage counters to opposing Pokemon when they receive Energy attachments. Being one of the few damage modifiers (loosely speaking) in Standard, I could see it being useful. It could also help decks that spread damage, such as Decidueye, Weezing, or Dragapult. The biggest issue with Arctozolt is that it evolves from Rare Fossil, which is unsearchable by conventional means. This means it will be difficult to get Arctozolt into play. This is particularly problematic because Arctozolt’s Ability benefits from it being in play as soon, and as long, as possible. Just like Milotic, I think Arctozolt is interesting enough to warrant mention even though it isn’t spectacular.
  10. Galarian Slowbro V– Galarian Slowbro V and Hiding D Energy might replace Garbodor in Toxtricity VMAX decks. A thin package of Galarian Slowbro V and Hiding D Energy (and possibly more copies of Switch) is less of a space commitment than Garbodor and multiple Stadiums. Darkness Ablaze gives a well deserved call-back to a popular original!
  11. Hydreigon – Despite being a Stage 2, I believe Hydreigon has some serious potential due to the partners it can accelerate Dark Energy to. Umbreon and Darkrai-GX is one of the few Pokemon that can OHKO Pokemon VMAX (while imposing Item lock as well), and Greninja and Zoroark-GX is another one of those few (though it requires tons of Energy in play). Grimmsnarl VMAX is a behemoth with 330 HP that can hit for 270. Eternatus VMAX offers a Sky Field effect and also hits for 270, though it would limit the player to only Dark-type Pokemon. I’m not convinced that it’s even worth playing either VMAX with Hydreigon, as they are basically Stage 1’s and their limited damage caps make them weaker than the Tag Teams. Although Stage 2 Pokemon are more reasonable with Rosa in the format, there remains the concern of quickly finding enough Energy to fuel these monstrous attacks. Hydreigon is definitely something that I am going to work on.
  12. Galarian Stunfisk V – Galarian Stunfisk V is my favorite card in the set. While it may not see much success in Standard, especially with its Fire Weakness, Stunfisk has some potential in Expanded with access to Double Colorless Energy and healing cards like Max Potion and Acerola. Its Trapping Bite attack deals 60 damage for CC, and it places 12 damage counters on the opponent’s Active if they attack into it next turn. Stunfisk’s Ability and Cape of Toughness both increase its HP. I could see some sort of tanky Stunfisk deck working, with only Lillie’s Poké Doll and Robo Substitute on the Bench to prevent opponents from easily circumventing Trapping Bite’s effect. That said, I will be trying to make Galarian Stunfisk V work in both formats. It might not end up being great, but it’s very interesting and full of potential.
  13. New Trainers and Energies
  14. Cape of Toughness – Cape of Toughness is one of those clearly strong cards. It gives 50 HP to any non-GX Basic Pokemon. There’s nothing more to say, it’s very good.
  15. Piers – Piers isn’t explosive, but it’s versatile and helps out Dark decks. Piers is better than Sonia for Dark decks. It’s one of the few cards that can search for Special Energy. Piers might even be useful in non-Dark decks because of this. It can grab a Special Energy and a Crobat V, making it a pseudo draw Supporter as well. This is another card that may see play in Expanded, as it’s much easier to abuse tech Supporters in that format. I am happy to have a card like this in the game. It’s useful, unique, and balanced.
  16. Turbo Patch – On the other hand, Turbo Patch is one of the most broken Item cards ever printed. It will see tons of play in Standard and Expanded. Any Basic Pokemon with even a semi-awkward attack cost will make use of Turbo Patch: Sableye V, Zacian V, Vikavolt V, and even some Basic forms of Pokemon VMAX may use it before they evolve.
  17. Heat R Energy, Hiding D Energy, and Powerful C Energy – Darkness Ablaze introduces some new energies, Heat R Energy increases Fire-types’ HP, Hiding D Energy gives Dark Pokemon free Retreat, and Powerful C Energy increases Colorless’s damage output. All three of these cards are exceptionally strong. Powerful Energy may see the least amount of play simply because there aren’t many attackers that can use it, and those that can probably already rely on Triple Acceleration, Twin Energy, or Double Colorless Energy. Heat and Hiding Energy will see tons of play with their respective types.
  18. Big Parasol – Big Parasol notably blocks Dragapult VMAX’s spread damage, making it something that low-HP decks can take advantage of. Of course, if Eternatus VMAX ends up chasing off Dragapult entirely, it won’t be necessary. I am happy to see a card like this in the format though. I’m sure it will find a variety of niche uses as time goes on.
  19. Billowing Smoke – I actually think this card will have a use in hand control decks, even though hand control decks may not be as popular as they once were. From the perspective of a hand control deck, opponents adding Prize cards to their hand after taking a KO is a nuisance, and Billowing Smoke would prevent that from happening. With some luck, it can even mill crucial resources. If a deck were toa use many copies of this card, it could entirely prevent opponents from accessing their Prize cards.
  20. Bird Keeper – Bird Keeper is not great, but it’s not bad either. It draws only three cards, but it enables certain attacks such as Rowlet’s, and it also provides a switch effect. The switch effect works well with Jirachi, especially once Escape Board rotates. If you are trying to set up Decidueye (or anything really), Bird Keeper draws cards and enables an extra Stellar Wish (or pivots into Lillie’s Poke Doll). There aren’t many draw Supporter options that allow you to keep your hand, so Bird Keeper may see some play.

Now that you’re read up on Darkness Ablaze, Visit our Shop to place your order today!