Celebrations Elite Trainer Box, Pokémon Celebrations

Pokémon Celebrations Product Breakdown

Pokémon Celebrations Product Breakdown!

 

Pre-Order Your Celebrations Products Now Here!

 

Pokemon has revealed complete images of our Celebrations products! Previously, the promo cards were hidden.

We can see Dark Sylveon V, Lance’s Charizard V, Dragapult V (previously revealed), Zacian LV.X (previously revealed), Pikachu V-UNION, Pikachu V, and Pikachu VMAX.

Here’s a closer look at the cards. Dragapult Prime says “This card cannot be used at official tournaments,” confirming our speculation that the “remake” cards of old mechanics will not be legal for tournament play. And so this of course shouldn’t apply to Pokemon V like Dark Sylveon and Lance’s Charizard V.

Turns out the lost SWSH062 promo is Pikachu VMAX!

As posted before, Celebrations products will include promo cards that combine newer Pokemon with popular game mechanics from the past 25 years. This includes Dark and Light Pokemon, Delta Species (δ) Pokemon, and Pokemon Star. Some examples include Dark Sylveon V, Light Toxtricity, Greninja ☆, Mimikyu δ, Dragapult Prime, and Zacian LV.X.

The main set will contain over 45 cards, including four Pokemon V and two Pokemon VMAX. It will feature Legendary, Mythical, and other beloved Pokemon. This includes Mew, Ho-Oh, Zamazenta, Flying Pikachu, and Surfing Pikachu. Professor Oak will also make an appearance. The main set will be Standard legal according to Pokemon.com.

Even more exciting, Celebrations will feature a special subset of 25 cards containing close remakes of iconic cards from the past. It will be called “Classic Collections” and include Base Set Charizard, Umbreon ☆, Tapu Lele-GX, and more. Base Set Pikachu is also mentioned. Unlike Evolutions these cards will be exact reprints of the original cards but with a 25th anniversary stamp and modified copyright information.

Each booster pack will contain four holographic cards. Each card will feature a 25th anniversary stamp. These Celebrations booster packs can only be found within special Celebrations products, which will begin to release in October.

The set will be based on Japan’s 25th Anniversary Collection and its associated products.

Card Images

Official product images from Brazil revealed the promos of Dragapult Prime, Mimikyu δ, Light Toxtricity, Hydreigon C, and Zacian LV.X.

They use the same card templates and art style as their eras, as if the cards were created back then.

And then we can also see the holofoil paper the set will use on Zacian LV.X. Pokemon will probably print all the cards on the same holofoil paper.

These cards probably won’t be legal for tournament play. They don’t have legality markers. Below the copyrights there’s some kind of note that’s hard to read — it might say something like “Not legal for tournament play.” Zacian LV.X also has the old Poke-Body mechanic, which would be incompatible with today’s cards.

Pokémon CelebrationsDragapult – Psychic – HP150
Stage 2 – Evolves from Drakloak

[P] Mach Turn: 60 damage. You may switch this Pokemon with 1 of your Benched Pokemon.

[P][P][C] Diving Sweep: 150 damage. Discard 1 random card from your opponent’s hand.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 0

Of course Pokémon Prime are from the HeartGold & SoulSilver era. In terms of gameplay they were no different from other Pokémon of the time. It’s purely aesthetic , as they had spikes around their card image and all Pokémon Prime had “close-up” artwork of the Pokémon’s face.


Mimikyu δ – Water – HP70
Basic Pokémon (Delta Species)

[W] Steal: Draw 2 cards.

[W][C] Wet Claw: 40 damage. Return 1 Energy attached to your opponent’s Active Pokemon to their hand.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1

(Delta Species Pokemon are from late in Generation III. They featured each Pokemon as an unusual type due to a mutation. There were also cards that supported them, like with the current Single Strike and Rapid Strike Pokemon.)


Pokémon CelebrationsLight Toxtricity – Lightning – HP120
Stage 1 (Light Pokemon) – Evolves from Toxel

[C] Slow Ballad: Heal 30 damage from both Active Pokemon.

[L][L][C] Smashing Spanking: 160 damage. During your next turn, this Pokemon can’t use Smashing Spanking.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2

(Light Pokemon were from the Neo Destiny. They’re obviously the reverse of Dark Pokemon. Their card templates are a bit different. In terms of gameplay they were known for healing and greater HP.)


Pokémon CelebrationsHydreigon C – Darkness – HP110
Basic Pokemon (Pokemon SP)

[C][C] Bite: 30 damage.

[D][D][C] Possessed Blade: 100 damage. This attack does 20 damage to 2 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Weakness: Grass (x2)
Resistance: none
Retreat: 2

(Pokemon SP were another “label mechanic” like Delta Species Pokemon, Rapid Strike Pokemon, Plasma Pokemon, etc. They were each owned by someone. In this case the “C” stands for Champion, which is why Champion Iris is depicted on this card. Of course neither Iris or Hydriegon existed back then, but these cards are pretending as if they were made then!)


Zacian LV.X – Metal – HP160
Level-Up – Put onto Zacian

Poke-Body: Bladed Armament
Damage from this Pokemon’s attacks isn’t affected by any effects on your opponent’s Active Pokemon.

[M][M][C] Brave Blade: 240 damage. During your next turn, this Pokemon can’t attack.

Put this card onto your Active Zacian. Zacian LV.X can use any attack, Poke-Power, or Poke-Body from its previous Level.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2

(Pokemon LV.X are from Generation IV. You play them on top of an existing Pokemon to upgrade them with additional attacks as well as Poke-Powers and Poke-Bodies, which were the precursor to Abilities.)

Pokémon TCG: Celebrations CollectionDragapult Prime

Product Contents: One foil promo card and one foil oversize card featuring Dragapult Prime, two Celebrations fourcard booster packs, one additional Pokemon TCG booster pack, a fourpocket binder to hold your cards, and one anniversarythemed coin

Release Date: Oct. 8, 2021

Pokémon TCG: Celebrations CollectionsLance’s Charizard V and Dark Sylveon V

Product Contents: One foil promo card and one foil oversize card featuring Lance’s Charizard V or Dark Sylveon V, four Celebrations fourcard booster packs, and two additional Pokémon TCG booster packs.

Release Date: Oct. 8, 2021

 

Pokémon Celebrations Pokémon Celebrations

Pokémon TCG: Celebrations Deluxe Pin Collection

Product Contents: One foil promo card featuring Zacian LV.X, an enamel pin featuring Flying and Surfing Pikachu, four Celebrations fourcard booster packs, and two additional Pokémon TCG booster packs.

Release Date: Oct. 8, 2021

 

Pokémon TCG: Celebrations Elite Trainer Box

Product Contents: 10 Celebrations fourcard booster packs, five additional Pokémon TCG booster packs, one special foil card featuring Greninja , 65 anniversarythemed card sleeves, 45 Energy cards, a player’s guide to the Celebrations expansion, a Pokémon TCG rulebook, six damagecounter dice, one competitionlegal coinflip die, and two acrylic condition markers.

Release Date: Oct. 8, 2021

 

Pokémon Celebrations

 

Pokémon TCG: Celebrations Mini Tins

Product Contents: Two Celebrations fourcard booster packs, one additional Pokémon TCG booster pack, one anniversarythemed coin, and one Pokémon art card showing the art from the Mini Tin (collect and combine all eight versions)

Release Date: Oct. 8, 2021

 

Pokémon Celebrations Pokémon Celebrations Pokémon Celebrations Pokémon Celebrations  Pokémon Celebrations Pokémon Celebrations 

Pokémon TCG: Celebrations Special CollectionPikachu VUNION

Product Contents: Four foil promo cards that make up a single Pikachu VUNION, one oversize card featuring Pikachu VUNION, one Supporter card featuring Professor Burnet, four Celebrations fourcard boosters, and two additional Pokémon TCG boosters.

Release Date: Oct. 8, 2021

 

Pokémon Celebrations

Pokémon TCG: Celebrations Premium Figure CollectionPikachu VMAX

Product Contents: One etched foil promo card featuring Pikachu VMAX, one foil promo card featuring Pikachu V, a supersize figure of Gigantamax Pikachu, eight Celebrations fourcard booster packs, and three additional Pokémon TCG booster packs.

Release Date: Oct. 22, 2021

 

Pokémon Celebrations

Pokémon TCG: Celebrations UltraPremium Collection

Product Contents: Two commemorative metal cards featuring Base Set Pikachu and Base Set Charizard, one special gold version of Pikachu V, one special gold version of Poké Ball, a Charizard and Pikachu enamel pin, one anniversarythemed metal coin, 17 Celebrations fourcard booster packs, eight additional Pokémon TCG booster packs, and player’s guide.

Release Date: Oct. 22, 2021

 

Pokémon CelebrationsPokémon Celebrations

Pokémon TCG: Celebrations Collector Chest

Product Contents: Six Celebrations fourcard booster packs, two additional Pokémon TCG booster packs, three foil promo cards featuring Mimikyu δ (Delta Species), Light Toxtricity, and Hydreigon C; four colorful sticker sheets, a mini portfolio to store cards, a Pokémon coin, and a Pokémon notepad.

Release Date: October 2021

 

Pokémon Celebrations

 

Click Here To Pre-Order Today!

Champion Series

Champion Series 2022: Pokémon’s Return to Tournament Play!

UPDATE: PLAY! POKEMON 2022 CHAMPIONSHIP SERIES

Every year, the top trainers across the globe gather to compete in-person at the Pokemon World Championships. The 2021 Play! Pokemon World Championships, however, were suspended last year because of safety concerns related to Covid-19. Yet, thanks to the successful launch of Pokemon TCG Online, various forms of competitive play continued throughout 2021 via events like Play! Pokemon Team Challenge and Pokemon Players Cup.

In-Person Play
Pokémon’s current plan is a return to in-person competitive play towards the end of 2021 in anticipation of the Play! Pokemon 2022 Championship Series season, but dates and locations remain speculative. For example, in a recent announcement, Pokemon stated that “the timing for the next live Play! Pokémon events will be determined by the health mandates, guidelines, and recommendations provided by appropriate government agencies.”

Furthermore, Pokemon stated it assume “most play will be able to resume in some form over the next 12 months” and that current plans are to host the next Pokemon World Championships in London in August 2022 and for it to last four (4) days, begging on a Thursday.
Changes to Age Divisions

Age Changes

Additionally, the most significant change to the Live! Pokemon 2022 Championship series is the age divisions. Competitive Pokemon play consists of three (3) age divisions: June Division, Senior Division and Masters Division. Previously, the Junior Division consisted of players born in 2009 or later; while the Senior Division consisted of players born in 2005, 2006, 2007, and 2008, and the Masters Division was for players born in 2004 or earlier.
Starting in the 2022 Championship Series, the age divisions will increase by one year from the 2020 season. Accordingly, the new age divisions are as follows:
– Junior Division: Born in 2010 or later;
– Senior Division: Born in 2006, 2007, 2008, or 2009,
– Masters Division: Born in 2005 or earlier.

Qualifying Thresholds
Furthermore, Pokémon’s recent announcement established two (2) separate qualification thresholds for players to qualify. First, players with adequate Championship Points to satisfy the 2020 qualification bar are qualified for the 2022 World Championships and will play on Thursday (Day 1). Second, player’s that reach the new Champions Point qualification bar for 2022, which will be released at a later date, will qualify for the event and start play on Friday, skipping the first day of play.

Standard Rotation Change
Starting September 10, 2021, the new 2022 Pokemon Standard Rotation will formally go into effect meaning only Pokemon cards from the Sword & Shield series are eligible for competitive play. For the 2022 season, cards with regulation marks “D” and “E” are legal for use. All Sun & Moon series cards, including fair energy, will rotate out of the Standard format and may only be used in expanded.

Chilling Reign Release, Chilling Reign Set List

Chilling Reign Set List

Chilling Reign Set List

 

The Chilling reign set list will contain 233 cards. It will officially hits store shelves on June 18th.

The set is a combination of cards from S5a Matchless Fighters and S6 Silver Lance & Jet-Black Spirit.

 

Order Your Products here

 

Chilling Reign Set List

Chilling Reign Set List#1 Weedle – Grass – HP40
Basic Pokemon (Single Strike)

[G] Pierce: 20 damage.

Weakness: Fire (x2)
Resistance: None
Retreat: 1


Chilling Reign Set List#2 Kakuna – Grass – HP80
Stage 1 (Single Strike) – Evolves from Weedle

[G] Stiffen: During your opponent’s next turn, this Pokemon takes 40 less damage from attacks (after applying Weakness and Resistance).

Weakness: Fire (x2)
Resistance: None
Retreat: 3


Chilling Reign Set List#3 Beedrill – Grass – HP130
Stage 2 (Single Strike) – Evolves from Kakuna

[G] Persistent Sting: If your opponent’s Active Pokemon has any Special Energy attached to it, it is now Knocked Out.

[G] Jet Spear: 110 damage. Discard an Energy from this Pokemon.

Weakness: Fire (x2)
Resistance: None
Retreat: 1


Chilling Reign Set List#4 Ledyba – Grass – HP60
Basic Pokemon

[C] Collect: Draw a card.

[C][C] Punch: 20 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Chilling Reign Set List#5 Ledian – Grass – HP90
Stage 1 – Evolves from Ledyba

[C] Quick Draw: 20 damage. Draw 2 cards.

[C][C][C] Air Slash: 100 damage. Discard an Energy from this Pokemon.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Chilling Reign Set List#6 Heracross – Grass – HP120
Basic Pokemon (Single Strike)

[C] Horn Attack: 20 damage.

[G][C] Ippon Throw: Flip 2 coins. If both are heads, this attack does 160 more damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Chilling Reign Set List#7 Celebi V – Grass – HP190
Basic Pokemon

[G] Lew Leaf Dance: Attach any number of [G] Energy from your hand to your Pokemon in any way you like.

[G][C] Slash Back: 60 damage. Switch this Pokemon with 1 of your Benched Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Chilling Reign Set List#8 Celebi VMAX – Grass – HP310
VMAX Pokemon – Evolves from Celebi V

Ability: Healing Forest
Once during your turn you may heal 20 damage from each of your [G] Pokemon.

[G][C] Max Plant: 130 damage. Search your deck for up to 2 Pokemon and put them into your hand. Then, shuffle your deck.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Chilling Reign Set List#9 Snover – Grass – HP80
Basic Pokemon (Single Strike)

[G][C][C] Whap Down: 60 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


#10 Abomasnow – Grass – HP140 Great addition to the Chilling Reign Set List
Stage 1 (Single Strike) – Evolves from Snover

Ability: Toughness Up
As long as this Pokemon is in play, the maximum HP of your Single Strike Pokemon in play (excluding any Abomasnow) is increased by 50. You can’t apply more than 1 Toughness Up Ability at a time.

[G][C][C] Mega Punch: 90 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


#11 Deerling – Grass – HP60
Basic Pokemon

[C] Growl: During your opponent’s next turn, damage done by the Defending Pokemon’s attacks is reduced by 20.

[G][C] Rear Kick: 20 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Chilling Reign Set List#12 Sawsbuck – Grass – HP110
Stage 1 – Evolves from Deerling

[C] Tackle: 30 damage.

[G][C][C] Winter Horn: 80+ damage. If you have a Stadium in play, this attack does 80 more damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Chilling Reign Set List#13 Bounsweet – Grass – HP60
Basic Pokemon

[C][C] Hop: 30 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#14 Steenee – Grass – HP80
Stage 1 – Evolves from Bounsweet

[C] Hop: 20 damage.

[G][C][C] Stomp: 50+ damage. Flip a coin. If heads, this attack does 30 more damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#15 Tsareena – Grass – HP140
Stage 2 – Evolves from Steenee

[C][C] Trod On: 10+ damage. This attack does 50 more damage for each Energy in the Retreat Cost of your opponent’s Active Pokemon.

[G][C][C] Solar Beam: 120 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Chilling Reign Set List#16 Grookey – Grass – HP60 Great addition to the Chilling Reign Set List
Basic Pokemon (Rapid Strike)

[G][C] Double Bash: 30x damage. Flip 2 coins. This attack does 30 damage for each heads.

Weakness: Fire (x2)
Resistance: None
Retreat: 1


Chilling Reign Set List#17 Thwackey – Grass – HP100
Stage 1 (Rapid Strike) – Evolves from Grookey

[G][C] Knock Off: 30 damage. Discard a random card from your opponent’s hand.

Weakness: Fire (x2)
Resistance: None
Retreat: 2


#18 Rillaboom – Grass – HP180
Stage 2 (Rapid Strike) – Evolves from Thwackey

[G][C] Wood Drain: 60 damage. Heal 30 damage from this Pokemon.

[G][G][C] Surging Beat: 120+ damage. You may discard any number of Energy cards attached to your Pokemon in play. If you do, this attack does 30 more damage for each card discarded in this way.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


#19 Zarude – Grass – HP130
Basic Pokemon

[G] Clan Summoning Song: Search your deck for a [G] Pokemon, reveal it, and put it in your hand. Then, shuffle your deck. If you go second, on your first turn you may search for up to 3 [G] Pokemon instead.

[C][C][C] Spring Rain Whip: 60+ damage. Does 20 additional damage for each [G] Energy attached to this Pokemon.

Weakness: Fire (x2)
Resistance: None
Retreat: 2


Chilling Reign Set List#20 Blaziken V – Fire – HP210 Great addition to the Chilling Reign Set List
Basic Pokemon (Rapid Strike)

[C][C] High Jump Kick: 50 damage.

[R][R][C][C] Fire Spin: 210 damage. Discard 2 Energy from this Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Water (x2)
Resistance: None
Retreat: 2


#21 Blaziken VMAX – Fire – HP320
Pokemon VMAX (Rapid Strike) – Evolves from Blaziken V

[R] Clutch: 60 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.

[C][C] Max Blaze: 130 damage. Attach an Energy card from your discard pile to up to 2 of your Benched Rapid Strike Pokemon.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Water (x2)
Resistance: None
Retreat: 2


Chilling Reign Set List#22 Castform Sunny Form – Fire – HP70
Basic Pokemon

Ability: Forecast
If you have 8 or more Stadium cards in your discard pile, ignore all Energy in the attack cost of each of this Pokemon’s attacks.

[R][R][C] Anticyclone Blast: 150 damage. You must discard a Stadium card in play in order to use this attack.

Weakness: Water (x2)
Resistance: none
Retreat: 0


#23 Larvesta – Fire – HP80
Basic Pokemon

[R] Flame Charge: 10 damage. Search your deck for a [R] Energy card and attach it to this Pokemon. Then, shuffle your deck.

Weakness: Water (x2)
Resistance: none
Retreat: 3


#24 Volcarona – Fire – HP130
Stage 1 – Evolves from Larvesta

[R][C] Combustion: 50 damage.

[R][R][C] Fire Spin: 170 damage. Discard 2 Energy from this Pokemon.

Weakness: Water (x2)
Resistance: None
Retreat: 2


Chilling Reign Set List#25 Volcanion V – Fire – HP220 Great addition to the Chilling Reign Set List
Basic Pokemon (Single Strike)

[R][C] Heat Blast: 50 damage.

[R][R][C] Dynamite Tackle: 100+ damage. If this Pokemon has 10 damage counters or more on it, this attack does 150 more damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Water (x2)
Resistance: none
Retreat: 3


#26 Scorbunny – Fire – HP60
Basic Pokemon (Single Strike)

[R] Headbutt: 20 damage.

Weakness: Water (x2)
Resistance: None
Retreat: 1


Chilling Reign Set List#27 Raboot – Fire – HP90
Stage 1 (Single Strike) – Evolves from Scorbunny

[R][C] Volley Kick: 60 damage. During your next turn, this Pokemon can’t attack.

Weakness: Water (x2)
Resistance: None
Retreat: 1


#28 Cinderace – Fire – HP170
Stage 2 (Single Strike) – Evolves from Raboot

Ability: Crisis Power
This Pokemon’s attacks do 30 more damage to your opponent’s Active Pokemon for each Prize card your opponent has already taken.

[R][C] Fireball Shoot: 150 damage. This Pokemon can’t attack during your next turn.

Weakness: Water (x2)
Resistance: none
Retreat: 1


#29 Lapras – Water – HP110 Great addition to the Chilling Reign Set List
Basic Pokemon

[C] White Call: Search your deck for up to 2 Melony cards, reveal them, and put them into your hand. Then, shuffle your deck.

[W][C] Icy Wind: 50 damage. Your opponent’s Active Pokemon is now Asleep.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


Chilling Reign Set List#30 Sneasel – Water – HP70
Basic Pokemon (Rapid Strike)

[C] Lop Off: Flip a coin. If heads, discard an Energy attached to your opponent’s Active Pokemon.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#31 Weavile – Water – HP110
Stage 1 (Rapid Strike) – Evolves from Sneasel

[C] Two Hit KO: If the Defending Pokemon takes damage from 1 of your Rapid Strike Pokemon during your next turn, it is Knocked Out.

[W] Nasty Plot: Search your deck for up to 2 cards and put them in your hand. Then, shuffle your deck.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


Chilling Reign Set List#32 Delibird – Water – HP90
Basic Pokemon

[W] Icy Snow: 10 damage.

[C][C] Delivery: Return this Pokemon and all cards attached to it to your deck. Then search your deck for any card, put it in your hand, and shuffle your deck.

Weakness: Metal (x2)
Resistance: None
Retreat: 1


#33 Castform Rainy Form – Water – HP70
Basic Pokemon

Ability: Forecast
If you have 8 or more Stadium cards in your discard pile, ignore all Energy in the attack cost of each of this Pokemon’s attacks.

[W][C] Rain Shower: This attack does 20 damage to each of your opponent’s Pokemon.

Weakness: Lightning (x2)
Resistance: none
Retreat: 0


#34 Castform Snowy Form – Water – HP70
Basic Pokemon

Ability: Forecast
If you have 8 or more Stadium cards in your discard pile, ignore all Energy in the attack cost of each of this Pokemon’s attacks.

[W][W][C] Frost Typhoon: 120 damage. This Pokemon can’t use Frost Typhoon during your next turn.

Weakness: Metal (x2)
Resistance: none
Retreat: 0


Chilling Reign Set List#35 Snorunt – Water – HP60
Basic Pokemon

[W][C] Headbutt: 30 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#36 Froslass – Water – HP90
Stage 1 – Evolves from Snorunt

Ability: Snowfall
Once during your turn when you play this card from your hand to evolve a Pokemon, you may search your discard pile for a [W] Energy and attach it to 1 of your Pokemon.

[W][C] Crystal Breath: 90 damage. This Pokemon can’t attack during your next turn.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#37 Spheal – Water – HP70 Great addition to the Chilling Reign Set List
Basic Pokemon

[C] Ram: 10 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


Chilling Reign Set List#38 Sealeo – Water – HP110
Stage 1 – Evolves from Spheal

[C][C] Ram: 30 damage.

[W][W][C] Aurora Beam: 70 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 4


#39 Walrein – Water – HP170
Stage 2 – Evolves from Sealeo

[C][C] Aurora Beam: 70 damage.

[W][W][C] Hail Prison: 160 damage. Discard 2 Energy from this Pokemon. If you do, the opponent’s Active Pokemon is now Paralyzed.

Weakness: Metal (x2)
Resistance: none
Retreat: 4


#40 Tapu Fini – Water – HP120
Basic Pokemon (Rapid Strike)

[W] Smash Turn: 30 damage. You may switch this Pokemon with 1 of your Benched Pokemon.

[W][W][C] Ocean Loop: 120 damage. Return an Energy from this Pokemon to your hand.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


Chilling Reign Set List#41 Sobble – Water – HP60
Basic Pokemon (Rapid Strike)

[C] Continuous Call: Search your deck for up to 3 Rapid Strike Basic Pokemon and put them on your Bench. Then, shuffle your deck.

[C][C] Double Spin: Flip 2 coins, this attack does 20 damage times the number of heads.

Weakness: Lightning
Resistance: None
Retreat: 1


#42 Drizzile – Water – HP90
Stage 1 (Rapid Strike) – Evolves from Sobble

[C][C]  Bounce: 40 damage. Switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Lightning
Resistance: None
Retreat: 1


#43 Inteleon – Water – HP150 Great addition to the Chilling Reign Set List
Stage 2 (Rapid Strike) – Evolves from Drizzile

Ability: Quick Shooter
Once during your turn, you may place 2 damage counters on 1 of your opponent’s Pokemon.

[C][C] Waterfall: 70 damage.

Weakness: Lightning
Resistance: None
Retreat: 1


Chilling Reign Set List#44 Rapid Strike Urshifu – Water – HP140
Stage 1 (Rapid Strike) – Evolves from Kubfu

[C] Slashing Claw: 40 damage.

[W][C] Slash Rapid Bullet: Does 30 damage for each of your Rapid Strike Pokemon in play.

Weakness: Lightning (x2)
Resistance: None
Retreat: 2


#45 Ice Rider Calyrex V – Water – HP210
Basic Pokemon

[W] Pierce: 40 damage.

[W][W][C] Glacial Lance: 200 damage. Discard 2 Energy from this Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


#46 Ice Rider Calyrex VMAX – Water – HP320
VMAX Pokemon – Evolves from Ice Rider Calyrex V

[C][C] Ride of the High King: 10+ damage. This attack does 30 more damage for each of your opponent’s Benched Pokemon.

[W][W] Max Lance: 10+ damage. You may discard up to 2 Energy cards from this Pokemon. If you do, this attack does 120 more damage for each Energy card discarded in this way.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


#47 Mareep – Lightning – HP70
Basic Pokemon

[C] Growl: During your opponent’s next turn, any damage done by the Defending Pokemon is reduced by 20.

[L][C] Static Shock: 20 damage.

Weakness: Fighting (x2)
Resistance: None
Retreat: 2


Chilling Reign Set List#48 Flaaffy – Lightning – HP100 Great addition to the Chilling Reign Set List
Stage 1 – Evolves from Mareep

[L][C] Ele-ball: 50 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#49 Ampharos – Lightning – HP160
Stage 2 – Evolves from Flaaffy

[L] Thundershock: 50 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

[L][C] Searchlight Tail: 90+ damage. Look at your opponent’s hand. If you find any Energy there, this attack does 90 more damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#50 Blitzle – Lighting – HP60
Basic Pokemon (Rapid Strike)

[L] Thunder Spear: This attack does 10 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Weakness: Fighting (x2)
Resistance: None
Retreat: 1


Chilling Reign Set List#51 Zebstrika – Lightning – HP120
Stage 1 (Rapid Strike) – Evolves from Blitzle

[C] Link Bolt: 30+ damage. If any of your other Rapid Strike Pokemon used an attack during your last turn, this attack does 90 more damage.

[L][C][C] Spark Rush: 90x damage. Flip a coin until you get tails. This attack does 90 damage for each heads.

Weakness: Fighting (x2)
Resistance: None
Retreat: 1


#52 Thundurus – Lightning – HP120
Basic Pokemon

[L] Assist Spark: 30 damage. You may attach a [L] from your hand to 1 of your Benched Pokemon.

[L][L][C] Thunder: 130 damage. This Pokemon does 30 damage to itself.

Weakness: Fighting (x2)
Resistance: None
Retreat: 1


Chilling Reign Set List#53 Zeraora V – Lightning – HP210
Basic Pokemon (Rapid Strike)

[L][C][C] Cross Fist: 100 damage. If any of your other Rapid Strike Pokemon used an attack during your last turn, this attack does 160 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#54 Galarian Slowpoke – Psychic – HP70
Basic Pokemon

[C] Sting: 10 damage.

[C][C] Headbutt: 20 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2


#55 Gastly – Psychic – HP50
Basic Pokemon

[P] Sleep Wave: 10 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Asleep.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#56 Haunter – Psychic – HP80 Great addition to the Chilling Reign Set List
Stage 1 – Evolves from Gastly

[P] Will ‘o Wisp: 30 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


Chilling Reign Set List#57 Gengar – Psychic – HP130
Stage 2 – Evolves from Haunter

Ability: Dying Gift
When this Pokemon is Knocked Out by damage from an opponent’s attack, you may search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.

[C][C][C] Pain Burst: 10+ damage. This attack does 40 more damage for each damage counter on your opponent’s Active Pokemon.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#58 Galarian Articuno V – Psychic – HP210
Basic Pokemon

Ability: Psychic Construct
Once during your turn, you may discard 2 cards from your hand. If you do, draw 1 card.

[P][C][C] Psychic Beam: 110 damage. Your opponent’s Active Pokemon is now Confused.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2


#59 Ralts – Psychic – HP60
Basic Pokemon

[P] Confuse Ray: Your opponent’s Active Pokemon is now Confused.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#60 Kirlia – Psychic – HP80
Stage 1 – Evolves from Kirlia

[P] Mirage Step: Search your deck for up to 3 Pokemon named “Kirlia” and put them on your Bench. Then, shuffle your deck.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


Chilling Reign Set List#61 Gardevoir – Psychic – HP140
Stage 2 – Evolves from Kirlia

Ability: Arcana Shine
Once during your turn you may look at the top 2 cards of your deck. Choose any number of basic Energy you find there and attach them to your Pokemon in any way you like. Put the other cards into your hand.

[C][C][C] Brain Wave: 60+ damage. This attack does 30 more damage for each [P] Energy attached to this Pokemon.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


#62 Shuppet – Psychic – HP60
Basic Pokemon (Single Strike)

[P] Will-O-Wisp: 20 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#63 Banette – Psychic – HP80
Stage 1 (Single Strike) – Evolves from Shuppet

[P] Spiteful Resolve: 20x damage. Put up to 7 damage counters on this Pokemon. This attack does 20 damage for each damage counter you placed in this way.

[P][C] Eerie Light: 50 damage. Your opponent’s Active Pokemon is now Confused.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#64 Cresselia – Psychic – HP120
Basic Pokemon

[P] Crescent Growth: Search your deck for a [P] Energy and attach it to 1 of your Pokemon. Then, shuffle your deck. If you go second, on your first turn you may attach up to 3 [P] Energy to 1 of your Pokemon instead.

[P][P] Photon Laser: 30+ damage. If you have 5 or more Energy in play, this attack does 90 more damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#65 Golett – Psychic – HP90
Basic Pokemon

[P] Pound: 10 damage.

[P][C] Punch: 30 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 3


#66 Golurk – Psychic – HP150 Great addition to the Chilling Reign Set List
Stage 1 – Evolves from Golett

[P][C][C] Enhanced Punch: 60+ damage. If this Pokemon has a Pokemon Tool attached to it, this attack does 90 more damage.

[P][P][C][C] Megaton Fall: 190 damage. This Pokemon does 30 damage to itself.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 4


#67 Swirlix – Psychic – HP60
Basic Pokemon

[C][C] Draining Kiss: 20 damage. Heal 10 damage from this Pokemon.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#68 Slurpuff – Psychic – HP110
Stage 1 – Evolves from Swirlix

[C][C] Follow the Smell: Flip 3 coins. For each heads, choose a card from your discard pile, show it to your opponent, and put it into your hand.

[C][C][C] Fairy Wind: 80 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


#69 Inkay – Psychic – HP50
Basic Pokemon (Rapid Strike)

[P] Spinning Attack: 20 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


Chilling Reign Set List#70 Malamar – Psychic – HP120
Stage 1 (Rapid Strike) – Evolves from Inkay

[P] Rapid Tentacles: 40x damage. You may reveal as many Rapid Strike cards from you hand as you like. This attack does 40 damage times the number of cards you revealed. Then, shuffle those cards into your deck.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 3


#71 Hatenna – Psychic – HP60
Basic Pokemon

[P] Psyshot: 10 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#72 Hattrem – Psychic – HP80 Great addition to the Chilling Reign Set List
Stage 1 – Evolve from Hatenna

[P] Spiral Drain: Heal 30 damage from this Pokemon.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#73 Hatterene – Psychic – HP130
Stage 2 – Evolves from Hattrem

Ability: Witch’s Sonata
Once during your turn, you may switch your Active Pokemon with 1 of your Benched Pokemon, then have your opponent switch their Active Pokemon with 1 of their Benched Pokemon.

[C][C] Psychic: 30+ damage. This attack does 50 more damage for each Energy attached to your opponent’s Active Pokemon.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#74 Shadow Rider Calyrex V – Psychic – HP210
Basic Pokemon

[P] Shadow Mist: 10 damage. Your opponent can’t play any Special Energy cards or Stadium cards from their hand during their next turn.

[C][C][C] Astral Barrage: Put 5 damage counters on 2 of your opponent’s Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2


Chilling Reign Set List#75 Shadow Rider Calyrex VMAX – Psychic – HP320
VMAX Pokemon – Evolves from Shadow Rider Calyrex V

Ability: Underworld Door
Once during your turn you may attach a [P] Energy card from your hand to 1 of your Benched [P] Pokemon. Then, draw 2 cards.

[C][C][C] Max Geist: 10+ damage. This attack does 30 more damage for each [P] Energy attached to your Pokemon in play.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2


#76 Diglett – Fighting – HP50 Great addition to the Chilling Reign Set List
Basic Pokemon (Rapid Strike)

[F] Dig: 10 damage. Flip a coin. If heads, during your opponent’s next turn, prevent all effects of attacks, including damage, done to this Pokemon.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


#77 Dugtrio – Fighting – HP90
Stage 1 (Rapid Strike) – Evolves from Diglett

[F][C] Triple Head: 60x damage. Flip 3 coins. This attack does 60 damage times the number of heads. If all of the coins are heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent’s next turn.

Weakness: Grass (x2)
Resistance: None
Retreat: 1


#78 Galarian Farfetch’d – Fighting – HP80
Basic Pokemon (Single Strike)

[F] Puncture: 20 damage. This attack’s damage isn’t affected by Resistance.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


#79 Galarian Sirfetch’d – Fighting – HP130
Stage 1 (Single Strike) – Evolves from Galarian Farfetch’d

[F] Peck: 40 damage.

[F][C][C] Leek Strike: 70+ damage. If this Pokemon has a Pokemon Tool attached, this attack does 90 more damage and this attack’s damage isn’t affected by Resistance.

Weakness: Psychic (x2)
Resistance: None
Retreat: 2


#80 Galarian Zapdos V – Fighting – HP200
Basic Pokemon

Ability: Fighting Instinct
For each Pokemon V your opponent has in play, this Pokemon’s attacks cost [C] less.

[F][C][C][C] Thunderclap Kick: 170 damage. Before doing damage, discard a Special Energy from your opponent’s Active Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: None
Retreat: 1


Chilling Reign Set List#81 Gallade – Fighting – HP170
Stage 2 – Evolves from Kirlia

[P] Feint: 60 damage. This attack isn’t affected by Resistance.

[C][C] Dynablade: This attack does 60 damage times the number of your opponent’s Pokemon V in play.

Weakness: Psychic (x2)
Resistance: None
Retreat: 2


#82 Galarian Yamask – Fighting – HP60
Basic Pokemon

[C][C] Brutal Swing: 10+ damage. Flip a coin. If heads, this attack does 30 more damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#83 Galarian Runerigus – Fighting – HP120
Stage 1 – Evolves from Galarian Yamask

Ability: Spiteful Lithograph
If this Pokemon is in the Active Spot and is damaged by an attack from your opponent’s Pokemon VMAX (even if this Pokemon is Knocked Out), put damage counters on the Attacking Pokemon equal to the damage done to this Pokémon.

[C][C][C] Energy Press: 60+ damage. This attack does 20 more damage for each Energy attached to your opponent’s Active Pokémon.

Weakness: Grass (x2)
Resistance: None
Retreat: 2


#84 Crabrawler – Fighting – HP80 Great addition to the Chilling Reign Set List
Basic Pokemon

[F] Toss: 20 damage.

[F][C] Double Lariat: Flip 2 coins. This attack does 40 damage times the number of heads.

Weakness: Psychic (x2)
Resistance: none
Retreat: 3


#85 Crabominable – Fighting – HP150
Stage 1 – Evolves from Crabrawler

[F][C]]C] Double Lariat: Flip 2 coins. This attack does 90 damage times the number of heads.

[F][C][C][C] Crabhammer: 130 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 4


#86 Rockruff – Fighting – HP70
Basic Pokemon (Single Strike)

[F][F] Crunch: 30 damage. Flip a coin. If heads, discard an Energy from your opponent’s Active Pokemon.

Weakness: Grass (x2)
Resistance: None
Retreat: 1


Chilling Reign Set List#87 Lycanroc – Fighting – HP120
Stage 1 (Single Strike) – Evolves from Rockruff

[F][F] Rogue Fang: 80+ damage. This attack does 10 more damage for each Single Strike Pokemon in your discard pile.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#88 Passimian – Fighting – HP110
Basic Pokemon (Rapid Strike)

Ability: Throwing Coach
All of your Rapid Strike Pokemon’s attacks do 30 more damage to your opponent’s Benched Pokemon V and Pokemon-GX. You can’t use more than 1 Throwing Coach Ability at a time.

[F] Fling: This attack does 20 damage to 1 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Weakness: Psychic (x2)
Resistance: None
Retreat: 1


#89 Sandaconda V – Fighting – HP220
Basic Pokemon

Ability: Sand Barricade
This Pokemon takes 30 less damage from attacks (after applying Weakness and Resistance).

[F][F][C] Land Crush: 140 damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#90 Sandaconda VMAX – Fighting – HP320
VMAX Pokemon – Evolves from Sandaconda V

[F] Sand Pulse: 60 damage. This attack also does 20 damage to each of your opponent’s Benched Pokémon.

[F][F][C] G-MAX Cyclone: 180 damage. Move any number of Energy from your Pokemon to your other Pokemon in any way you like.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


#91 Clobbopus – Fighting – HP70 Great addition to the Chilling Reign Set List
Basic Pokemon

[C][C] Slap: 30 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Chilling Reign Set List#92 Grapploct – Fighting – HP140
Stage 1 – Evolves from Clobbopus

Ability: Grappling Master
If this Pokemon is your Active Pokemon, your opponent’s Active Pokemon’s Retreat Cost is increased by 2.

[F][C][C] Synchro Buster: 80+ damage. If you and your opponent have the same number of cards in your hands, this attack does 80 more damage.

Weakness: Psychic (x2)
Resist: None
Retreat: 3


#93 Kubfu – Fighting – HP70
Basic Pokemon

[C] Discipline: Search your deck for a basic Energy card and attach it to this Pokémon. Then, shuffle your deck.

[C][C][C] Elbow Strike: 60 damage.

Weakness: Psychic (x2)
Resistance: None
Retreat: 1


#94 Koffing – Darkness – HP70
Basic Pokemon

[D][C] Smog: 20 damage.

Weakness: Fighting (x2)
Resistance: None
Retreat: 1


#95 Weezing – Darkness – HP130
Stage 1 – Evolves from Koffing

[D] Blend Toxin: Your opponent’s Active Pokemon is now Confused. Attach a [D] Energy from your discard pile to this Pokemon.

[D][C] Smog Burst: 20+ damage. This attack does 20 more damage for each [D] Energy attached to your Pokemon in play.

Weakness: Fighting (x2)
Resistance: None
Retreat: 2


#96 Galarian Weezing – Darkness – HP130
Stage 1 – Evolves from Koffing

Ability: Energy Factory
Each basic [D] Energy attached to your Pokemon with “Weezing” in its name provides [D][D] Energy. You can’t apply more than 1 Energy Factory Ability at a time.

[D][C] Suffocating Gas: 50 damage

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Chilling Reign Set List#97 Galarian Moltres V – Darkness – HP220
Basic Pokemon

Ability: Bolstered Wings
Once during your turn, you may attach a [D] Energy from your discard pile to this Pokemon. You can’t use more than 1 Bolstered Wings Ability per turn.

[D][D][C] Aura Burn: 190 damage. This Pokemon does 30 damage to itself.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass (x2)
Resistance: None
Retreat: 2


#98 Galarian Slowking – Darkness – HP120
Stage 1 – Evolves from Galarian Slowpoke

Ability: Secret Medicine
Once during your turn, you may choose 1 of your Pokemon. Flip a coin, if heads restore 90 HP to that Pokemon. If tails, place 3 damage counters on that Pokemon.

[D][C][C] Spray Fluid: 90 damage.

Weakness: Fighting (x2)
Resistance: None
Retreat: 3


#99 Galarian Slowking V – Darkness – HP220
Basic Pokemon (Single Strike)

[C] Mixing: Discard a card from your hand. Then, draw 3 cards from your deck.

[D][C] Doom Word: The Defending Pokemon is Knocked Out at the end of your opponent’s next turn.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: None
Retreat: 3


#100 Galarian Slowking VMAX – Darkness – HP320
Pokemon VMAX (Single Strike) – Evolves from Galarian Slowking V

[D][C] Max Toxin: 10 damage. Your opponent’s Active Pokemon is now Poisoned. During Pokemon Checkup, put 12 damage counters on that Pokemon instead of 1.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fighting (x2)
Resistance: None
Retreat: 3


#101 Qwilfish – Darkness – HP90
Basic Pokemon (Single Strike)

Ability: Burst Needle
If this Pokemon is your Active Pokemon and is Knocked Out by damage from an opponent’s attack, put 6 damage counters on the Attacking Pokemon.

[C][C] Poison Job: 30 damage. Your opponent’s Active Pokemon is now Poisoned.

Weakness: Fighting (x2)
Resistance: None
Retreat: 1


#102 Seviper – Darkness – HP110 Great addition to the Chilling Reign Set List
Basic Pokemon (Single Strike)

[D][D][C] Strength Tail: 90+ damage. If you played a “Single Strike” Supporter card from your hand during this turn, this attack does 90 more damage.

Weakness: Fighting (x2)
Resistance: None
Retreat: 2


#103 Spiritomb – Darkness – HP70
Basic Pokemon

[C] Ghostly Scream: Count the number of Pokemon cards in your opponent’s discard pile. Put that many damage counters on your opponent’s Pokemon in any way you like. Then, your opponent shuffles all of the Pokemon cards from their discard pile into their deck.

[D] Will ‘o Wisp: 20 damage.

Weakness: Grass (x2)
Resistance: None
Retreat: 1


#104 Liepard V – Darkness – HP190
Basic Pokemon

Ability: Concealing Claw
Once during your turn when you play this Pokemon from your hand onto your Bench, you may discard 1 Pokemon Tool card attached to any Pokemon in play (yours or your opponent’s).

[D][C][C] Shadow Reaper: 110 damage. You may return this Pokemon and all cards attached to it to your hand.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


#105 Venipede – Darkness – HP70
Basic Pokemon

[D] Poison Sting: 10 damage. Your opponent’s Active Pokemon is now Poisoned.

Weakness: Fighting (x2)
Resistance: None
Retreat: 2


#106 Whirlipede – Darkness – HP70
Stage 1 – Evolves from Venipede

[D] Poison Sting: 20 damage. Your opponent’s Active Pokemon is now Poisoned.

[D][C][C] Rolling Tackle: 50 damage.

Weakness: Fighting (x2)
Resistance: None
Retreat: 3


#107 Scolipede – Darkness – HP160
Stage 2 – Evolves from Whirlipede

[D] Poison Sting: 50 damage. Your opponent’s Active Pokemon is now Poisoned.

[D][C][C] Venoshock: 100+ damage. If your opponent’s Active Pokemon is Poisoned, this attack does 120 more damage.

Weakness: Fighting (x2)
Resistance: None
Retreat: 3


#108 Single Strike Urshifu – Darkness – HP140
Stage 1 (Single Strike) – Evolves from Kubfu

[D][C] Field Crush: 50 damage. If your opponent has any Stadium in play, discard it.

[D][D][C] Carnage Knuckle 100+ damage. If this Pokémon has any damage counters on it, this attack does 100 more damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#109 Aron – Metal – HP70 Great addition to the Chilling Reign Set List
Basic Pokemon

[C][C] Gnaw: 20 damage.

[M][C][C] Rolling Tackle: 50 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2


#110 Lairon – Metal – HP100
Stage 1 – Evolves from Aron

[M][C][C] Tackle: 50 damage.

[M][M][C][C] Metal Claw: 90 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#111 Aggron – Metal – HP180
Stage 2 – Evolves from Lairon

[M][C][C] Guard Press: 100 damage. During your opponent’s next turn, any damage done to this Pokemon by attacks is reduced by 30.

[M][M][C][C] Ground Split: 240 damage. This attack does 30 damage to each of your Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon).

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 4


#112 Metagross V – Metal – HP220
Basic Pokemon (Rapid Strike)

[M] Bullet Punch: 20+ damage. Flip 2 coins. This attack does 20 more damage for each heads.

[M][C] Syncrohammer: 60+ damage. If this Pokemon and the Defending Pokemon have the same number of Energy attached, this attack does 90 more damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#113 Metagross VMAX – Metal – HP330
VMAX Pokemon – Evolves from Metagross V (Rapid Strike)

[M] Magnetic Pull: Search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.

[M][C] G-Max Rush: 100 damage. During your next turn, this Pokemon’s G-Max Rush does 150 more damage.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#114 Cobalion – Metal – HP120
Basic Pokemon

[M][C] Headbang: 40 damage.

[M][M][C] Metal Slash: 130 damage. This Pokemon can’t attack during your next turn.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2


#115 Tauros – Colorless – HP130
Basic Pokemon (Single Strike)

[C][C] Raging Bull: 20+ damage. This attack does 20 more damage for each damage counter on this Pokemon. This Pokemon is now Confused.

[C][C] Take-Down: 80 damage. This Pokemon does 30 damage to itself.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#116 Porygon – Colorless – HP60
Basic Pokemon

[C] Sharpen: 20 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#117 Porygon2 – Colorless – HP90
Stage 1 – Evolves from Porygon

[C][C] Tri Attack: Flip 3 coins. This attack does 30 damage times the number of heads.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#118 Porygon-Z – Colorless – HP140
Stage 2 – Evolves from Porygon2

Ability: Bug Transmission
Once during your turn when you attach an Energy from your hand to this Pokemon, you may leave the opponent’s Active Pokemon Confused.

[C][C][C] Super Beam: 170 damage. Discard 2 Energy from this Pokemon.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#119 Blissey V – Colorless – HP250
Basic Pokemon

Ability: Natural Cure
Whenever you attach an Energy from your hand to this Pokemon, remove all Special Conditions from this Pokemon.

[C] Blissey Bomber: 10+ damage. This attack does 30 more damage for each Energy attached to this Pokemon. After doing damage, you may attach up to 3 Energy cards from your discard pile to this Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 4


#120 Zangoose – Colorless – HP110
Basic Pokemon (Rapid Strike)

[C][C][C] Gale Claw: 50 damage. If you played a “Rapid Strike” Supporter card from your hand during this turn, this attack also does 50 damage to 2 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#121 Castform – Colorless – HP70
Basic Pokemon

Ability: Forecast
If you have 8 or more Stadium cards in your discard pile, ignore all Energy in the attack cost of each of this Pokemon’s attacks.

[C][C][C] Weather Force: 80 damage. Draw cards until you have 6 cards in your hand.

Weakness: Fighting (x2)
Resistance: none
Retreat: 0


#122 Kecleon – Colorless – HP90
Basic Pokemon (Rapid Strike)

Ability: Colorful change
This Pokemon is the same type as the Basic Energy attached to it. (If 2 or more types of Basic Energy are attached, it becomes all of those types.)

[C][C][C] Spinning Attack: 90 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#123 Shaymin – Colorless – HP70
Basic Pokemon

[C] Return: 10 damage. You may draw cards until you have 6 cards in your hand.

[C][C] Sky Return: 30 damage. Return this Pokemon and all cards attached to it to your hand.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#124 Tornadus V – Colorless – HP210
Basic Pokemon (Single Strike)

[C] Blow Through: 20+ damage. If there is a Stadium in play, this attack does 20 more damage.

[C][C][C][C] Blast Hammer: 180 damage. Discard an Energy from this Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 2


#125 Tornadus VMAX – Colorless – HP320
Pokemon VMAX – Evolves from Tornadus V (Single Strike)

[C][C] Blast Wind: 60 damage.

[C][C][C][C] Max Fujin: 120+ damage. If there is a Stadium card in play, this attack does 120 more damage. Then discard that Stadium.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 2


#126 Furfrou – Colorless – HP90 Great addition to the Chilling Reign Set List
Basic Pokemon

[C] Find a Friend: Search your deck for a Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.

[C][C][C] Fur Attack: 90 damage. During your opponent’s next turn, any damage done to this Pokemon by attacks is reduced by 20.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#127 Skwovet – Colorless – HP60
Basic Pokemon

[C] Scavenge: Put a Pokemon Tool card from your discard pile into your hand.

[C] Gnaw: 10 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#128 Greedent – Colorless – HP120
Stage 1 – Evolves from Skwovet

Ability: Brazen Tail
Prevent all effects of your opponent’s Item and Supporter cards that would discard Energy from your Pokemon or return Energy from your Pokemon to your hand or deck.

[C][C][C] Gnaw: 90 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#129 Agatha – Trainer
Supporter

Move up to 3 damage counters from your Active Pokemon to your opponent’s Active Pokemon.

You may play only 1 Supporter card during your turn.


#130 Avery – Trainer
Supporter

Draw 3 cards. Then, your opponent discards their Benched Pokemon until they have 3 Benched Pokemon.

You may play only 1 Supporter card during your turn.


#131 Brawly – Trainer
Supporter (Rapid Strike)

Search your deck for up to 3 Rapid Strike Basic Pokemon and put them on your Bench. Then, shuffle your deck.

You may play only 1 Supporter card during your turn.


#132 Caitlin – Trainer
Supporter

Put as many cards from your hand as you like on the bottom of your deck in any order. Then, draw a card for each card you put on the bottom of your deck.

You may play only 1 Supporter card during your turn.


#133 Crushing Gloves – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.

The Pokemon this card is attached to does 30 more damage to your opponent’s Active [M] Pokemon.

You may play as many Item cards as you like during your turn.


#134 Doctor – Trainer
Supporter

Draw 2 cards. If your opponent’s Active Pokemon is a Pokemon VMAX, draw 2 more cards.

You may play only 1 Supporter card during your turn.


#135 Dyna Tree Hill – Trainer
Stadium

Pokemon in play (both yours and your opponent’s) can’t be healed.

Note: Pokemon uses the word “recover” when referring to Special Conditions, so although Pokemon in play can’t have their HP healed, they can still recover from Special Conditions.


#136 Echoing Horn – Trainer
Item (Rapid Strike)

Put a Basic Pokemon from your opponent’s discard pile onto their Bench.

You may play any number of Item cards during your turn.


#137 Expedition Uniform – Trainer
Item

Look at the bottom 3 cards from your deck and place them on top of your deck in any order.

You may play any number of Item cards during your turn.


#138 Fire-Resistant Gloves – Trainer Great addition to the Chilling Reign Set List
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokémon that doesn’t already have a Pokemon Tool attached.

When the Pokemon this card is attached to attacks, damage done to your opponent’s Active [R] Pokemon is increased by 30.

You may play any number of Item cards during your turn.


#139 Flannery – Trainer
Supporter (Single Strike)

Choose a Special Energy card attached to 1 of your opponent’s Pokemon, and any Stadium card in play, and discard them.

You may play only 1 Supporter card during your turn.


#140 Fog Crystal – Trainer
Item

Search your deck for either a Basic [P] Pokemon or [P] Energy, reveal it, and put it into your hand. Then, shuffle your deck.

You may play as many Item cards as you like during your turn.


#141 Galarian Breastplate – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokémon that doesn’t already have a Pokemon Tool attached.

If the Pokemon this card is attached to has “Galarian” in its name, it takes 30 less damage from your opponent’s attacks (after applying Weakness and Resistance).

You may play any number of Item cards during your turn.


#142 Honey – Trainer Great addition to the Chilling Reign Set List
Supporter

Draw a card for each Pokemon V on your opponent’s Bench.

You may play only 1 Supporter card during your turn.


#143 Justified Gloves – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokémon that doesn’t already have a Pokemon Tool attached.

When the Pokemon this card is attached to attacks, damage done to your opponent’s Active [D] Pokemon is increased by 30.

You may play any number of Item cards during your turn.


#144 Karen’s Conviction  – Trainer
Supporter (Single Strike)

During this turn, your Single Strike Pokemon’s attacks do 20 more damage to your opponent’s Active Pokemon for each Prize Card your opponent has already taken.

You may play only 1 Supporter card during your turn.


#145 Klara – Trainer
Supporter

Choose up to 2 Pokemon and up to 2 Basic Energy from your discard pile, show them to your opponent, and put them into your hand.

You may play only 1 Supporter card during your turn.


#146 Melony – Trainer
Supporter

Attach a [W] Energy from your discard pile to 1 of your Pokemon V. Then, draw 3 cards.

You may play only 1 Supporter card during your turn.


#147 Old Cemetery – Trainer
Stadium

Whenever a player attaches an Energy from their hand to 1 of their Pokemon (excluding [P] Pokemon), put 2 damage counters on that Pokemon.

This Stadium stays in play when you play it. Discard it if another Stadium comes into play. If a Stadium with the same name is in play, you can’t play this card.


#148 Path to the Peak – Trainer
Stadium

Each player’s Pokemon in play with a Rule Box has no Abilities.

This Stadium stays in play when you play it. Discard it if another Stadium comes into play. If a Stadium with the same name is in play, you can’t play this card.


#149 Peonia – Trainer Great addition to the Chilling Reign Set List
Supporter

Choose up to 3 of your Prize cards and put them into your hand. Then, place the same number of cards from your hand face-down as Prize cards.

You may play only 1 Supporter card during your turn.


#150 Peony – Trainer
Supporter

Discard your hand and search your deck for up to 2 Trainer cards, reveal them, and put them into your hand. Then, shuffle your deck.

You may play only 1 Supporter card during your turn.


#151 Rapid Strike Scroll of the Skies – Trainer
Item (Rapid Strike)

Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.

The Rapid Strike Pokemon this card is attached to can use the attack on this card.

[L][C] Flying Suplex: 10+ damage. This attack does 50 more damage for each Energy attached to your opponent’s Active Pokemon.

You may play as many Item cards as you like during your turn.


#152 Rugged Helmet – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.

When the Pokemon this card is attached to is your Active Pokemon and is damaged by an opponent’s attack, choose an Energy attached to the Attacking Pokemon and return it to your opponent’s hand.

You may play as many Item cards as you like during your turn.


#153 Siebold – Trainer
Supporter (Rapid Strike)

Choose up to 2 of your Rapid Strike Pokemon in play and heal 60 damage from each of them.

You may play only 1 Supporter card during your turn.


#154 Single Strike Scroll of Piercing – Trainer
Item (Single Strike)

Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.

The Single Strike Pokemon this card is attached to can use the attack on this card.

[R][C][C] Overreach: 120 damage. This attack’s damage isn’t affected by Weakness, Resistance, or any other effects on your opponent’s Active Pokemon.

You may play as many Item cards as you like during your turn.


#155 Weeding Gloves – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokémon that doesn’t already have a Pokemon Tool attached.

When the Pokemon this card is attached to attacks, damage done to your opponent’s Active [G] Pokemon is increased by 30.

You may play any number of Item cards during your turn.


#156 Welcoming Lantern – Trainer Great addition to the Chilling Reign Set List
Item (Single Strike)

Choose a Single Strike Supporter card from your discard pile and put it into your hand.

You may play any number of Item cards during your turn.


#157 Impact Energy – Special Energy (Single Strike)

This card can only be attached to a Single Strike Pokemon. If this card is attached to anything other than a Single Strike Pokemon, discard this card.

As long as this card is attached to a Pokemon, this card provides every type of Energy but provides only 1 Energy at a time. If this Pokemon is Poisoned, it is no longer Poisoned and cannot be Poisoned.

Editor’s note: @ToineLay has commented on this card’s translation with regard to whether or not it would be possible to accelerate Impact Energy with Houndoom BST’s Single Strike Roar ability. The answer is no. Although Impact Energy is a [Single Strike] Energy, it is not [Single Strike Energy]. Similarly, it is not possible to recover Impact Energy using Urn of Vitality BST.


#158 Lucky Energy – Special Energy

This card provides 1 [C] Energy while attached to a Pokemon.

If the Pokemon this card is attached to is your Active Pokemon and is damaged by an opponent’s attack, draw 1 card.


#159 Spiral Energy – Special Energy (Rapid Strike)

This card can only be attached to a Rapid Strike Pokemon. If this card is attached to anything other than a Rapid Strike Pokemon, discard this card.

As long as this card is attached to a Pokemon, this card provides every type of Energy but provides only 1 Energy at a time. If this  Pokemon is Paralyzed, it is no longer Paralyzed and cannot be Paralyzed.


#160 Celebi V – Grass – HP190
Basic Pokemon

[G] Lew Leaf Dance: Attach any number of [G] Energy from your hand to your Pokemon in any way you like.

[G][C] Slash Back: 60 damage. Switch this Pokemon with 1 of your Benched Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#161 Blaziken V – Fire – HP210
Basic Pokemon (Rapid Strike)

[C][C] High Jump Kick: 50 damage.

[R][R][C][C] Fire Spin: 210 damage. Discard 2 Energy from this Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Water (x2)
Resistance: None
Retreat: 2


#162 Volcanion V – Fire – HP220
Basic Pokemon (Single Strike)

[R][C] Heat Blast: 50 damage.

[R][R][C] Dynamite Tackle: 100+ damage. If this Pokemon has 10 damage counters or more on it, this attack does 150 more damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Water (x2)
Resistance: none
Retreat: 3


#163 Ice Rider Calyrex V – Water – HP210
Basic Pokemon

[W] Pierce: 40 damage.

[W][W][C] Glacial Lance: 200 damage. Discard 2 Energy from this Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


#164 Ice Rider Calyrex V – Water – HP210 Great addition to the Chilling Reign Set List
Basic Pokemon

[W] Pierce: 40 damage.

[W][W][C] Glacial Lance: 200 damage. Discard 2 Energy from this Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


#165 Zeraora V – Lightning – HP210
Basic Pokemon (Rapid Strike)

[L][C][C] Cross Fist: 100 damage. If any of your other Rapid Strike Pokemon used an attack during your last turn, this attack does 160 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#166 Zeraora V – Lightning – HP210
Basic Pokemon (Rapid Strike)

[L][C][C] Cross Fist: 100 damage. If any of your other Rapid Strike Pokemon used an attack during your last turn, this attack does 160 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#167 Galarian Rapidash V – Psychic – HP210
Basic Pokemon

[C][C] Libra Horn: Put damage counters on 1 of your opponent’s Pokemon until it has 100 HP remaining.

[P][P] Psychokinesis: 60+ damage. This attack does 30 more damage for each Energy attached to your opponent’s Active Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#168 Galarian Rapidash V – Psychic – HP210
Basic Pokemon

[C][C] Libra Horn: Put damage counters on 1 of your opponent’s Pokemon until it has 100 HP remaining.

[P][P] Psychokinesis: 60+ damage. This attack does 30 more damage for each Energy attached to your opponent’s Active Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#169 Galarian Articuno V – Psychic – HP210 Great addition to the Chilling Reign Set List
Basic Pokemon

Ability: Psychic Construct
Once during your turn, you may discard 2 cards from your hand. If you do, draw 1 card.

[P][C][C] Psychic Beam: 110 damage. Your opponent’s Active Pokemon is now Confused.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2


#170 Galarian Articuno V – Psychic – HP210
Basic Pokemon

Ability: Psychic Construct
Once during your turn, you may discard 2 cards from your hand. If you do, draw 1 card.

[P][C][C] Psychic Beam: 110 damage. Your opponent’s Active Pokemon is now Confused.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2


#171 Shadow Rider Calyrex V – Psychic – HP210
Basic Pokemon

[P] Shadow Mist: 10 damage. Your opponent can’t play any Special Energy cards or Stadium cards from their hand during their next turn.

[C][C][C] Astral Barrage: Put 5 damage counters on 2 of your opponent’s Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2


#172 Shadow Rider Calyrex V – Psychic – HP210
Basic Pokemon

[P] Shadow Mist: 10 damage. Your opponent can’t play any Special Energy cards or Stadium cards from their hand during their next turn.

[C][C][C] Astral Barrage: Put 5 damage counters on 2 of your opponent’s Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2


#173 Galarian Zapdos V – Fighting – HP200
Basic Pokemon

Ability: Fighting Instinct
For each Pokemon V your opponent has in play, this Pokemon’s attacks cost [C] less.

[F][C][C][C] Thunderclap Kick: 170 damage. Before doing damage, discard a Special Energy from your opponent’s Active Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: None
Retreat: 1


#174 Galarian Zapdos V – Fighting – HP200 Great addition to the Chilling Reign Set List
Basic Pokemon

Ability: Fighting Instinct
For each Pokemon V your opponent has in play, this Pokemon’s attacks cost [C] less.

[F][C][C][C] Thunderclap Kick: 170 damage. Before doing damage, discard a Special Energy from your opponent’s Active Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: None
Retreat: 1


#175 Sandaconda V – Fighting – HP220
Basic Pokemon

Ability: Sand Barricade
This Pokemon takes 30 less damage from attacks (after applying Weakness and Resistance).

[F][F][C] Land Crush: 140 damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#176 Galarian Moltres V – Darkness – HP220
Basic Pokemon

Ability: Bolstered Wings
Once during your turn, you may attach a [D] Energy from your discard pile to this Pokemon. You can’t use more than 1 Bolstered Wings Ability per turn.

[D][D][C] Aura Burn: 190 damage. This Pokemon does 30 damage to itself.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass (x2)
Resistance: None
Retreat: 2


#177 Galarian Moltres V – Darkness – HP220
Basic Pokemon

Ability: Bolstered Wings
Once during your turn, you may attach a [D] Energy from your discard pile to this Pokemon. You can’t use more than 1 Bolstered Wings Ability per turn.

[D][D][C] Aura Burn: 190 damage. This Pokemon does 30 damage to itself.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass (x2)
Resistance: None
Retreat: 2


#178 Galarian Slowking V – Darkness – HP220 Great addition to the Chilling Reign Set List
Basic Pokemon (Single Strike)

[C] Mixing: Discard a card from your hand. Then, draw 3 cards from your deck.

[D][C] Doom Word: The Defending Pokemon is Knocked Out at the end of your opponent’s next turn.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: None
Retreat: 3


#179 Galarian Slowking V – Darkness – HP220
Basic Pokemon (Single Strike)

[C] Mixing: Discard a card from your hand. Then, draw 3 cards from your deck.

[D][C] Doom Word: The Defending Pokemon is Knocked Out at the end of your opponent’s next turn.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: None
Retreat: 3


#180 Liepard V – Darkness – HP190
Basic Pokemon

Ability: Concealing Claw
Once during your turn when you play this Pokemon from your hand onto your Bench, you may discard 1 Pokemon Tool card attached to any Pokemon in play (yours or your opponent’s).

[D][C][C] Shadow Reaper: 110 damage. You may return this Pokemon and all cards attached to it to your hand.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


#181 Metagross V – Metal – HP220
Basic Pokemon (Rapid Strike)

[M] Bullet Punch: 20+ damage. Flip 2 coins. This attack does 20 more damage for each heads.

[M][C] Syncrohammer: 60+ damage. If this Pokemon and the Defending Pokemon have the same number of Energy attached, this attack does 90 more damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#182 Blissey V – Colorless – HP250
Basic Pokemon

Ability: Natural Cure
Whenever you attach an Energy from your hand to this Pokemon, remove all Special Conditions from this Pokemon.

[C] Blissey Bomber: 10+ damage. This attack does 30 more damage for each Energy attached to this Pokemon. After doing damage, you may attach up to 3 Energy cards from your discard pile to this Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 4


#183 Blissey V – Colorless – HP250
Basic Pokemon

Ability: Natural Cure
Whenever you attach an Energy from your hand to this Pokemon, remove all Special Conditions from this Pokemon.

[C] Blissey Bomber: 10+ damage. This attack does 30 more damage for each Energy attached to this Pokemon. After doing damage, you may attach up to 3 Energy cards from your discard pile to this Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 4


#184 Tornadus V – Colorless – HP210 Great addition to the Chilling Reign Set List
Basic Pokemon (Single Strike)

[C] Blow Through: 20+ damage. If there is a Stadium in play, this attack does 20 more damage.

[C][C][C][C] Blast Hammer: 180 damage. Discard an Energy from this Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 2


#185 Tornadus V – Colorless – HP210
Basic Pokemon (Single Strike)

[C] Blow Through: 20+ damage. If there is a Stadium in play, this attack does 20 more damage.

[C][C][C][C] Blast Hammer: 180 damage. Discard an Energy from this Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 2


#186 Agatha – Trainer
Supporter

Move up to 3 damage counters from your Active Pokemon to your opponent’s Active Pokemon.

You may play only 1 Supporter card during your turn.


#187 Avery – Trainer
Supporter

Draw 3 cards. Then, your opponent discards their Benched Pokemon until they have 3 Benched Pokemon.

You may play only 1 Supporter card during your turn.


#188 Brawly – Trainer
Supporter (Rapid Strike)

Search your deck for up to 3 Rapid Strike Basic Pokemon and put them on your Bench. Then, shuffle your deck.

You may play only 1 Supporter card during your turn.


#189 Caitlin – Trainer
Supporter

Put as many cards from your hand as you like on the bottom of your deck in any order. Then, draw a card for each card you put on the bottom of your deck.

You may play only 1 Supporter card during your turn.


#190 Doctor – Trainer
Supporter

Draw 2 cards. If your opponent’s Active Pokemon is a Pokemon VMAX, draw 2 more cards.

You may play only 1 Supporter card during your turn.


#191 Flannery – Trainer
Supporter (Single Strike)

Choose a Special Energy card attached to 1 of your opponent’s Pokemon, and any Stadium card in play, and discard them.

You may play only 1 Supporter card during your turn.


#192 Honey – Trainer
Supporter

Draw a card for each Pokemon V on your opponent’s Bench.

You may play only 1 Supporter card during your turn (before your attack).


#193 Karen’s Conviction  – Trainer
Supporter (Single Strike)

During this turn, your Single Strike Pokemon’s attacks do 20 more damage to your opponent’s Active Pokemon for each Prize Card your opponent has already taken.

You may play only 1 Supporter card during your turn.


#194 Klara – Trainer
Supporter

Choose up to 2 Pokemon and up to 2 Basic Energy from your discard pile, show them to your opponent, and put them into your hand.

You may play only 1 Supporter card during your turn.


#195 Melony – Trainer Great addition to the Chilling Reign Set List
Supporter

Attach a [W] Energy from your discard pile to 1 of your Pokemon V. Then, draw 3 cards.

You may play only 1 Supporter card during your turn.


#196 Peonia – Trainer
Supporter

Choose up to 3 of your Prize cards and put them into your hand. Then, place the same number of cards from your hand face-down as Prize cards.

You may play only 1 Supporter card during your turn.


#197 Peony – Trainer
Supporter

Discard your hand and search your deck for up to 2 Trainer cards, reveal them, and put them into your hand. Then, shuffle your deck.

You may play only 1 Supporter card during your turn.


#198 Siebold – Trainer
Supporter (Rapid Strike)

Choose up to 2 of your Rapid Strike Pokemon in play and heal 60 damage from each of them.

You may play only 1 Supporter card during your turn.


#199 Celebi VMAX – Grass – HP310
VMAX Pokemon – Evolves from Celebi V

Ability: Healing Forest
Once during your turn you may heal 20 damage from each of your [G] Pokemon.

[G][C] Max Plant: 130 damage. Search your deck for up to 2 Pokemon and put them into your hand. Then, shuffle your deck.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#200 Blaziken VMAX – Fire – HP320
Pokemon VMAX (Rapid Strike) – Evolves from Blaziken V

[R] Clutch: 60 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.

[C][C] Max Blaze: 130 damage. Attach an Energy card from your discard pile to up to 2 of your Benched Rapid Strike Pokemon.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Water (x2)
Resistance: None
Retreat: 2


#201 Blaziken VMAX – Fire – HP320
Pokemon VMAX (Rapid Strike) – Evolves from Blaziken V

[R] Clutch: 60 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.

[C][C] Max Blaze: 130 damage. Attach an Energy card from your discard pile to up to 2 of your Benched Rapid Strike Pokemon.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Water (x2)
Resistance: None
Retreat: 2


#202 Ice Rider Calyrex VMAX – Water – HP320
VMAX Pokemon – Evolves from Ice Rider Calyrex V

[C][C] Ride of the High King: 10+ damage. This attack does 30 more damage for each of your opponent’s Benched Pokemon.

[W][W] Max Lance: 10+ damage. You may discard up to 2 Energy cards from this Pokemon. If you do, this attack does 120 more damage for each Energy card discarded in this way.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


#203 Ice Rider Calyrex VMAX – Water – HP320 Great addition to the Chilling Reign Set List
VMAX Pokemon – Evolves from Ice Rider Calyrex V

[C][C] Ride of the High King: 10+ damage. This attack does 30 more damage for each of your opponent’s Benched Pokemon.

[W][W] Max Lance: 10+ damage. You may discard up to 2 Energy cards from this Pokemon. If you do, this attack does 120 more damage for each Energy card discarded in this way.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


#204 Shadow Rider Calyrex VMAX – Psychic – HP320
VMAX Pokemon – Evolves from Shadow Rider Calyrex V

Ability: Underworld Door
Once during your turn you may attach a [P] Energy card from your hand to 1 of your Benched [P] Pokemon. Then, draw 2 cards.

[C][C][C] Max Geist: 10+ damage. This attack does 30 more damage for each [P] Energy attached to your Pokemon in play.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2


#205 Shadow Rider Calyrex VMAX – Psychic – HP320
VMAX Pokemon – Evolves from Shadow Rider Calyrex V

Ability: Underworld Door
Once during your turn you may attach a [P] Energy card from your hand to 1 of your Benched [P] Pokemon. Then, draw 2 cards.

[C][C][C] Max Geist: 10+ damage. This attack does 30 more damage for each [P] Energy attached to your Pokemon in play.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2


#206 Sandaconda VMAX – Fighting – HP320
VMAX Pokemon – Evolves from Sandaconda V

[F] Sand Pulse: 60 damage. This attack also does 20 damage to each of your opponent’s Benched Pokémon.

[F][F][C] G-MAX Cyclone: 180 damage. Move any number of Energy from your Pokemon to your other Pokemon in any way you like.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


#207 Galarian Slowking VMAX – Darkness – HP320 Great addition to the Chilling Reign Set List
Pokemon VMAX (Single Strike) – Evolves from Galarian Slowking V

[D][C] Max Toxin: 10 damage. Your opponent’s Active Pokemon is now Poisoned. During Pokemon Checkup, put 12 damage counters on that Pokemon instead of 1.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fighting (x2)
Resistance: None
Retreat: 3


#208 Metagross VMAX – Metal – HP330
VMAX Pokemon – Evolves from Metagross V (Rapid Strike)

[M] Magnetic Pull: Search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.

[M][C] G-Max Rush: 100 damage. During your next turn, this Pokemon’s G-Max Rush does 150 more damage.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#209 Tornadus VMAX – Colorless – HP320
Pokemon VMAX – Evolves from Tornadus V (Single Strike)

[C][C] Blast Wind: 60 damage.

[C][C][C][C] Max Fujin: 120+ damage. If there is a Stadium card in play, this attack does 120 more damage. Then discard that Stadium.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 2


#210 Agatha – Trainer
Supporter

Move up to 3 damage counters from your Active Pokemon to your opponent’s Active Pokemon.

You may play only 1 Supporter card during your turn.


#211 Avery – Trainer
Supporter

Draw 3 cards. Then, your opponent discards their Benched Pokemon until they have 3 Benched Pokemon.

You may play only 1 Supporter card during your turn.


#212 Brawly – Trainer Great addition to the Chilling Reign Set List
Supporter (Rapid Strike)

Search your deck for up to 3 Rapid Strike Basic Pokemon and put them on your Bench. Then, shuffle your deck.

You may play only 1 Supporter card during your turn.


#213 Caitlin – Trainer
Supporter

Put as many cards from your hand as you like on the bottom of your deck in any order. Then, draw a card for each card you put on the bottom of your deck.

You may play only 1 Supporter card during your turn.


#214 Doctor – Trainer
Supporter

Draw 2 cards. If your opponent’s Active Pokemon is a Pokemon VMAX, draw 2 more cards.

You may play only 1 Supporter card during your turn.


#215 Flannery – Trainer
Supporter (Single Strike)

Choose a Special Energy card attached to 1 of your opponent’s Pokemon, and any Stadium card in play, and discard them.

You may play only 1 Supporter card during your turn.


#216 Karen’s Conviction  – Trainer
Supporter (Single Strike)

During this turn, your Single Strike Pokemon’s attacks do 20 more damage to your opponent’s Active Pokemon for each Prize Card your opponent has already taken.

You may play only 1 Supporter card during your turn.


#217 Klara – Trainer
Supporter

Choose up to 2 Pokemon and up to 2 Basic Energy from your discard pile, show them to your opponent, and put them into your hand.

You may play only 1 Supporter card during your turn.


#218 Melony – Trainer
Supporter

Attach a [W] Energy from your discard pile to 1 of your Pokemon V. Then, draw 3 cards.

You may play only 1 Supporter card during your turn.


#219 Peonia – Trainer Great addition to the Chilling Reign Set List
Supporter

Choose up to 3 of your Prize cards and put them into your hand. Then, place the same number of cards from your hand face-down as Prize cards.

You may play only 1 Supporter card during your turn.


#220 Peony – Trainer
Supporter

Discard your hand and search your deck for up to 2 Trainer cards, reveal them, and put them into your hand. Then, shuffle your deck.

You may play only 1 Supporter card during your turn.


#221 Siebold – Trainer
Supporter (Rapid Strike)

Choose up to 2 of your Rapid Strike Pokemon in play and heal 60 damage from each of them.

You may play only 1 Supporter card during your turn.


#222 Electrode – Lightning – HP90
Stage 1 – Evolves from Voltorb

Ability: Buzzap Generator
Once during your turn (before your attack), if this Pokemon is in your Bench, you may Knock Out this Pokemon. If you do, search your deck for up to 2 [L] Energy and attach them to your [L] Pokemon in play in any way you like. Then, shuffle your deck.

[L][L][C] Electric Ball: 100 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#223 Bronzong – Metal – HP110
Stage 1 – Evolves from Bronzor

Ability: Metal Trans
As often as you like during your turn, you may move a [M] Energy from 1 of your Pokemon to another.1 of your Pokemon.

[M][C][C] Zen Headbutt: 70 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#224 Snorlax – Colorless – HP130
Basic Pokemon

Ability: Gormandize
Once during your turn, if this Pokemon is your Active Pokemon, you may draw cards until you have 7 cards in your hand. If you use this Ability, your turn ends.

[C][C][C][C] Body Slam: 100 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


#225 Echoing Horn – Trainer
Item (Rapid Strike)

Put a Basic Pokemon from your opponent’s discard pile onto their Bench.

You may play any number of Item cards during your turn.


#226 Fan of Waves – Trainer Great addition to the Chilling Reign Set List
Item (Rapid Strike)

Return a Special Energy attached to 1 of your opponent’s Pokemon to the bottom of your opponent’s deck.

You may play any number of Item cards during your turn.


#227 Fog Crystal – Trainer
Item

Search your deck for either a Basic [P] Pokemon or [P] Energy, reveal it, and put it into your hand. Then, shuffle your deck.

You may play as many Item cards as you like during your turn.


#228 Rugged Helmet – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached.

When the Pokemon this card is attached to is your Active Pokemon and is damaged by an opponent’s attack, choose an Energy attached to the Attacking Pokemon and return it to your opponent’s hand.

You may play as many Item cards as you like during your turn.


#229 Urn of Vitality – Trainer
Item (Single Strike)

Choose up to 2 Single Strike Energy cards from your discard pile, reveal them, and shuffle them into your deck.

You may play any number of Item cards during your turn.


#230 Welcoming Lantern – Trainer Great addition to the Chilling Reign Set List
Item (Single Strike)

Choose a Single Strike Supporter card from your discard pile and put it into your hand.

You may play any number of Item cards during your turn.


#231 Water Energy

 

 


#232 Psychic Energy

 

 


#233 Fighting Energy

V Battle Deck Combo

VMax Battle Decks! The New Theme Decks

Pokemon TCG VMAX: V Battle Deck Bundle with Venusaur & Blastoise

On February 5, 2020, Pokemon releases Venusaur & Blastoise V Battle Decks and V Battle Deck Bundle. The V Battle Decks may be a hidden gem for collectors placed among titans such as Champion’s Path, Hidden Fates, and Shining Fates because the product includes a “Play Level” gauge on the top left corner of each deck. In this case, the Venusaur & Blastoise V Battle Decks state “Level 1” of three levels. Previously, during the Wizards of the Coast Era, Pokemon TCG included a Beginner, Intermediate, and Expert level gauge on products. In more recent times, however, Pokemon has excluded the mark from packaging.

The Venusaur & Blastoise V Battle Decks come with sixty (60) cards each end feature either Blastoise V or Venusaur V. For collectors, we strongly recommend purchasing these by the Display Case. Players, however, may elect the Venusaur & Blastoise Battle Deck bundle that includes both sixty (60) card deck in one bundle. This bundle is a great buy and helpful move by Pokemon because customers are often frustrated and confused when multiple theme decks are released simultaneously.

We are currently selling both single decks and the bundle individually and by the case.  Release date is scheduled for February 5, 2020, but we encourage securing preorders now as this will be in high demand with collectors.

Vivid Voltage Set List

Vivid Voltage Set List!

Vivid Voltage Set List

 

Vivid Voltage Set List#1 Weedle – Grass – HP40
Basic Pokemon

[G] Bug Hunch: Search your deck for up to 2 [G] Pokemon, reveal them, and put them in your hand. Then, shuffle your deck. Great to see the 1st gen in the Vivid Voltage Set List

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#2 Kakuna – Grass – HP80
Stage 1 – Evolves from Weedle

[C] Shed Skin: Heal 30 damage from this Pokemon.

[G] Bug Bite: 20 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


#3 Vivid Voltage Set ListBeedrill – Grass – HP130
Stage 2 – Evolves from Kakuna

Ability: Elusive Master
Once during your turn, if this card is the only card in your hand, you may play it onto your Bench. Then, draw 3 cards. This was always one of my favorite Pokemon, great to see him in the  Vivid Voltage Set List

[G][C] Sharp Sting: 120 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 0


#4 Exeggcute – Grass – HP60
Basic Pokemon

[G] Seed Bomb: 10 damage

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#5 Vivid Voltage Set ListExeggutor – Grass – HP140
Stage 1 – Evolves from Exeggcute

[G] Head Split: 30 damage. Choose 1 of your opponent’s Active Pokemon’s attacks. The Defending Pokemon can’t use that attack during your opponent’s next turn.

[G][C][C] Solar Beam: 90 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


#6 Yanma – Grass – HP80
Basic Pokemon

[C] U-Turn: 10 damage. You may switch this Pokemon with 1 of your Benched Pokemon.

[C][C][C] Cutting Wind: 60 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#7 Yanmega – Grass – HP130
Stage 1 – Evolves from Yanma

[C][C] U-Turn: 50 damage. You may switch this Pokemon with 1 of your Benched Pokemon.

[C][C][C][C] Cutting Wind: 130 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 0


#8 Pineco – Grass – HP60
Basic Pokemon

[C] Ram: 10 damage.

[C][C] Iron Defense: Flip a coin. If heads, prevent all damage done to this Pokemon by attacks during your opponent’s next turn.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


#9 Vivid Voltage Set ListCelebi – Grass – HP60
Basic Pokemon

[G] Energy Press: 30x damage. This attack does 30 damage times the number of Energy attached to your opponent’s Active Pokemon.

[L][P] Amazing Bloom: Search your deck for a card that evolves from each of your Benched Pokemon and play those cards on top of the Pokemon to evolve them. Then, shuffle your deck.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#10 Seedot – Grass – HP60
Basic Pokemon

[G] Ram: 10 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#11 Nuzleaf – Grass – HP80
Stage 1 – Evolves from Seedot

[G] Razor Leaf: 40 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#12 Shiftry – Grass – HP150
Stage 2 – Evolves from Nuzleaf

Ability: Tengu’s Proxy
As long as this Pokemon is your Active Pokemon, the effect of each Supporter card in your opponent’s hand becomes “Draw 3 cards from your deck.”

[G][C] Fan Tornado: 110 damage. You may have your opponent switch their Active Pokemon with 1 of their Benched Pokemon.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


#13 Nincada – Grass – HP40
Basic Pokemon

[G] Absorb: 10 damage. Heal 10 damage from this Pokemon.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#14 Ninjask – Grass – HP60
Stage 1 – Evolves from Nincada

Ability: Shell Out
Once during your turn when you play this card from your hand to evolve 1 of your Pokemon, you may search your deck for a Shedinja and put it on your Bench. Then, shuffle your deck.

[G] Absorb: 30 damage. Heal 30 damage from this Pokemon.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#15 Shaymin – Grass – HP70
Basic Pokemon

[G] Leech Seed: 20 damage. Heal 20 damage from this Pokemon.

[G][C] Flower Transport: Flip a coin. If heads, your opponent flips their Active Pokemon and all cards attached to it face-down, shuffles those cards, and puts them on the bottom of their deck.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#16 Vivid Voltage Set ListGenesect – Grass – HP120
Basic Pokemon

[G][C] Linear Attack: This attack does 50 damage to 1 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.

[G][G][C] Techno Blast: 120 damage. This Pokemon can’t attack during your next turn.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


#17 Skiddo – Grass – HP70
Basic Pokemon

[G] Synthesis: Search your deck for a [G] Energy and attach it to one of your Pokemon. Then, shuffle your deck.

[G][G][C] Razor Leaf: 50 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#18Vivid Voltage Set List Gogoat – Grass – HP130
Stage 1 – Evolves from Skiddo

[G][C] Razor Leaf: 50 damage.

[G][G][C] Take Down: 160 damage. This Pokemon does 30 damage to itself. Vivid Voltage Set List

Weakness: Fire (x2)
Resistance: none
Retreat: 2


#19 Dhelmise – Grass – HP130
Basic Pokemon

[C] Hook: 20 damage.

[G][C][C] Special Anchor: 60+ damage. If this Pokemon has a Special Energy attached to it, this attack does 60 more damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


#20 Orbeetle V – Grass – HP180
Basic Pokemon

[G] Flatter: 20 damage. You may switch this Pokemon with 1 of your Benched Pokemon.

[G][C] Mystery Wave: 50+ damage. This attack does 30 more damage for each Energy attached to your opponent’s Active Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#21 Vivid Voltage Set ListOrbeetle VMAX – Grass – HP310
VMAX Pokemon – Evolves from Orbeetle V

Ability: Wonder Beam
Once during your turn (before your attack), if this Pokemon is your Active Pokemon, you may put 1 damage counter on each of your opponent’s Pokemon.

[G][C] G-Max Wave: 50+ damage. This attack does 50 more damage for each Energy attached to your opponent’s Active Pokemon.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#22 Zarude V – Grass – HP210
Basic Pokemon

[C][C] Bind Down: 50 damage. Your opponent’s Active Pokemon can’t retreat during your opponent’s next turn.

[G][G] Jungle Rise: 100 damage. You may attach up to 2 Basic Energy cards from your hand to your Benched Pokemon in any way you like. Heal all damage from those Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#23 Charmander – Fire – HP70
Basic Pokemon

[R] Collect: Draw a card.

[R][R] Flame: 30 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 1


#24 Charmeleon – Fire – HP90
Stage 1 – Evolves from Charmander

[R] Slash: 20 damage.

[R][R] Mountain Munch: 60 damage. Discard 3 cards from the top of your deck.

Weakness: Water (x2)
Resistance: none
Retreat: 2


#25 Vivid Voltage Set ListCharizard – Fire – HP170
Stage 2 – Evolves from Charmeleon

Ability: Battle Sense
Once during your turn, you may look at the top 3 card of your deck. Put 1 of them into your hand and then discard the other cards. A Vivid Voltage Set List Chase Card? Obv…

[R][R] King Blaze: 100+ damage. This attack does 50 more damage for each Leon in your discard pile.

Weakness: Water (x2)
Resistance: none
Retreat: 3


#26 Vivid Voltage Set ListFlareon – Fire – HP110
Stage 1 – Evolves from Eevee

Ability: Scorching Awakening
If this Pokemon has Memory Capsule attached to it, each player’s [G] Pokemon in play has no Abilities. An Eeveelution in the Vivid Voltage Set List

[R][R][C] Fire Mane: 100 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 2


#27 Vivid Voltage Set ListSlugma – Fire – HP70
Basic Pokemon

[C] Yawn: Your opponent’s Active Pokemon is now Asleep. Vivid Voltage Set List

[R][C][C] Flame: 30 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 2


#28 Magcargo – Fire – HP130
Stage 1 – Evolves from Slugma

[R][C][C] Heat Blast: 60 damage.

[R][R][C][C] Bright Flame: 180 damage. Discard 2 Energy attached to this Pokemon.

Weakness: Water (x2)
Resistance: none
Retreat: 3


#29 Vivid Voltage Set ListTalonflame V – Fire – HP190
Basic Pokemon

[C] Fast Flight: If you go first, you can use this attack on your first turn. Discard your hand and draw 6 cards. Setting the Vivid Voltage Set List on fire.

[R][R][C] Crimson Wings: 160 damage. Discard an Energy from this Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 0


#30 Vaporeon – Water – HP110
Stage 1 – Evolves from Eevee

Ability: Torrent Awakening
If this Pokemon has Memory Capsule attached to it, each player’s [R] Pokemon in play has no Abilities.

[W][C] Aurora Beam: 70 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 2


#31 Wailmer – Water – HP100
Basic Pokemon

[C][C][C] Hydro Pump: 10+ damage. This attack does 20 more damage for each [W] Energy attached to this Pokemon.

Weakness: Lightning (x2)
Resistance: none
Retreat: 3


#32 Wailord – Water – HP200
Stage 1 – Evolves from Wailmer

Ability: Water Veil
Whenever you attach a [W] Energy from your hand to this Pokemon, heal all Special Conditions from this Pokemon.

[C][C][C][C] Hydro Pump: 10+ damage. This attack does 40 more damage for each [W] Energy attached to this Pokemon.

Weakness: Lightning (x2)
Resistance: none
Retreat: 4


#33 Oshawott – Water – HP70
Basic Pokemon

[W] Water Gun: 10 damage.

[W][C] Shell Attack: 20 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


#34 Dewott – Water – HP90
Stage 1 – Evolves from Oshawott

[W] Water Gun: 20 damage.

W][C][C] Aqua Washer: 50 damage. You may choose an Energy attached to your opponent’s Active Pokemon and return it to your opponent’s hand.

Weakness: Lightning (x2)
Resistance: none
Retreat: 2


#35 Samurott – Water – HP160
Stage 2 – Evolves from Dewott

Ability: Shell Armor
This Pokemon takes 30 less damage from attacks (after applying Weakness and Resistance).

[W][C][C] Aqua Wash: 120 damage. You may return 2 Energy cards from your opponent’s Active Pokemon to your opponent’s hand.

Weakness: Lightning (x2)
Resistance: none
Retreat: 2


#36 Galarian Darmanitan V – Water – HP220
Basic Pokemon

[W][C] Frozen Headbutt: 50 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

[W][W][C] Freezing Fist: 190 damage. This Pokémon does 30 damage to itself.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


#37 Galarian Darmanitan VMAX – Water – HP320
VMAX Pokemon – Evolves from Galarian Darmanitan V

[W][W][W][W] Max Snowfall: 200 damage. This attack also does 30 damage to each of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Metal (x2)
Resistance: none
Retreat: 3


#38 Chewtle – Water – HP80
Basic Pokémon

[W][C] Jaw Lock: 40 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.

Weakness: Lightning (x2)
Resistance: none
Retreat: 2


#39 Drednaw – Water – HP140
Stage 1 – Evolves from Chewtle

[W][C][C] Full Power Wave: 80 damage. If you played Nessa from your hand during your turn, your opponent’s Active Pokemon is now Paralyzed.

[W][W][C][C] Surf: 140 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 4


#40 Cramorant – Water – HP110
Basic Pokemon

[C][C] Continuous Barrage: 60x damage. You may discard any number of Arrokuda from your Bench. This attack does 60 damage for each Arrokuda discarded in this way.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#41 Arrokuda – Water – HP60
Basic Pokemon

[C] Swarm: Search your deck for up to 2 Arrokuda and put them on your Bench. Then, shuffle your deck.

[W][C] Peck: 20 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


#42 Barraskewda – Water – HP120
Stage 1 – Evolves from Arrokuda

[W] Target Skewer: Choose 1 of your opponent’s Benched Pokemon. This attack does 20 damage to that Pokemon for each damage counter on it. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[W][C] Jet Headbutt: 60 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


#43 Pikachu V – Lightning – HP190
Basic Pokemon

[L] Charge: Search your deck for up to 2 [L] Energy and attach them to this Pokemon. Then, shuffle your deck.

[L][L][C] Thunderbolt: 200 damage. Discard all Energy from this Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#44 Pikachu VMAX – Lightning – HP310
VMAX Pokemon – Evolves from Pikachu V

[L][L][L] G-Max Volt Tackle: 120+ damage. You may discard all Energy attached to this Pokemon. If you do, this attack does 150 more damage.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#45 Voltorb – Lightning – HP60
Basic Pokemon

[L][L] Electro Ball: 40 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#46 Electrode – Lightning – HP90
Stage 1 – Evolves from Voltorb

Ability: Buzzap Generator
Once during your turn (before your attack), if this Pokemon is in your Bench, you may Knock Out this Pokemon. If you do, search your deck for up to 2 [L] Energy and attach them to your [L] Pokemon in play in any way you like. Then, shuffle your deck.

[L][L][C] Electric Ball: 100 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#47 Jolteon – Lightning – HP100
Stage 1 – Evolves from Eevee

Ability: Thunderclap Awakening
If this Pokemon has Memory Capsule attached to it, each player’s [W] Pokemon in play has no Abilities.

[L][C][C] Lightning Ball: 90 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#48 Zapdos – Lightning – HP110
Basic Pokemon

[C] Drill Peck: 20 damage.

[L][L][C] Snipe Thunder: Discard all Energy attached to this Pokemon. If you do, this attack does 160 damage to 1 of your opponent’s Pokemon V or Pokemon-GX. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#49 Ampharos V – Lightning – HP210
Basic Pokemon

[L][C] Dazzle Blast: 50 damage. Your opponent’s Active Pokemon is now Confused.

[L][L][C] Damage Spark: 120 damage. This attack does 30 damage to each of your opponent’s Benched Pokemon that already have damage counters on them. (Don’t apply Weakness and Resistance for Benched Pokemon.)

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


#50 Raikou – Electric – HP110
Basic Pokemon

[G][L][M] Amazing Shot: 120 damage. This attack does 120 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#51 Electrike – Lightning – HP60
Basic Pokemon

[C] Collect: Draw a card.

[L][C] Bite: 20 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#52 Manectric – Lightning – HP120
Stage 1 – Evolves from Electrike

Ability: High Speed
Once during your turn when you play this card from your hand to evolve a Pokemon, you may draw 3 cards.

[L][C][C] Lightning Ball: 100 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 0


#53 Blitzle – Lightning – HP60
Basic Pokemon

[L] Elekick: 20 damage

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#54 Zebstrika – Lightning – HP110
Stage 1 – Evolves from Blitzle

[L] Rear Kick: 30 damage.

[L][C] Elekick: 70 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#55 Joltik – Lightning – HP40
Basic Pokemon

[L] Bug Bite: 20 damage. Vivid Voltage Set List

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#56 Galvantula – Lightning – HP90
Stage 1 – Evolves from Joltik

[L] Stun Needle: 20 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

[L][C] Pursuit Shock: 20x damage. This attack does 20 damage times the number of damage counters on your opponent’s Active Pokemon.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#57 Tynamo – Lightning – HP40
Basic Pokemon

Ability: Levitate
As long as this Pokemon has any Energy attached to it, this Pokemon has no retreat cost.

[L] Petite Thunder: 10 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#58 Eelektrik – Lightning – HP90
Stage 1 – Evolves from Tynamo

[L] Stun Crush: Flip a coin, if heads discard an Energy attached to one of your opponent’s Pokemon in play.

[L][C][C] Head Volt: 60 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 2


#59 Eelektross – Lightning – HP160
Stage 2 – Evolves from Eelekrik

[L] Stun Fang: 60 damage. During your opponent’s next turn, if your opponent attached Energy from their hand to the Defending Pokemon, place 6 damage counters on that Pokemon.

[L][C][C] Electric Sprinkler: 120 damage. This attack does 30 damage to 1 of your Benched Pokemon. This attack also does 30 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 2


#60 Zekrom – Electric – HP130
Basic Pokemon

[C][C] Slash: 30 damage.

[L][L][C] Wild Shock: 130 damage. This Pokemon does 60 damage to itself. Your opponent’s Active Pokemon is now Paralyzed. Vivid Voltage Set List

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


#61 Zeraora – Lightning – HP100
Basic Pokemon

[L][C] Fighting Thunder: 30+ damage. If your opponent’s Active Pokemon is a Pokemon V or Pokemon GX, this attack does 80 more damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 0


#62 Pincurchin – Lightning – HP80
Basic Pokemon

[L] Spinning Fan: This attack does 10 damage to each of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[L][C] Peck: 30 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#63 Clefairy – Psychic – HP60
Basic Pokemon

[P] Pound: 10 damage.

[C][C] Mini-Metronome: Flip a coin. If heads, choose 1 of your opponent’s Active Pokemon’s attacks and use it as this attack.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#64 Clefable – Psychic – HP100
Stage 1 – Evolves from Clefairy

Ability: Moon’s Blessing
Once during your turn, if your Active Pokemon has any [P] Energy attached to it, you may heal 20 damage from it and remove 1 of its Special Conditions.

[P][C][C] Magical Shot: 80 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#65 Girafarig – Psychic – HP90
Basic Pokemon

[P] Psychic Power: Put 2 damage counters on your opponent’s Pokemon in any way you like.

[P][C] Tail Command: 30 damage. You may have your opponent shuffle their hand into their deck then draw 4 cards.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#66 Shedinja – Psychic – HP30
Basic Pokemon

Ability: Wonder Shell
This card can only be put into play with Ninjask’s Shell Out Ability. (This card can’t even be put into play when setting up a match.) Vivid Voltage Set List

[C][C][C] Squeeze Life: Put damage counters on your opponent’s Active Pokemon until its remaining HP is 10.

Weakness: none
Resistance: none
Retreat: 1


#67 Shuppet – Psychic – HP60
Basic Pokemon

[P] Haunt: Put 1 damage counter on your opponent’s Active Pokemon.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#68 Banette – Psychic – HP90
Stage 1 – Evolves from Shuppet

Ability: Devo Curse
Once during your turn, when you play this card from your hand to evolve a Pokemon, you may devolve 1 of your opponent’s Benched Evolved Pokemon and put the highest Stage Evolution card on it into your opponent’s hand.

[P][C] Spooky Shot: 40 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#69 Duskull – Psychic – HP60
Basic Pokemon

[C] Future Sight: Look at the top 4 cards of either player’s deck, then return them to the top of that deck in any order.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#70 Dusclops – Psychic – HP90
Stage 1 – Evolves from Duskull

[C] Confuse Ray: Your opponent’s Active Pokemon is now Confused. Vivid Voltage Set List

[P][C][C] Psy Punch: 60 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2


#71 Dusknoir – Psychic – HP150
Stage 2 – Evolves from Dusclops

Ability: Ghost Bleach
As long as this Pokemon is in play, Special Energy cards attached to each player’s Pokemon have no effect and now provide 1 [C] Energy.

[P][C][C] Spooky Shot: 120 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2


#72 Chimecho – Psychic – HP70
Basic Pokemon

[C] Pulsing Tone: Search your deck for a Pokemon and a Supporter card, reveal them, and put them in your hand. Then, shuffle your deck.

[P][C] Hypno Wave: 30 damage. Your opponent’s Active Pokemon is now Asleep.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#73 Woobat – Psychic – HP60
Basic Pokemon

[P] Unarmed Wave: This attack does 30 damage to each of your opponent’s Pokémon. You can’t use this attack if you have any cards in your hand. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#74 Swoobat – Psychic – HP60
Stage 1 – Evolves from Woobat

Ability: Unaware
Prevent all effects of your opponent’s Pokemon’s attacks done to this Pokemon.

[P][C] Heart Stamp: 70 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#75 Cottonee – Psychic – HP60
Basic Pokemon

Rolling Tackle: 10 damage. not much for Vivid Voltage Set List

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#76 Whimsicott – Psychic – HP90
Stage 1 – Evolves from Cottonee

[C] Triple Draw: Draw 3 cards from your deck.

[P] Fly Away Rush: 10+ damage. You may discard as many Pokemon Tool cards from your Pokemon as you like. This attack does 40 more damage for each Pokemon Tool discarded in this way.

Weakness: Metal (x2)
Resistance: none
Retreat: 0


#77 Dedenne – Psychic – HP70
Basic Pokemon

[P] Tail Trickery: 10 damage. Your opponent’s Active Pokemon is now Confused.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#78 Xerneas – Psychic – HP130
Basic Pokemon

[P] Geo Hunt: Put a card from your discard pile into your hand.

[P][P][C] Aurora Gain: 100 damage. Heal 30 damage from this Pokemon.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


#79 Diancie – Psychic – HP90
Basic Pokemon

Ability: Glittering Veil
As long as this Pokemon is your Active Pokemon, any damage done to your Pokemon by your opponent’s attacks is reduced by 30.

[P][C][C] Sensing Ray: 50+ damage. If you played a Supporter from your hand during this turn, this attack does 70 more damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#80 Milcery – Psychic – HP50
Basic Pokemon Vivid Voltage Set List

[P] Sweet Scent: Restore 20 HP to 1 of your Pokemon.

[C] Tackle: 10 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#81 Alcremie – Psychic – HP90
Stage 1 – Evolves from Milcery

Ability: Sweet Share Once during your turn, when you play this card from your hand to Evolve a Pokemon, you may have each player draw 1 card.

[P][C][C] Wonder Shine: 60 damage. Your opponent’s Active Pokemon is now Confused.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#82 Zacian – Psychic – HP110
Basic Pokemon

[C] Metal Arms: 30 damage. Attach a Basic Energy from your discard pile to this Pokemon.

[G][P][M] Amazing Sword: 150+ damage. If your opponent has a Pokemon VMAX in play, this attack does 150 more damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


#83 Wooper – Fighting – HP70
Basic Pokemon

[F] Mud Shot: 10 damage.

[C][C] Beat: 20 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


#84 Quagsire – Fighting – HP120
Stage 1 – Evolves from Wooper

[C][C] Beat: 30 damage.

[F][C][C] Whimsy Impact: 180 damage. If you have 6, 4, or 2 Prize cards remaining, this attack does nothing.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#85 Shuckle – Fighting – HP70
Basic Pokemon

[F] Mountain Wringer: Flip a coin until you get tails. For each heads, discard 1 card from the top of your opponent’s deck.

[F][C] Rock Throw: 50 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


#86 Phanpy – Fighting – HP70
Basic Pokemon Vivid Voltage Set List

[F] Stampede: 10 damage.

[F][C] Return Attack: 30x damage. This attack does 30 damage times the number of damage counters on this Pokemon.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#87 Donphan – Fighting – HP150
Stage 1 – Evolves from Phanpy

[F] Earthquake: 120 damage. This attack does 20 damage to each of your Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[F][C][C] Heavy Impact: 90 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


#88 Hitmontop – Fightting – HP90
Basic Pokemon

[C] Cycle Draw: Discard a card from your hand. Then, draw 3 cards from your deck.

[F][C][C] Twister Kick: 50+ damage. If you played Bea from your hand during your turn, this attack does 80 more damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


#89 Regirock – Fighting – HP130
Basic Pokemon

[F][C] Rock Tumble: 40 damage. This attack’s damage isn’t affected by Resistance.

[F][F][C] Megaton Fall: 130 damage. This Pokemon does 30 damage to itself.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


#90 Riolu – Fighting – HP70
Basic Pokemon

[C] All-Out Punch: 30 damage. Flip a coin. If tails, this attack does nothing.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


#91 Drilbur – Fighting – HP70
Basic Pokémon

[C] Scratch: 10 damage.

[C][C] Focus Fist: 50 damage. Flip a coin, if tails this attack does nothing.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#92 Terrakion – Fighting – HP140
Basic Pokemon

[F][C] Guard Press: 30 damage. During your opponent’s next turn, this Pokemon takes 30 less damage from attacks (after applying Weakness and Resistance).

[F][F][C] Ground Power: 80+ damage. If you have any Stadium card in play, this attack does 80 more damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


#93 Zygarde – Fighting – HP150
Basic Pokemon

[F] Beam: 30 damage.

[F][C][C] Core Revenger: 80+ damage. If you have more Prize cards remaining than your opponent, this attack does 80 more damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


#94 Rockruff – Fighting – HP70
Basic Pokemon

[F] Tackle: 10 damage.

[F][C] Rear Kick: 20 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


#95 Lycanroc – Figthing – HP120
Stage 1 – Evolves from Rockruff Vivid Voltage Set List

[F] Rock Throw: 40 damage.

[F][C] Sharp Mane: 70 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#96 Mudbray – Fighting – HP80
Basic Pokemon

[C] Ram: 10 damage.

[F][F][C] Rear Kick: 60 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#97 Mudsdale – Fighting – HP140
Stage 1 – Evolves from Mudbray

[F][C] Mud Bomb: 50 damage.

[F][F][C] Heavy Slam: 180- damage. This attack’s damage is reduced by 30 for each Energy in your opponent’s Active Pokemon’s retreat cost.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


#98 Coalossal V – Fighting – HP220
Basic Pokemon

[F][F][C] Searing Flame: 90 damage. Your opponent’s Active Pokemon is now Burned.

[F][F][F][C] Boulder Crush: 180 damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


#99 Coalossal VMAX – Fighting – HP330
VMAX Pokemon – Evolves from Coalossal V

[F] Eruption Blast: 40+ damage. Discard 1 card from the top of your deck. If that card is an Energy, this attack does 90 more damage. Then, attach that Energy to this Pokemon.

[F][F][F][C] G-Max Volcalith: 240 damage.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


#100 Clobbopus – Fighting – HP80
Basic Pokemon

[F] Beat: 20 damage. [F][C] Hammer In: 40 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


#101 Grapploct – Fighting – HP130
Stage 1 – Evolves from Clobbopus

[F] Headlock: 30 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.

[F][C] Tentacle Buster: 50+ damage. If this Pokemon used Headlock during your last turn, this attack does an additional 120 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


#102 Zamazenta – Fighting – HP110
Basic Pokemon

[C] Metal Arms: 30 damage. Attach a Basic Energy from your discard pile to this Pokemon.

[L][F][M] Amazing Shield: 180 damage. This Pokemon takes no damage from the attacks of Pokemon VMAX during your opponent’s next turn.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


#103 Poochyena – Darkness – HP70
Basic Pokemon

[D] Bite: 10 damage.

[C][C] Rear Kick: 20 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


#104 Mightyena – Darkness – HP110
Stage 1 – Evolves from Poochyena

[D] Ferocious Bellow: 20 damage. Attacks of the Defending Pokemon do 50 less damage during your opponent’s next turn.

[D][C][C] Pitch Black Fangs: 100 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


#105 Sableye – Darkness – HP70
Basic Pokemon

[C] Filch: Draw 1 card.

[C][C] Torment: 30 damage. Choose 1 of your opponent’s Active Pokemon’s attacks. The Defending Pokemon can’t use that attack during your opponent’s next turn. Vivid Voltage Set List

Weakness: Grass (x2)
Resistance: none
Retreat: 1


#106 Drapion V – Darkness – HP210
Basic Pokemon

[D][C][C] Wrack Down: 70 damage.

[D][C][C][C] Hazard Claw: 130 damage. Discard 2 Energy attached to this Pokemon, and leave your opponent’s Active Pokemon Poisoned and Paralyzed.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


#107 Sandile – Darkness – HP70
Basic Pokemon

[C][C][C][C] Dig Apart: Discard 3 cards from the top of your opponent’s deck.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#108 Krokorok – Darkness – HP90
Stage 1 – Evolves from Sandile

[D] Bite: 20 damage.

[C][C][C] Dig Apart: Discard 3 cards from the top of your opponent’s deck.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#109 Krookodile – Darkness – HP150
Stage 2 – Evolves from Krokorok

[C][C] Dig Apart: Discard 3 cards from the top of your opponent’s deck.

[D][C][C][C] Thrash About: 180 damage. This Pokemon is now Confused.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


#110 Trubbish – Darkness – HP70
Basic Pokemon

[C][C] Lucky Bag: Search your deck for an Item card, reveal it, and put it in your hand. Then, shuffle your deck.

[D][C][C] Sludge Toss: 30 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#111 Garbodor – Darkness – HP120
Stage 1 – Evolves from Trubbish

[C][C] Garb Cyclone: 30x damage. This attack does 30 damage times the number of Pokemon Tool cards in your discard pile. Then, shuffle them into your deck.

[D][C][C] Spit Poison: 80 damage. Your opponent’s Active Pokemon is now Poisoned.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


#112 Galarian Meowth – Metal – HP70
Basic Pokemon

[M] Scratch: 10 damage.

[M][C] Fury Swipes: 20x damage. Flip 3 coins. This attack does 20 damage times the number of heads.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 1


#113 Galarian Perrserker – Metal – HP120
Stage 1 – Evolves from Galarian Meowth

[M] Plunder Claw: 20 damage. Flip 3 coins. If you flipped at least one heads, your opponent reveals their hand. For each heads, discard a Trainer card you find there.

[M][C][C] Claw Slash: 90 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2


#114 Forretress – Metal – HP120
Stage 1 – Evolves from Pineco Inc.

[M][C][C] Take Down: 120 damage. This Pokemon does 30 damage to itself.

[M][M][C][C] Tie Bomber: Both Active Pokemon are Knocked Out.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#115 Steelix V – Metal – HP250
Basic Pokemon

[M][C] Raging Hammer: 30+ damage. This attack does 10 more damage for each damage counter on this Pokemon.

[M][C][C][C][C] Iron Tackle: 210 damage. This Pokemon does 30 damage to itself.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 4


#116 Beldum – Metal – HP70
Basic Pokemon

[M] Call for Family: Search your deck for up to 2 Basic Pokemon and put them on your Bench. Then, shuffle your deck. Vivid Voltage Set List

[M][C] Ram: 20 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2


#117 Metang – Metal – HP100
Stage 1 – Evolves from Beldum

[M][C] Metal Claw: 30 damage.

[M][C][C] Magnet Blast: 60 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#118 Metagross – Metal – HP170
Stage 2 – Evolves from Metang

Ability: Magnetic Field
Each of your Pokemon has no Retreat Cost.

[M]]C][C] Leg Quake: 100 damage. If the Defending Pokemon is an Evolution Pokemon, it can’t attack during your opponent’s next turn.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#119 Jirachi – Metal – HP70
Basic Pokemon

Ability: Dream Oracle
Once during your turn, if this Pokemon is your Active Pokemon, you may look at the top 2 cards of your deck. Put 1 of them into your hand and return the other 1 on top of your deck.

[P][F][M] Amazing Star: Search your deck for up to 7 Basic Energy cards and attach them to your Pokemon in any way you like. Then, shuffle your deck.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 1


#120 Lucario – Metal – HP130
Stage 1 – Evolves from Riolu

[M] Spike Draw: 40 damage. Draw a card.

[M][M][C] Knuckle Impact: 160 damage. This Pokemon can’t attack during your next turn.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2


#121 Dialga – Metal – HP130
Basic Pokemon

[C] Clockback: Attach up to 2 [M] Energy from your discard pile to 1 of your Pokemon.

[M][M][C] Flash of Destruction: 130 damage. Discard 2 Energy from this Pokemon.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2


#122 Excadrill – Metal – HP130
Stage 1 – Evolves from Drilbur

[M][C] Drill Run: 30 damage. Discard an Energy from your opponent’s Active Pokémon.

[M][M][C] Slashing Claw: 130 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#123 Ferroseed – Metal – HP60
Basic Pokemon

[M] Recoil: 10 damage. Switch this Pokemon with one of your Benched Pokemon.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#124 Ferrothorn – Metal – HP110
Stage 1 – Evolves from Ferroseed

[M] Shaking Swing: 30x damage. This attack does 30 damage times the number of [M] Energy attached to this Pokemon. Then, switch this Pokemon with 1 of your Benched Pokemon.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#125 Galarian Stunfisk – Metal – HP120
Basic Pokemon

Ability: Strikes Back
If this Pokemon is your Active Pokemon and is damaged by an opponent’s attack, put 3 damage counters on the Attacking Pokemon.

[C][C][C] Grip and Squeeze: 90 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#126 Aegislash V – Metal – HP210
Basic Pokemon

[M][C] Slash: 50 damage.

[M][M][C] Sonic Edge: 130 damage. Ignore all effects on your opponent’s Active Pokemon when doing this damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#127 Aegislash VMAX – Metal – HP320
VMAX Pokemon – Evolves from Aegislash V

[M][M][C] Giant Slash: 160+ damage. This attack does 30 more damage for each Prize card you’ve taken.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#128 Magearna – Metal – HP90
Basic Pokemon

[M] Overhaul: Shuffle your hand into your deck, then draw 6 cards.

[M][C] Automaton Cannon: 10+ damage. This attack does 20 damage times the number of your opponent’s Benched Pokemon.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 1


#129 Duraludon – Metal – HP130
Basic Pokemon

[C][C] Raging Claws: 20+ damage. This attack does 10 more damage for each damage counter on this Pokemon.

[M][M][C] Power Blast: 120 damage. Discard an Energy attached to this Pokemon.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 1


#130 Eevee – Colorless – HP70
Basic Pokemon

[C] Gnaw: 10 damage.

[C][C] Tail Smack: 20 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#131 Snorlax – Colorless – HP130
Basic Pokemon

Ability: Fatten Up
Once during your turn, if this Pokemon is your Active Pokemon, you may draw cards until you have 7 cards in your hand. If you use this Ability, your turn ends.

[C][C][C][C] Body Slam: 100 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


#132 Lugia – Colorless – HP130
Basic Pokemon

[C][C] Gust: 40 damage.

[C][C][C][C] Wind Pressure: 250 damage. If your opponent has 5 or less cards in their hand, this attack does nothing.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 2


#133 Taillow – Colorless – HP60
Basic Pokemon

[C][C] Double Peck: 20x damage. Flip 2 coins. This attack does 20 damage for each heads.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#134 Swellow – Colorless – HP90
Stage 1 – Evolves from Taillow

[C] Quick Attack: 20+ damage. Flip a coin. If heads, this attack does 40 more damage.

[C][C] Energy Assist: 40 damage. You may attach up to 2 basic Energy from your discard pile to 1 of your Benched Pokemon.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 0


#135 Whismur – Colorless – HP60
Basic Pokemon

[C][C] Continuous Tumble: 40x damage. Flip a coin until you get tails. This attack does 40 damage for each heads.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#136 Loudred – Colorless – HP100
Stage 1 – Evolves from Whismur

[C][C] Round: 20x damage. This attack does 20 damage for each Pokemon you have in play that has the Round attack.

[C][C][C] Hyper Voice: 50 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#137 Exploud – Colorless – HP160
Stage 2 – Evolves from Loudred

[C][C] Round: 50x damage. This attack does 50 damage for each Pokemon you have in play that has the Round attack.

[C][C][C] Hyper Voice: 120 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


#138 Rayquaza – Colorless – HP120
Basic Pokemon

[G][L][F] Amazing Burst: 80x damage. Discard all basic Energy from this Pokemon. This attack does 80 damage for each type of basic Energy you discarded in this way.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 2


#139 Chatot – Colorless – HP70
Basic Pokemon

[C] Minor Errand-Running: Search your deck for up to 2 Basic Energy cards, reveal them, and put them in your hand. Then, shuffle your deck.

[C] Peck: 20 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#140 Togekiss V – Colorless – HP200
Basic Pokemon

[C] White Wind: 20+ damage. If your opponent’s Active Pokemon is an Evolved Pokemon, this attack does 70 more damage.

[C][C][C] Speed Wing: 130 damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#141 Togekiss VMAX – Colorless – HP310
Basic Pokemon

[C][C] MAX Glide: 120 damage. You may search your deck for up to 2 cards and put them in your hand. Then, shuffle your deck.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 0


#142 Tornadus – Colorless – HP120
Basic Pokemon

[C] Jet Draft: 30 damage. Discard a Special Energy attached to your opponent’s Active Pokemon.

[C][C][C] Air Slash: 120 damage. Discard an Energy attached to this Pokemon.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#143 Pikipek – Colorless – HP60
Basic Pokemon

[C] Peck: 10 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#144 Trumbeak – Colorless – HP80
Stage 1 – Evolves from Pikipek

Ability: Assault Trumpet
Once during your turn when you play this card from your hand to evolve a Pokemon, you may look at the top 3 cards of your deck. Choose any number of Basic Energy you find there and attach them to your Pokemon in any way you like. Shuffle the remaining cards into your deck.

[C][C][C] Drill Peck: 50 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#145 Toucannon – Colorless – HP150
Stage 2 – Evolves from Trumbeak

[C][C] Energy Cut: 60 damage. Discard an Energy attached to your opponent’s Active Pokemon.

[C][C][C] Loop Cannon: 160 damage. Return 2 Energy attached to this Pokemon to your hand.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 2


#146 Allister – Trainer
Supporter

Draw 3 cards. Then, discard up to 3 cards from your hand (you must discard at least 1).

You may play only 1 Supporter card during your turn (before your attack).


#147 Bea – Trainer
Supporter

Discard the top 5 cards from your deck. Attach all Energy cards discarded in this way to your Benched [F] Pokemon in any way you like.

You may play only 1 Supporter card during your turn (before your attack).


#148 Beauty – Trainer
Supporter

You may play this card even if you’re the player going first.

Draw 2 cards.

You may play only 1 Supporter card during your turn (before your attack).


#149 Cara Liss – Trainer
Supporter

Search your deck for up to 2 Rare Fossils and put them on your Bench. Then, shuffle your deck.

You may play only 1 Supporter card during your turn (before your attack).


#150 Circhester Bath – Trainer
Stadium

Each Basic Pokemon in play takes 20 less damage from their opponent’s attacks.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.


#151 Drone Rotom – Trainer
Item

Look at your opponent’s hand. Then, look at the top card from your opponent’s deck, and return it to the top of their deck.

You may play as many Item cards as you like during your turn (before your attack).


#152 Hero’s Medal – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

The maximum HP of the Pokemon VMAX this card is attached to is reduced by 100. If this Pokemon VMAX is Knocked Out by damage from an opponent’s attack, they take 1 less Prize card. You can’t attach this card to a Pokemon if it would be Knocked Out upon attaching it.

You may play as many Item cards as you like during your turn (before your attack).


#153 League Staff – Trainer
Supporter

Draw 2 cards. If Wyndon Stadium is in play, draw 2 more cards.

You may play only 1 Supporter card during your turn (before your attack).


#154 Leon – Trainer
Supporter

During this turn, your Pokemon’s attacks do 30 more damage to your opponent’s Active Pokemon.

You may play only 1 Supporter card during your turn (before your attack).


#155 Memory Capsule – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

The Pokemon this card is attached to can use any attack from its previous Evolutions. (You still have to pay for that attack’s Energy cost.)

You may play as many Item cards as you like during your turn (before your attack).


#156 Moomoo Cheese – Trainer
Item

Heal 30 damage from up to 2 of your Pokemon that have any Energy attached to them.

You may play as many Item cards as you like during your turn (before your attack).


#157 Nessa – Trainer
Supporter

Chose up to 4 in any combination of [W] Pokemon and [W] Energy from your discard pile and put them into your hand.

You may play only 1 Supporter card during your turn (before your attack).


#158 Opal – Trainer
Supporter

Flip 2 coins. For each heads, search your deck for a card and put it into your hand. Then, shuffle your deck.

You may play only 1 Supporter card during your turn (before your attack).


#159 Rocky Helmet – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

If the Pokemon this card is attached to is your Active Pokemon and is damaged by an opponent’s attack (even if that Pokemon is Knocked Out), put 2 damage counters on the Attacking Pokemon.

You may play as many Item cards as you like during your turn (before your attack).


#160 Telescopic Sight – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

The attacks of the Pokemon this card is attached to do 30 more damage to your opponent’s Benched Pokemon V and GX.

You may play as many Item cards as you like during your turn (before your attack).


#161 Wyndon Stadium – Trainer
Stadium

Whenever a player plays a Pokemon VMAX from their hand during their turn to evolve their Pokemon V, heal 100 damage from that Pokemon.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.


#162 Aromatic Grass Energy – Special Energy

As long as this card is attached to a Pokemon, it provides [G] Energy.

If this card is attached to a [G] Pokemon, it can’t be affected by Special Conditions and remove all Special Conditions from that Pokemon.


#163 Coating Metal Energy – Special Energy

As long as this card is attached to a Pokemon, it provides [M] Energy.

The [M] Pokemon this card is attached to has no Weakness.


#164 Stone [F] Energy – Special Energy

As long as this card is attached to a Pokemon, it provides [F] Energy.

If this Energy is attached to a [F] Pokemon, that Pokemon takes 20 less damage from your opponent’s attacks (after applying Weakness and Resistance).


#165 Wash Water Energy – Special Energy

As long as this card is attached to a Pokemon, it provides 1 [W] Energy.

Prevent all effects of attacks from your opponent’s Pokémon done to the [W] Pokemon this card is attached to. (Existing effects are not removed. Damage is not an effect.)


#166 Orbeetle V – Grass – HP180
Basic Pokemon

[G] Flatter: 20 damage. You may switch this Pokemon with 1 of your Benched Pokemon.

[G][C] Mystery Wave: 50+ damage. This attack does 30 more damage for each Energy attached to your opponent’s Active Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#167 Zarude V – Grass – HP210
Basic Pokemon

[C][C] Bind Down: 50 damage. Your opponent’s Active Pokemon can’t retreat during your opponent’s next turn.

[G][G] Jungle Rise: 100 damage. You may attach up to 2 Basic Energy cards from your hand to your Benched Pokemon in any way you like. Heal all damage from those Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#168 Talonflame V – Fire – HP190
Basic Pokemon

[C] Fast Flight: If you go first, you can use this attack on your first turn. Discard your hand and draw 6 cards.

[R][R][C] Crimson Wings: 160 damage. Discard an Energy from this Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 0


#169 Galarian Darmanitan V – Water – HP220
Basic Pokemon

[W][C] Frozen Headbutt: 50 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

[W][W][C] Freezing Fist: 190 damage. This Pokémon does 30 damage to itself.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


#170 Pikachu V – Lightning – HP190
Basic Pokemon

[L] Charge: Search your deck for up to 2 [L] Energy and attach them to this Pokemon. Then, shuffle your deck.

[L][L][C] Thunderbolt: 200 damage. Discard all Energy from this Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#171 Ampharos V – Lightning – HP210
Basic Pokemon

[L][C] Dazzle Blast: 50 damage. Your opponent’s Active Pokemon is now Confused.

[L][L][C] Damage Spark: 120 damage. This attack does 30 damage to each of your opponent’s Benched Pokemon that already have damage counters on them. (Don’t apply Weakness and Resistance for Benched Pokemon.)

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


#172 Alakazam V – Psychic – HP190
Basic Pokemon

[P] Thought Spoon: Put 3 damage counters on your opponent’s Pokemon in any way you like.

[P][P] Mind Ruler: 30x damage. This attack does 30 damage times the number of cards in your opponent’s hand.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#173 Coalossal V – Fighting – HP220
Basic Pokemon

[F][F][C] Searing Flame: 90 damage. Your opponent’s Active Pokemon is now Burned.

[F][F][F][C] Boulder Crush: 180 damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


#174 Galarian Sirfetch’d V – Fighting – HP210
Basic Pokemon

Ability: Resolute Spear
Once during your turn, when this Pokemon moves from your Bench to the Active Spot, you may move any amount of [F] Energy from your other Pokemon to it.

[F][F][C] Meteor Smash: 200 damage. During your next turn, this Pokemon can’t attack.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


#175 Drapion V – Darkness – HP210
Basic Pokemon

[D][C][C] Wrack Down: 70 damage.

[D][C][C][C] Hazard Claw: 130 damage. Discard 2 Energy attached to this Pokemon, and leave your opponent’s Active Pokemon Poisoned and Paralyzed. A strong addition to the Vivid Voltage Set List

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


Vivid Voltage Set List#176 Steelix V – Metal – HP250
Basic Pokemon

[M][C] Raging Hammer: 30+ damage. This attack does 10 more damage for each damage counter on this Pokemon.

[M][C][C][C][C] Iron Tackle: 210 damage. This Pokemon does 30 damage to itself.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 4


#177 Aegislash V – Metal – HP210
Basic Pokemon

[M][C] Slash: 50 damage.

[M][M][C] Sonic Edge: 130 damage. Ignore all effects on your opponent’s Active Pokemon when doing this damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


Vivid Voltage Set List#178 Togekiss V – Colorless – HP200
Basic Pokemon

[C] White Wind: 20+ damage. If your opponent’s Active Pokemon is an Evolved Pokemon, this attack does 70 more damage. A strong addition to the Vivid Voltage Set List.

[C][C][C] Speed Wing: 130 damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#179 Allister – Trainer
Supporter

Draw 3 cards. Then, discard up to 3 cards from your hand (you must discard at least 1).

You may play only 1 Supporter card during your turn (before your attack).


Vivid Voltage Set List#180 Bea – Trainer
Supporter

Discard the top 5 cards from your deck. Attach all Energy cards discarded in this way to your Benched [F] Pokemon in any way you like. A great addition to the Vivid Voltage Set List

You may play only 1 Supporter card during your turn (before your attack).


#181 Beauty – Trainer
Supporter

You may play this card even if you’re the player going first.

Draw 2 cards.

You may play only 1 Supporter card during your turn (before your attack).


Vivid Voltage Set List#182 Leon – Trainer
Supporter

During this turn, your Pokemon’s attacks do 30 more damage to your opponent’s Active Pokemon. Solid addition to the Vivid Voltage Set List

You may play only 1 Supporter card during your turn (before your attack).


#183 Nessa – Trainer
Supporter

Chose up to 4 in any combination of [W] Pokemon and [W] Energy from your discard pile and put them into your hand.

You may play only 1 Supporter card during your turn (before your attack).


Vivid Voltage Set List#184 Opal – Trainer
Supporter

Flip 2 coins. For each heads, search your deck for a card and put it into your hand. Then, shuffle your deck.

You may play only 1 Supporter card during your turn (before your attack).


#185 Pokemon Center Lady – Trainer
Supporter

Heal 60 damage from 1 of your Pokemon, and it recovers from all Special Conditions.

You may play only 1 Supporter card during your turn (before your attack).


Vivid Voltage Set List#186 Orbeetle VMAX – Grass – HP310
VMAX Pokemon – Evolves from Orbeetle V a great addition to the Vivid Voltage Set List

Ability: Wonder Beam
Once during your turn (before your attack), if this Pokemon is your Active Pokemon, you may put 1 damage counter on each of your opponent’s Pokemon.

[G][C] G-Max Wave: 50+ damage. This attack does 50 more damage for each Energy attached to your opponent’s Active Pokemon.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#187 Galarian Darmanitan VMAX – Water – HP320
VMAX Pokemon – Evolves from Galarian Darmanitan V

[W][W][W][W] Max Snowfall: 200 damage. This attack also does 30 damage to each of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Metal (x2)
Resistance: none
Retreat: 3


Vivid Voltage Set List#188 Pikachu VMAX – Lightning – HP310
VMAX Pokemon – Evolves from Pikachu V A great Addition to the Vivid Voltage Set List

[L][L][L] G-Max Volt Tackle: 120+ damage. You may discard all Energy attached to this Pokemon. If you do, this attack does 150 more damage.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Vivid Voltage Set List#189 Coalossal VMAX – Fighting – HP330
VMAX Pokemon – Evolves from Coalossal V

[F] Eruption Blast: 40+ damage. Discard 1 card from the top of your deck. If that card is an Energy, this attack does 90 more damage. Then, attach that Energy to this Pokemon.

[F][F][F][C] G-Max Volcalith: 240 damage.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


#190 Aegislash VMAX – Metal – HP320
VMAX Pokemon – Evolves from Aegislash V

[M][M][C] Max Slash: 160+ damage. This attack does 30 more damage for each Prize card you’ve taken.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


Vivid Voltage Set List#191 Togekiss VMAX – Colorless – HP310
Basic Pokemon

[C][C] Max Glide: 120 damage. You may search your deck for up to 2 cards and put them in your hand. Then, shuffle your deck.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 0


#192 Allister – Trainer
Supporter

Draw 3 cards. Then, discard up to 3 cards from your hand (you must discard at least 1).

You may play only 1 Supporter card during your turn (before your attack).


Vivid Voltage Set List#193 Bea – Trainer
Supporter

Discard the top 5 cards from your deck. Attach all Energy cards discarded in this way to your Benched [F] Pokemon in any way you like.

You may play only 1 Supporter card during your turn (before your attack).


#194 Beauty – Trainer
Supporter

You may play this card even if you’re the player going first.

Draw 2 cards.

You may play only 1 Supporter card during your turn (before your attack).


Vivid Voltage Set List#195 Leon – Trainer
Supporter

During this turn, your Pokemon’s attacks do 30 more damage to your opponent’s Active Pokemon.

You may play only 1 Supporter card during your turn (before your attack).


#196 Nessa – Trainer
Supporter

Chose up to 4 in any combination of [W] Pokemon and [W] Energy from your discard pile and put them into your hand.

You may play only 1 Supporter card during your turn (before your attack).


Vivid Voltage Set List#197 Opal – Trainer
Supporter

Flip 2 coins. For each heads, search your deck for a card and put it into your hand. Then, shuffle your deck.

You may play only 1 Supporter card during your turn (before your attack).


#198 Galarian Obstagoon – Darkness – HP160
Stage 2 – Evolves from Galarian Linoone

Ability: Violent Shout
When you play this Pokemon from your hand to evolve 1 of your Pokemon during your turn, you may put 3 damage counters on 1 of your opponent’s Pokemon.

[D][C] Obstruct: 90 damage. During your opponent’s next turn, prevent all damage done to this Pokemon by your opponent’s Basic Pokemon.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Vivid Voltage Set List#199 Oranguru – Colorless – HP120
Basic Pokemon

Ability: Ape Wisdom
Once during your turn (before your attack), you may switch a card from your hand with the top card of your deck.

[C][C][C] What Down: 70 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#200 Cape of Toughness – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

The maximum HP of the Basic Pokemon this card is attached to is increased by 50 (excluding Pokemon-GX).

You may play as many Item cards as you like during your turn (before your attack).


Vivid Voltage Set List#201 Hero’s Medal – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

The maximum HP of the Pokemon VMAX this card is attached to is reduced by 100. If this Pokemon VMAX is Knocked Out by damage from an opponent’s attack, they take 1 less Prize card. You can’t attach this card to a Pokemon if it would be Knocked Out upon attaching it.

You may play as many Item cards as you like during your turn (before your attack).


#202 Memory Capsule – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

The Pokemon this card is attached to can use any attack from its previous Evolutions. (You still have to pay for that attack’s Energy cost.)

You may play as many Item cards as you like during your turn (before your attack).


Vivid Voltage Set List#203 Telescopic Sight – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

The attacks of the Pokemon this card is attached to do 30 more damage to your opponent’s Benched Pokemon V and GX.

You may play as many Item cards as you like during your turn (before your attack).

Visit: PokeDirect.com To Place Your Vivid Voltage Order!

Pokémon Cards, Best Darkness Ablaze Cards, Pokemon Cards

5 Best Darkness Ablaze Cards

 Top 5 BEST Darkness Ablaze Cards (Opinion)

1. Crobat V

Number 1 on PokeDirect.com’s list is the versatile support Pokémon Crobat V due to his Night Asset Ability. Crobat V’s Night Asset Ability triggers when Crobat V is played from your hand to your bench and allows you to draw cards until you have six (6) Pokémon cards in your hand. In addition Crobat V’s Night Asset Ability pairs perfectly with similar Pokémon equipped with draw abilities. For example, Crobat V pairs well with any Dedenne GX deck (i.e, Pikachu & Zekrom Tag Team “PikaRom”) as well as, the heavy handed Arceus & Diagla & Pialkia-GX/ Zacian V deck. In both cases, Crobat V’s Night Asset Ability aids in accelerating through your deck for a first turn Altered Creation GX. However, you must be aware, decks featuring Crobat V are vulnerable to decks with 3 Boss’s Order and 2 Great Catcher because they pull Crobat V from the bench to your active Pokémon.

2. Eternatus Vmax

Eternatus VMAX ranks number 2 on PokeDirect.com’s list of top 5 Darkness Ablaze cards. Eternatus VMAX combines an extremely powerful attack and a stellar new ability allowing up to 8 Pokémon on your bench to create a legendary card. Finally players looking for a strong an aggressive deck can combine Eternatus VMAX with Crobat V (discussed above) to generate constant pressure. Additionally, the current meta consists of substantial Dark Energy support making Eternatus extremely versatile.

 

3. Decidueye

Decidueye ranks number 3 on PokeDirect.com’s best Darkness Ablaze card list. So, Decidueye’s Ability Forest Camouflage prevents all damage done to this Pokémon by attacks from Pokémon-GX and Pokémon V (including Pokémon VMAX). Thus, Decidueye fully counters premium decks i.e, PikaRom (discussed further above), Reshizard, and Zacian decks. Decidueye’s significance will continue to rise as
more and more VMAX and GX cards are printed and pairs well with Turrfield Stadium. Unfortunately, Decidueye loses to non-GX decks such as Baby Blown, is limited by fire weakness and is a Stage 2 Pokémon.

 

4. Centiskorch VMAX

PokeDirect.com ranks Centiskorch VMAX number 4 on it list of best Darkness Ablaze cards. Centiskorch VMAX uitizes a high damage fire attack, similar to Charizard VMAX, that is best paired with energy accelerating cards i.e, Welder. For example, the cards attack functions at only 2 Fire Energy but you need seven (7) Fire Energy to reach 320 damage. Although Centiskorch VMAX’s current upside is
limited, the card secures a position on the list because its fire attack serves as a hard counter to the number 3 ranked card Decidueye (discussed above).

 

5. Cape of Toughness

Number 5 on PokeDirect.com’s best Darkness Ablaze card list is Cape of Toughness. The Cape of Toughness trainer card is an attachable item that give plus fifty hit points (+50 HP) to any non-GX basic Pokémon when attached. Also, the card is viable in Standard and Expanded decks because the current rotation includes numerous non-GX tank Pokémon that synergizes well with the Cape of Toughness. Further, the card is simple to use, applies to a wide variety of decks and styles, and as with similar tool cards, it raises your maximum HP to delay being KO’d and can force an opponent to waste resources discard the tool. However, you should be aware, Cape of Toughness INCREASES max HP, which is distinguishable from healing your Pokémon, allowing your opponent to use a Tool Scrapper to remove
the HP bonus and instantly knocking out a Pokémon whose damage exceeds is original HP.

 

Honorable Mention:

ENGINES – Rose Engine = 1) Trainer Rose, Silvally GX, Rose Tower Trainer, Toxtricity Vmax, Stonjourner Vmax, Capcious Bucket, Ineleon Vmax. – more and more Vmax, in conclusion the better Rose Engine will become.

Bird Keeper = Bird Keeper Trainer, Jirachi, Rowlet, Lillie’s Poke Doll, Zacian V, Salamence Vmax, Spiritomb, Spikemuth (mini synchrony)

Toughness Cape (pokemon extra 5 hit points for basics excluding GX) (shut off toolscrappers) (many V pokemon that can take advantage of card) – Vikavolk V, Zacian V, Zamazenta V, Spiritomb , Falinks (annoying tanky when with some bees),

Hide Darkness Energy (stonge) (energy attachment with float stone) (lots of dark stuff in case) – Eternatus Vmax (used early to protect Eternatus), Savleye (item to make turbo attach?), Obstagoon, Spiritomb (take advantage to survive with spikmuth stadium and toughness cape, Spikemuth Trainer =Spirit Energy Set.

Decidueye (Stage 2) (forest camouflage can’t be damaged by GX, constant headache because more and more Vmax being printed) (fire weakness limiting factor) Turffield Stadium Trainer (add grass type evolves), Leavanny, Jirachi, Inteleon, Rowlet, Bird Keeper Trainer, Weakness Guard Energy, Big Charm Trainer.

Centiskorch Vmax (keep decidueye at bay) (one of first fire vmax) (Attack functions with two energy card, apply welder with energy deck does sig damage and set up future deck) in addition (Big Chance, Heat Fire Energy and healing cards like hyper potion booster tank ability), Welder, Giant Hearth, Heatran GX, Giant Bomb, Wondrous Labrinth; Mallow and Lana Trainer, Big Charm Trainer, Heat Fire Energy. Not a
lot of good water in Darkness which is this deck’s weakness. Best Darkness Ablaze Cards

Piers (interesting supporter card)( search deck for dark pokemon and energy and place in hand then shuffle), add special energies of choice, Capture Energy, Recycle Energy, Weakness Guard Energy; Salamence Vmax Acceleration Energy; Zigzagoon; Crobat V; Eternatus Vmax Obstagoon, Hide Darkness Energy.

Vikavolt V (Tapu Koko and Turbo Patch to chain Bolt), as well as Koga’s Trap; Parasect; Cheer Yell Horn; Boss’s Orders; Absol; Team Yell Grunt (extra damage between turns) and Crushing Hammer (remove turns from opponent by buying yourself turns); Amoonguss; and finally Slumbering Forest.

Eternatus Vmax of course (large dark support in deck, insane stats, real pace setter, very tanky, add bench to 8 dark pokemon, 30x dark pokemon in play, lots of dark supports), Piers, Dark Energy; Black Market primstone can buy tempo fast and consistent; Zigzagoon (1 prize fight); Crobat V; Spiritomb or Sableye; Hoopa; Absol or Weavls GX.

Turbo Patch finally (populates rest of tier 1, coin flip card) (blankety for Vikavolt V; Sableye V; Zacian V; Eternatus Vmax; Dragapult Vmaz; Arccus and Diag GX Tag; Energy Switch (every Vmax starts as basic, and helps fight against Crushing Hammer, helps if miss energy drop or V flip; all of them Could go into evolution decks.

 

 

Darkness Ablaze

Darkness Ablaze Set Breakdown

Darkness Ablaze has arrived and along with it some new Pokémon for you to carry into battle or collect.  Check out some thoughts put together by a game master in regards to these new key additions. Click here to place your order for some Darkness Ablaze packs before they’re all gone!

  1. Decidueye – Decidueye is much like Galarian Obstagoon. Decidueye’s invincibility to Pokemon-GX and V is arguably more powerful than Obstagoon’s immunity to Basic Pokemon. Although Decidueye is vulnerable to single-Prize attackers, it has immunity against strong new threats such as Eternatus VMAX. Decidueye likely won’t see tons of immediate play, and it can be countered if it does, but it’s sure to see some success during its lifetime.If you ask me, the best way to play Decidueye is in a deck focused entirely around it. While pivot attackers such as Beheeyem and the new Greedent may be tempting, they take up tons of space and are extremely susceptible to Boss’s Orders. Although we lose Counter Gain to the rotation, cards like Rosa, Rare Candy, and Lillie’s Poké Doll are still around, meaning we can play a similar engine to Obstagoon of the pre-rotation format. If decks end up packing answers to Decidueye, it may be feasible to include techs to counter the counters, so to speak.

1b. Rowlet – The new Rowlet is quite interesting as well. If you use Bird Keeper (a mediocre Supporter that draws three cards), Rowlet can attack for free and snipe 60 damage. Although this normally wouldn’t be too important in a deck like this, whose win condition is preventing the opponent from doing anything (rather than racing to six Prizes), Rowlet can help preemptively take care of threats to Decidueye. For example, putting 60 (or even 120) damage on a single-Prize attacker while setting up can make them much easier to deal with later on. A terrific addition with Darkness Ablaze.

  1. Centiskorch VMAX – Darkness Ablaze brings Centiskorch VMAX is an interesting, and it clearly has potential. Dealing more damage for each Fire Energy attached to it, it’s one of the few Pokemon capable of OHKOing other Pokemon VMAX. However, it takes seven Fire Energy to reach 320 damage. Heat R Energy and Mallow and Lana can supplement Centiskorch’s natural bulk, preserving the heavy investment of Fire Energy that it requires. Its own attack slowly accelerates Energy to itself, and Welder can take care of the rest. Centiskorch VMAX will likely be a successful archetype on its own due to its unlimited damage cap and convenient Fire typing. Charlie Lockyer wrote about pairing Centiskorch with Electrode-GX which is one way to go, but not the only way to go. I do think this is the best opportunity for Electrode-GX to shine since its release, so check out that article for a more detailed look at that version.

 

2b. Centiskorch V – (the Basic form) is a little overlooked if you ask me. Its first attack discards Energy off the opponent’s Active, and its HP can be increased to absurd levels with Cape of Toughness and Heat R Energy. Combined with healing and hand disruption, Centiskorch V may be able to succeed on its own as a control deck.

  1. Crobat V – Crobat V is far and away the best Pokemon in the set. Crobat will be a staple in many decks, and it will see lots of play in Expanded as well. Crobat is also a crucial part of the new Eternatus VMAX deck. There isn’t much else to say; Crobat is great.
  2. Hoopa – Hoopa is essentially just a Dark-type version of Zapdos. It goes well with Eternatus VMAX, and it helps take care of single-Prize Pokemon like Mad Party users. It can easily snag a quick KO or two at the beginning of games, and it can soften up (or finish off) large targets for Eternatus VMAX.
  3. Eternatus VMAX – Eternatus VMAX is the most hyped attacker of Darkness Ablaze. While I don’t think it’s broken, it’s certainly strong and will be a solid deck on its own. With the Dark-only Sky Field effect and a M Rayquaza-EX-style attack, Eternatus VMAX can easily swing for 270 damage for only two Energy. Although it won’t be OHKOing most Pokemon VMAX even with the help of Galarian Zigzagoon, it easily OHKOs literally everything else. Against other Pokemon VMAX, Hoopa can help out. Eternatus V can hit for 30 damage while accelerating Energy, a useful early game attack that can take out low-HP Pokemon when combined with Galarian Zigzagoon.
  4. Golisopod – Golisopod has a decent attack, dealing more damage for each Pokemon V and Pokemon-GX an opponent has in play, but it’s a Stage 1 that requires Twin Energy (or Triple Acceleration Energy). It’s not easy to set up on demand, and opponents can easily play around it. I think Golisopod may be better suited for Expanded, where it’s more likely to deal heavy damage, is easier to set up, and also has access to Double Colorless Energy. I do not see it making a splash in Standard, especially with how conditional its attack is.
  5. Vikavolt – To be honest, I’m not sure exactly where Vikavolt V will find itself in the meta. Lightning loses most of its support in the rotation, and Item lock isn’t too devastating in Standard. In Expanded, Vikavolt gains access to Thunder Mountain Prism Star and Electropower, though it also has to deal with the presence of Pokémon Ranger. Vikavolt is a solid card. Its first attack does some damage and causes Item lock, and its second attack is quite strong. It also has high HP that can be augmented by Cape of Toughness. I don’t see Vikavolt V becoming an immediate threat. It feels out of place right now, and I’m not really sure what to make of it. This is the card that I’m most clueless about, but I’m not expecting anything great from it at the moment.
  6. Simisage, Simisear, and Simipour – Darkness Ablaze adds this semi OP evolution line now I’m not going to start off by saying the Simi trio is secretly broken, but they do have some potential – particularly Simisear. I would consider these Pokemon as matchup-specific techs that can be included in any deck that utilizes Triple Acceleration Energy. For one Triple Acceleration Energy, they can hit for 110 as either a Grass-, Fire-, or Water-type. While they won’t be OHKO’ing anything huge, they may be worthwhile techs to handle specific threats (such as Zacian V). I would keep these Pokemon in mind for the Expanded format as well, even though there are no official Expanded events for the foreseeable future. I wish they were just a little bit stronger, perhaps hitting for 150 instead of 110.
  7. Houndoom V – Houndoom can be played alongside Welder and / or Turbo Patch. After just one Welder and one attachment, Houndoom V can deal an impressive 200 damage. The one requirement is that one of your Benched Fire Pokemon must have damage. With Rainbow Energy rotating, the new Spikemuth Stadium will probably be needed for forced damage placement. Although the conflict with Giant Hearth (or other potential Stadiums) is annoying, Spikemuth is only needed once, and then Houndoom’s attack is live for the rest of the game. Cape of Toughness or Heat R Energy increase Houndoom’s HP, allowing it to survive most attacks, including Zacian V’s Brave Blade. I don’t think Houndoom is amazing, but it certainly isn’t garbage.
  8. Milotic – I think Milotic has an interesting Ability. As a Stage 1, it can heal 20 damage from each of your Pokemon once per turn. I can’t think of a specific application for it right now, but it’s a notable Ability that may become relevant at some point. In Standard, there aren’t many healing options to begin with. I could also see it having use in Expanded at some point, as it’s essentially a superior Serperior. Milotic is a card that I’ll definitely keep in the back of my mind.
  9. Arctozolt – Arctozolt is a Stage 1 whose Ability deals two damage counters to opposing Pokemon when they receive Energy attachments. Being one of the few damage modifiers (loosely speaking) in Standard, I could see it being useful. It could also help decks that spread damage, such as Decidueye, Weezing, or Dragapult. The biggest issue with Arctozolt is that it evolves from Rare Fossil, which is unsearchable by conventional means. This means it will be difficult to get Arctozolt into play. This is particularly problematic because Arctozolt’s Ability benefits from it being in play as soon, and as long, as possible. Just like Milotic, I think Arctozolt is interesting enough to warrant mention even though it isn’t spectacular.
  10. Galarian Slowbro V– Galarian Slowbro V and Hiding D Energy might replace Garbodor in Toxtricity VMAX decks. A thin package of Galarian Slowbro V and Hiding D Energy (and possibly more copies of Switch) is less of a space commitment than Garbodor and multiple Stadiums. Darkness Ablaze gives a well deserved call-back to a popular original!
  11. Hydreigon – Despite being a Stage 2, I believe Hydreigon has some serious potential due to the partners it can accelerate Dark Energy to. Umbreon and Darkrai-GX is one of the few Pokemon that can OHKO Pokemon VMAX (while imposing Item lock as well), and Greninja and Zoroark-GX is another one of those few (though it requires tons of Energy in play). Grimmsnarl VMAX is a behemoth with 330 HP that can hit for 270. Eternatus VMAX offers a Sky Field effect and also hits for 270, though it would limit the player to only Dark-type Pokemon. I’m not convinced that it’s even worth playing either VMAX with Hydreigon, as they are basically Stage 1’s and their limited damage caps make them weaker than the Tag Teams. Although Stage 2 Pokemon are more reasonable with Rosa in the format, there remains the concern of quickly finding enough Energy to fuel these monstrous attacks. Hydreigon is definitely something that I am going to work on.
  12. Galarian Stunfisk V – Galarian Stunfisk V is my favorite card in the set. While it may not see much success in Standard, especially with its Fire Weakness, Stunfisk has some potential in Expanded with access to Double Colorless Energy and healing cards like Max Potion and Acerola. Its Trapping Bite attack deals 60 damage for CC, and it places 12 damage counters on the opponent’s Active if they attack into it next turn. Stunfisk’s Ability and Cape of Toughness both increase its HP. I could see some sort of tanky Stunfisk deck working, with only Lillie’s Poké Doll and Robo Substitute on the Bench to prevent opponents from easily circumventing Trapping Bite’s effect. That said, I will be trying to make Galarian Stunfisk V work in both formats. It might not end up being great, but it’s very interesting and full of potential.
  13. New Trainers and Energies
  14. Cape of Toughness – Cape of Toughness is one of those clearly strong cards. It gives 50 HP to any non-GX Basic Pokemon. There’s nothing more to say, it’s very good.
  15. Piers – Piers isn’t explosive, but it’s versatile and helps out Dark decks. Piers is better than Sonia for Dark decks. It’s one of the few cards that can search for Special Energy. Piers might even be useful in non-Dark decks because of this. It can grab a Special Energy and a Crobat V, making it a pseudo draw Supporter as well. This is another card that may see play in Expanded, as it’s much easier to abuse tech Supporters in that format. I am happy to have a card like this in the game. It’s useful, unique, and balanced.
  16. Turbo Patch – On the other hand, Turbo Patch is one of the most broken Item cards ever printed. It will see tons of play in Standard and Expanded. Any Basic Pokemon with even a semi-awkward attack cost will make use of Turbo Patch: Sableye V, Zacian V, Vikavolt V, and even some Basic forms of Pokemon VMAX may use it before they evolve.
  17. Heat R Energy, Hiding D Energy, and Powerful C Energy – Darkness Ablaze introduces some new energies, Heat R Energy increases Fire-types’ HP, Hiding D Energy gives Dark Pokemon free Retreat, and Powerful C Energy increases Colorless’s damage output. All three of these cards are exceptionally strong. Powerful Energy may see the least amount of play simply because there aren’t many attackers that can use it, and those that can probably already rely on Triple Acceleration, Twin Energy, or Double Colorless Energy. Heat and Hiding Energy will see tons of play with their respective types.
  18. Big Parasol – Big Parasol notably blocks Dragapult VMAX’s spread damage, making it something that low-HP decks can take advantage of. Of course, if Eternatus VMAX ends up chasing off Dragapult entirely, it won’t be necessary. I am happy to see a card like this in the format though. I’m sure it will find a variety of niche uses as time goes on.
  19. Billowing Smoke – I actually think this card will have a use in hand control decks, even though hand control decks may not be as popular as they once were. From the perspective of a hand control deck, opponents adding Prize cards to their hand after taking a KO is a nuisance, and Billowing Smoke would prevent that from happening. With some luck, it can even mill crucial resources. If a deck were toa use many copies of this card, it could entirely prevent opponents from accessing their Prize cards.
  20. Bird Keeper – Bird Keeper is not great, but it’s not bad either. It draws only three cards, but it enables certain attacks such as Rowlet’s, and it also provides a switch effect. The switch effect works well with Jirachi, especially once Escape Board rotates. If you are trying to set up Decidueye (or anything really), Bird Keeper draws cards and enables an extra Stellar Wish (or pivots into Lillie’s Poke Doll). There aren’t many draw Supporter options that allow you to keep your hand, so Bird Keeper may see some play.

Now that you’re read up on Darkness Ablaze, Visit our Shop to place your order today!

Grading cards

Grading Cards? Beckett Vs. PSA Vs. CGC; Which Is The Best

Grading Your Cards?  Here Are Your Options.

Of the many grading options available, PSABGS, and CGC are three of the best and most reputable, but which is better, and what are the differences between the three?

The modern card market is dominated by marvels like online auctions and virtual collections, but the process of getting an item graded is the same as ever.

You’ll need to send over the cards you want to be appraised, and wait for a period of time while they certify the authenticity and quality of your items.  Especially now, their has been a massive influx in demand as well as complications due to Covid-19.  So with all that, many options are 4 to 6 times the typical time requirement.

Services like Beckett, PSA, and CGC grew to be popular as cards became more and more valuable. CGC has a reputation for being used on Comic Books, the first C in CBC, but in recent years has begun making the transition over to playing and collectable cards.

Buying a graded card is a great way to avoid being stung by a counterfeit card, and it’s increasingly important online where many collectibles are traded sight unseen.

It might not be worth it if the card isn’t especially rare, but its almost always worth the price on older, expensive cards.  When grading cards you can send in newer cards though of course! It can bear great fruit later on.  With it being pack fresh you greatly increase your chances of getting higher grades as well as getting a better price with the card still being low in value, as that is apart of the price calculation.

Another important reason for getting cards graded is to avoid potential counterfeits.

PSA, BGS, and CGC check everything from the size to the coloring to ensure the legitimacy of an item, so you won’t have to sweat if you’re thinking about adding an expensive card to your collection.  Especially within the Pokémon market and baseball cards of the 80’s and 90’s, counterfeiting has run rampant, so getting a graded and authenticated card will make a collector and buyer very confident!

Here’s an in-depth guide with everything you could possibly want to know about CGC, PSA, and BGS, including pros and cons, which should help you to decide which is better for your collection when grading cards.

 

Who is PSA?

Arguably the best known of the two, Professional Sports Authenticator (PSA) is a US-based third-party grading and authentication company.

Since 1991, they’ve processed over 30m cards and collectibles with a cumulative value of over a billion dollars, including some of the most expensive cards ever sold at auction.

For example, the famous T206 Honus Wagner card owned by Wayne Gretzky went for $2.8m at auction in 2007, just six months after it was bought for $2.35m. It was graded by PSA, earning an 8.

It’s easy to understand why they’re seen as the premier option for vintage cards considering the prices they’ve sold for in the past, and they’ve positioned themselves as the clear choice for grading cards.

PSA uses a simple rating system, grading cards from anywhere between 1 and 10 depending on a variety of factors.

Another thing to keep in mind is that many collectors seek PSA for their collections as they do have the lion’s share of cards on the market.  As well as being known for being slightly easier to obtain a PSA 10 vs. a Beckett 10.  Something you will now often see is ” Beckett 9.5, PSA 10?” this alludes to the well known fact that PSA has a slightly easier scale than Beckett.  CGC is also known for grading a bit easier.

 

PSA’s Scale

  • PR 1 (Poor)
  • FR 1.5 (Fair)
  • Good 2 (Good)
  • VG 3 (Very Good)
  • VG-EX 4 (Very Good-Excellent)
  • EX 5 (Excellent)
  • EX-MT 6 (Excellent-Mint)
  • NM 7 (Near Mint)
  • NM-MT 8 (Near Mint-Mint)
  • Mint 9 (Mint)
  • GEM-MT 10 (Gem Mint)

PSA used to exclusively grade using whole numbers but changed to allow for half grades for more precision in February 2008. It’s especially important for high-end cards. They clarified that; “In order for a card to be considered for the half-point increase, it must exhibit qualities that separate it from the average card within the particular grade.

In general, the centering may be the most important factor in achieving the half-point increase with eye appeal being so crucial in the grader evaluation. Since centering is so important and clearly visible to most collectors, the strength or weakness of the centering will have a significant impact on the final outcome.”

It’s a welcome decision, especially considering the potential difference in price between a 7 and an 8 grade. However, they only issue half-point grades for anything between PSA Good 2 and PSA Mint 9.

It’s annoying if you think a Mint 9 should be good enough to get a 10, if not for the slightest imperceptible flaw. The lack of a 9.5 rating can cause some disparity in pricing between 9 and 10 grades, but high-rated PSA cards are always sought after.

PSA also has a range of qualifiers to give the buyer a better idea of the general look and feel of the card. This is especially important if you’re bidding online or you’re unable to see the card in person.

After all, nobody wants a nasty surprise if they’ve spent a wad of cash on a sub-par item. The PSA qualifiers are as follows:

Off Center (OC) – They give some leeway depending on “eye appeal”, but an OC card always lowers the asking price. Centering is a driving factor in a 9 or 10, it is in regards to Pokemon cards specifically almost the only factor not in the openers control.  This is because most other print defects are considered error cards and can still pull a 10.  But the Centering being off is never considered an error, only an imperfection!

Staining (ST) – Staining will also diminish value, and it’s more prevalent with vintage cards.

Print Defect (PD) – Generally this comes in the form of a small white dot, which is often known as “fish-eye” or “snow”.

As you might expect, the slightest defect will stop cards from getting the highest grades.

Out of Focus (OF) – Thankfully OF cards are rarely seen in new packs, as you’ll get a headache if you stare at one for too long.

This will vastly lower the price.

Marks (MK) – This could take the form of a signature which was added at a later date, but any card with “writing, ink marks, pencil marks, or evidence of the impression left from the act of writing” will ensure a card gets the MK designation.

Miscut (MC) – A miscut focuses on the card itself rather than the image. If a portion is missing, or the card is oversized, it’s designated MC.  Often though you will see MC’s labeled as errors and still able to get a 10.

The same is true if portions of more than one card are visible. They’re seen as the best choice for many older cards, in part because of the work they’ve done in the past.

After all, if it’s good enough for a T206 Wagner card, it’s probably good enough for the vintage cards in your collection. PSA is a great choice, with an extensive list of criteria for grading so you know exactly what you’re getting.

However, that doesn’t mean that BGS/SGC isn’t worth looking in to for grading cards!

 

Who is BGS?

beckett grading system

The Beckett Grading Service (BGS) has been around since 1999. Carving out a niche as a solid choice for getting cards appraised.

It was formed by the founder of Beckett Publications, which has been at the forefront of collectible news since 1984. In the here and now, the Beckett Grading Service (BGS) is a leading name when it comes to card business.

It’s less subjective than heading into your local hobby store, and the BGS grade will give you a better idea of how much your prized cards are worth. BGS focus on four main subgrades when grading cards, which are: Centering, Surface, Edges & Corners.

Centering – The centering considers how the image fits the card, and how it aligns with the border. Many older cards are poorly centered, so it’s one to look out for! This is judged by measuring the angle, and 50/50 centering is when the image is directly in the middle of the card.

Surface – The quality of the surface. Wear and tear can cause creases and flaws, which are noted here.

Edging – How well the edges of the cards align. White borders can blend more easily, making it slightly harder to detect any flaws. While edging is often seen as the least important factor, it still has a major impact on the overall rating.

Corners – Some cards can be trimmed in an attempt to artificially boost the value, and it’s a common method of alteration. Sharper corners are more desirable, as they’re the most susceptible to wear and tear over the years.

*Bill Maestro confessed to trimming the famous T206 card formerly owned by Wayne Gretzky as part of a plea deal, using a paper trimmer to give the card a better rating. These subgrades are always considered when giving the card an overall rating, which is the Final Grade. A card that receives an overall grade of 9.5 or higher can receive a Gem MT 10 evaluation, which is the very best grade available via BGS. Gen mint cards get a special Black Label tag, this is widely considered the most valuable you can get a card to, superior to PSA or CGS 10’s by a decent ammount!

**It is important to note that for an extra fee you can now get sub-grades on PSA as well**

You’d expect the overall rating to match the average score, but BGS has explained that: “The overall numerical grade is not a simple average of the four subgrades.

BGS uses an algorithm that determines the final grade using the four subgrades on the front label of the cardholder. The lowest overall grade is the first category to observe because it is the most obvious defect, and the lowest grade is the most heavily weighted in determining the overall grade.”

As for the grading system, it’s similar to the PSA scale in terms of descriptors and numbers, but they have a number of extra grades for each of the half-points…

 

Beckett’s Scale

  • 1 – Poor 1.5 Fair
  • 2 – G (Good)
  • 2.5 –G+
  • 3 – VG (Very Good)
  • 3.5 – VG+
  • 4 – VG-EX (Very Good-Excellent)
  • 4.5 VG-EX+
  • 5 – EX (Excellent)
  • 5.5 – EX +
  • 6 – EX-NM (Excellent-Near Mint)
  • 6.5 – EX-NM+
  • 7 – Near Mint
  • 7.5 – Near Mint +
  • 8 – Near Mint-Mint
  • 8.5 – Near Mint-Mint +
  • 9 – Mint
  • 9.5 – Gem Mint
  • 10 – Pristine It’s reasonably extensive, and you’ll arguably have a better idea of the overall quality of the card compared to a PSA graded version

They’re not seen as the best option for older cards with PSA often being preferred, but they do have a vintage service (BVS) for older cards. A recent example would be a rare Babe Ruth rookie card which was found in a $25 dollar piano. It was given a 2.5 grade and went on to sell for just over $130,000 at auction.

The point is, Beckett is a viable option if you’re thinking about selling pre-war cards, and the same goes for investing. Beckett’s top-graded cards are identifiable at a glance thanks to premium-colored labels.

A gold/black label on the front of the cardholder signifies the highest graded cards (9.5-10), while a silver label can be found on cards graded from 8.5 to 9.

Research into Beckett’s Black Box algorithm suggests that;

In summary: Corners are punished hardest, Centering next, Surface/Edges the least. How much the overall grade is higher than the worst subgrade depends on which subgrade is the worst, and also depends on how much the other three subgrades are better than the worst subgrade, measured by (the differential in subgrades).

BGS grading algorithm

Lastly, Beckett is seen as a great option for newer cards, likely due to their methodological approach to grading.

Beckett Raw Card Review 

“Beckett on-site review services allow our customers to find out what grades their cards deserve before they submit them to BGS or BVG.”

These cards won’t be slabbed, but it’s a good way to get a sense of what grade your items could get if they were sent off to BVG or BGS for a proper look over.

Raw card reviews are useful if you’re not sure whether you can be bothered to go through with the process of getting your cards graded, but there’s no real point if you’re planning to use BVG or BGS anyway as you’ll be charged twice. On-site reviews are a decent option, especially if Beckett is paying a visit to a city near you.

 

Who is CGC

 

Popular: Comic Books

CGC – The biggest player in the Comic Book grading business has been in the grading game for an extremely long period of time

They also seem to be more simplistic than the other 2 shops… one of our Facebook followers described the holder as a “beautiful black tuxedo slab”… we tend to agree.

 

CGC Grading Scale

  • 10 PR: A “virtually flawless” card. 50/50 centering, crisp focus, four sharp corners*, free of stains, no breaks in surface gloss, no print or refractor lines, and no visible wear under magnification.
  • 10 MT
  • 9.5
  • 9
  • 8.5
  • 8
  • 7.5
  • 7
  • 6.5
  • 6
  • 5.5
  • 5: 80/20 or better centering, minor rounding or fuzzing of corners, roughness or chipping along the edge (no layering), one VERY slight surface or “spider” crease may exist on one side of the card, the gloss may be lost from the surface with some scratching that does not detract from the aesthetics of the card.
  • 4.5
  • 4
  • 3.5
  • 3
  • 2.5
  • 2
  • 1.5
  • 1: This card usually exhibits many of these characteristics: heavy print spots, heavy crease(s), pinhole(s), color or focus imperfections or discoloration, surface scuffing or tears, rounded and/or fraying corners, ink or pencil marking(s), and lack of all or some original gloss, small portions of the card may be missing.

 

Pros and Cons

 

Pros and Cons of PSA

We’ve come up with a list of some of the common pros and cons you’ll find with PSA when grading cards.

Pros:

  • PSA is seen as the experts when it comes to older cards, especially for anything pre-1970’s. This has caused the price of older PSA cards to exceed their BGS counterparts, even if they have a similar overall rating.
  • PSA can be trusted with the handling of high ticket items, and they’re often faster in terms of appraising cards.
  • They’re tougher on corners, especially for Gem Mint cards.
  • They offer the PSA Set Registry, which enables you to track your inventory, costs, and populations, build and update sets, enjoy competition with others, meet collectors who share common interests, create a photo album of your collection, and share your sets with others. In addition, you can perform “What If?” scenarios to see how the addition of new items will change your set ratings. It’s great if you want a little recognition for your hard work. Or if you want to keep track of your progress while collecting a set.
  • PSA has processed over 30 million cards and collectibles with a cumulative declared value of over a billion dollars, so they know what they’re doing.
  • Joining the PSA collectors club will give you access to bulk rates when selling cards.

Cons:

  • A lack of a PSA 9.5 rating isn’t the worst thing in the world, but it’s painful if you think it should be a 10. However, it does raise the price of PSA 10 rated cards, and they’re highly sought after.
  • The slab isn’t really eye-catching as they’ve opted for a plain sticker listing the relevant information. It doesn’t compare to Beckett’s options, especially if it’s a 10 grade.
  • In some cases, the card isn’t secure inside the case and can move around if dropped or damaged. However, it’s unlikely to damage the card itself, which is good news.
  • You won’t be able to add non-PSA rated cards to the PSA Set Registry.
  • In the past, they were seen as leaders in authenticating, although their grading system has vastly improved in the last decade.

 

Pros and Cons of BGS (i.e. Beckett)

There are a number of reasons why BGS could be a better option than PSA for grading cards.

Of course, Beckett card grading has a range of cons that are also worth considering, so here’s everything you need to know.

Pros:

  • Beckett’s labeling is generally preferred, and it’s easy to see why when you compare their offerings to the PSA equivalents.
  • They’ve seen a great option for newer cards, and they’re often
  • BGS is tougher on centering, especially for Gem Mint cards.
  • They decided to release the Beckett Graded Registry in 2013, hoping to match up to PSA’s service with many similar features. You can compare cards with others, sort through your collection. And there’s also the chance to win prizes by competing against others in upload and set completion contests.
  • Extensive subgrades allow the buyer and seller to have a better idea of the item. Detailing everything from the value to any flaws clearly and concisely.
  • The BVG service is ideal if you’d like to get a vintage collection valued.
  • The Beckett grading population report is pretty easy to navigate and use

Cons:

  • Beckett cardholders are larger than the PSA equivalent. This isn’t ideal if space is an issue, and it gets worse if you have a large collection.
  • Some feel the grading system is too complex. While it’s great to have a lot of info about a card.  There are so many variables that go into the BGS grading system. If you have a duo of 9.5s with slightly different grading stats.  It’s not surprising if the price differs depending on what collectors value more.
  • The special labels are a great touch.  But they do have an unintended consequence. They make the silver tabs look second-rate in comparison.  And you don’t want people making that connection while they’re looking at your cards.
  • They grade autographs on a sliding scale. Many feel the player’s autograph should have only two options; real or fake.
  • Collectors seek out PSA more than Beckett, so this should be a factor in your decision on grading cards.

 

Pros and Cons of CGC

Despite being the smallest of the trio, CGC runs a tight ship and were seen as the go-to service during the early stages of the Covid-19 outbreak. There have been a few growing pains along the way, but the pros easily outweigh the cons now that they appear to have ironed things out.

Pros:

  • Typically the cheapest service for grading cards
  • Simple design with great slabs
  • Good customer service, offering quick responses and no-nonsense
  • Speedy card grading thanks to new changes to their pricing system

Cons:

  • They’ve recently changed their pricing system to a two-tier package, which ups the price significantly for grading cards
  • Some users were left waiting for significant periods after they were overwhelmed midway through 2020

As you can see there are a lot of pros and not a lot of cons when it comes to CGC Grading.

The only problems are one of the cons is a big one. No one likes to get less money for their cards when they are around the same grade vs the other shops. BUT we are monitoring this closely as we expect CGC to narrow the gap over the upcoming year as they gain more popularity with collectors.

 

PSA Grading Reviews

PSA can take a lot longer than Beckett does and other options, CGC for example but can quite often be worth the wait as PSA 10 consistently sells for more than BGS 9.5 or CGC 10’s. Sometimes I use PSA, sometimes I use BGS, sometimes I use CGC, it just depends on the card” – Mike L. Miami, FL

I have a signed baseball with the likes of Mickey Cochrane, Rogers Hornsby, Bill McGowan, dizzy dean, and others. It’s PSA authenticated but my problem with it is they rushed the authentication. They stated the ball is mid 40’s and it was actually 10 years older. On the card, they didn’t even list all of the Hall of Fame autographs on it. How can you not list Goose Goslin, Schoolboy Rowe, and Tommy bridges? Other than that I haven’t had any other problems with either of the two.” Rolland W.

PSA cards grade higher than BGS which we like BUT they take FOREVER (especially if the card is a patch/autograph. Just depends on the cards that we are getting graded” Miles H. Boston, MA

I prefer to use PSA. I just received my latest package back in late February. Many like the eye appeal over the other companies. So, I like they are a trusted name once someone like me wants to resale. Not the cheapest or quickest turn around times. But I know that going into it. Just look at the Lucky 7’s T206 owner. People use PSA because it’s a trusted source with the highest return on investment.” – Joe K. Norwalk, IA

I prefer BGS due to subgrades. Plus as was mentioned in another comment, PSA will give a 10 to a card that’s really not a 10. You get truer grading with BGS although there’s definite objectivity in the grading which leads to some inconsistency.” – Sean R. Julian, PA

I was big on BGS, but the more I’ve gotten back into the hobby, I prefer PSA. The smaller slabs make the cards easier to store. And I like that a 10 is a 10. You don’t have a 10 with different subgrades that make it a more or less valuable 10.” – Drake M. Ft. Smith, AR

 

Beckett Grading Reviews

Becket Authentication offers a great combination of speed and reasonable prices. We have received a few Black Labels! We love the look of the Black Label 10s!” – Miles K. Miami, FL

The Beckett grading in-person option was available at an event I attended… the line was long but went quick. The in-person grading process only took a few minutes from the time they got my card. Pretty cool option… Beckett should look into having this option at local card shows in major cities.” Mike S. – Kansas City, MO

I would rate Beckett grading services a solid 9 out of 10. We use Beckett on the majority of our cards we get graded. Cheers!” Steve C. New Orleans, LA

The only thing I dislike about BGS grading is if your card grades a 9.5 auto, 9 people look at the card like it’s a crappy auto. But really it’s not. Now PSA 10 equal to BGS there isn’t an auto-grade.” Chris G. – Westfield, Massachusetts

 

SGC Grading Reviews

I actually prefer CGC to both the big boys. They’re cheaper and turn-times are quicker. They have really stepped up their game too.” – Mark Y. Clearwater, FL

Quick and cost less vs PSA/BGS… what’s not to like here?” – Chris G. Denver, CO

 

PSA Grading Cost vs BGS Grading Cost vs CGC Grading Cost 

Below are images from the PSACard and Beckett websites showing their basic cost of the service of grading cards (as you can see this is not a cheap hobby!).

 

PSA Grading Prices

psa grading cost

 

Beckett Grading Prices

beckett cost

 

CGC Grading Pricing

SGC has updated their grading service as of July 2020, ‘simplifying’ it with two separate payment tiers.

The basic level of service is called, “I Can Wait.” There’s no guaranteed turnaround time for graded cards, and the service offers no specific time frame. Priced at a minimum of $10 per card, it matches the amount SGC has charged most customers for years.

The new premium tier is called; “Need Them Now.” This tier is priced at a minimum of $100 per card, which is a significant outlay if you were hoping to get your collection graded as quickly as possible. However, neither tier offers a flat fee for grading per card, and it’ll also depend on the value of your items.

As such, pricing begins at $10 for cards valued under $250, but that goes up to $85 if the declared value is $3,500 or over. SGC is still the most affordable of the three grading companies, although not as much as it once was. You can find out more about their pricing here.

 

Wait Times

Quick flips require low wait times, although every service has suffered in recent months due to Covid-19.

CGC saw more submissions after PSA and Beckett Grading were forced to briefly shut down operations early in 2020 due to government orders. However, CGC ended up backlogged, unable to deal with the combined customer base of Beckett and PSA.

No one likes to wait!  Especially if you have a $25,000 Michael Jordan rookie card you’re waiting to get back! Here are the estimated wait times for the three stores in question.

 

Current PSA Grading Wait Time

PSA tends to take ages at the best of times. While they recently released the following statement on their website: “PSA is experiencing a high volume of submissions, and as a result, submission processing times have been impacted. PSA is currently experiencing extensive delays, from the time of delivery to the time of order processing entry.”

 

psa card grading turn around time

 

Current Beckett Grading Wait Time

BGS does not offer an updated turn around time for grading card services.  Other than what is listed on the BGS grading form of course. Plus Their drop-off service!  which at the time of writing this is still operating offers roughly a 1 week turn around for grading cards!

  • 2-day service level
  • 5-day service level
  • 10-day service level
  • 30-day service level

 

Current CGC Wait Times

Wait times will differ depending on which grading tier you choose. I Can Wait has no set deadline.

According to CGC, the Need Them Now service will take approximately three to five business days. They admit that this is an estimate, but they say that “customers should not expect to wait far past the five business day mark. At least to see that their orders have been marked shipped and are on their way back to them.”

Final Review (who is best?)

Card grading is far from an exact science, despite what SGC, BGS, and PSA would like you to believe.

After all, you could send the same 8 grade over multiple times if you’re hoping for an extra half-point, and it does work. (of course, this could also lead to lower grades, and they get their fees regardless.) The point is, different collectors will have a variety of experiences and preferences. So the honest answer to the question ‘who is the best grading service’ is that it depends.

Education: Best Time to Buy and Sell Baseball Cards

It’s worth remembering that some collectors prefer ungraded cards, while others view the practice as a bit of a scam. Considering the massive market for forgeries and doctored cards, we think that it’s better to be sure if you’re looking at rare options. Or attempting to sell one yourself grading cards is the way to go.

For example, in 2019, the PWCC auction house was subpoenaed by the FBI, causing their attorney Jeffrey Lichtman to release the following statement: “There has been some evidence that cards sold at PWCC auctions have been altered. While there are questions of what constitutes an improper alteration.  I can say that PWCC is among those who have sold altered cards. PWCC has sold hundreds of thousands of cards and the problematic ones are in the hundreds — or less than 1%.”

Less than 1% is still a significant amount if you happen to find an altered card in your collection.  The story highlights exactly why it’s best to go for a graded option when possible.

Overall, a PSA 10 is going to be better and sold for more than a BGS 9.5 or CGC 10.  Although it becomes more subjective when you get to lower grades when grading cards.

You don’t have to stick with one over the other when grading cards.  But they do attempt to force you to via loyalty schemes and the respective Registry services. It’s a big deal for some collectors, but the majority are more concerned with turnaround times and pricing. It’s little wonder that SGC continues to grow in popularity.

You’ll have to decide for yourself, and in many cases, there’s no right or wrong answer. Everything from the era of the cards you collect to your preferred slab should have an impact on your personal preference. Some people use one, and others use a combination of all three grading services.

 

For new releases or upcoming pre-orders check out our Calendar

Vivid Voltage Competitive Play Analysis

The new Beedrill has the Elusive Master Ability found on Greninja-GX, but that Ability never got all too much usage anyways.  Getting down to one card in hand is hard enough, then continuing a strong turn from only three cards is even harder.  Plus, the 120 for GC attack isn’t exactly anything special.  This card’s most redeeming quality is its free retreat.  I don’t expect this Beedrill to see too much play, but it could pop up in a future rogue deck for its Ability. Gen 1 for Vivid Voltage Competitive Play.

Celebi (Amazing Rare)

Here’s our first Amazing Rare of the new set.  Amazing Rares are a new type of Pokemon that only give up one Prize card but have extremely powerful attacks/Abilities; however, their attack costs tend to require all colors of the rainbow, making them much less splashable than other one-Prizers.  Celebi has two strong attacks; the first of which can punish high-cost attackers for the low price of only one Grass Energy.  The second attack, which costs a Lightning and a Psychic Energy, is a copy of Leafeon-GX‘s Grand Bloom GX – an extremely powerful effect.  This could be powered up easily with the assistance of Tapu Koko Prism Star and might enable an Evolution deck to see a lot of success in the near future.  Keep an eye on this little guy and pick up some physical copies for cheap while you can.

Shiftry

This is one of the coolest new cards I have seen in a long time and makes me optimistic for the future of the game.  Tengu’s Proxy is an insane Ability, turning all of your opponent’s Supporter cards into the forever-memeable HopHauTierno, or Cheren (pick your favorite).  Removing unique Supporter effects from your opponent’s game plan is legitimately crazy and this card is the perfect core to build a new style of control deck around.  I love this card and I want to see more like it.

Shaymin

I know we have seen similar “Flip a coin, if heads shuffle your opponent’s Active back into their deck” cards before, but this one costs only two Energy and we now have Will, so I would not be surprised if someone found a way to make this work.  Cool card that could shine in a rogue deck or as a spiritual successor to Tapu Fini-GX in something cool.

Orbeetle VMAX

This card has all the ingredients necessary for dominance and could be a major feature in a tier 1 deck.  Wonder Beam allows you to spread one damage counter to all of your opponent’s Pokemon during your turn, which in combination with Galarian Zigzagoon and a plethora of switching cards could do a lot of damage in one turn.  G-Max Wave can absolutely dump out damage on high-Energy attackers, letting Orbeetle cut through Zacian V pretty easily with a few Wonder Beams (assuming no Metal Goggles).  Expect this card to see play and do well at some point in its lifespan. Click Here to purchase the Orbeetle V Box

Zarude V

Here it is, M Sceptile-EX‘s spiritual successor in a Basic Pokemon.  Zarude V features a cheap and powerful Retreat-locking attack, but also carries Jungle Rise – a word for word reprint of Sceptile’s Jagged Saber that costs only two Grass Energy.  Accelerating Energy and healing are both hard things to do in this current format, and Zarude does them both in one attack, so I expect Zarude to be very powerful, especially in combination with a card that can take hits from just about anything (including boosted Brave Blade).  In a world of 2HKOs, this card will be broken; if the format shifts in that direction Zarude will be in a great position to dominate.

Hero’s Medal

This is just Island Challenge Amulet for VMAXes.  I think it could be really strong, especially with the cheap attacking VMAXes like Eternatus VMAX, but nothing format-defining.  Grab a few of these and test them in every VMAX deck, but don’t expect them to be the missing piece to make your favorite VMAX work.

Leon

The triple PlusPower supporter is finally here!  I expect Leon to be teched into a lot of things (especially Zacian after Rusted Sword is released) so more decks can reach 2HKOs and even OHKOs on VMAXes.  However, the lack of Professor Kukui‘s draw power makes Leon even less attractive to play in decks struggling with consistency.  Make sure to grab a playset for your Charizard deck and a few extras to tech into other things that might need that extra damage boost.

Charizard

I feel like I’m legally obligated to review every new Charizard card, but this one might actually have potential.  For only two Fire Energy, Royal Blaze deals 100 damage plus 50 for each Leon in your discard pile, maxing your damage output out at 300.  Charizard also features a discard/draw Ability in Battle Sense, helping you to set up and get more Leon in your discard.  I think someone will find a way to make this deck work, but it might take a shift to a slower format for it to find its place.  Buy as many of this card as possible, however, both due to its viability and the current market for Charizard. enough said for Charizard and Vivid Voltage Competitive Play

Flareon, Vaporeon, Jolteon

I feel like I should review these as a group because of their similarity.  I love how Creatures decided to rethink Ability lock by making it type-specific with these new cards; another Garbotoxin reprint would have been really annoying and I like how they searched deeper for something new.  All three of these will be meta-relevant depending on how many good Fire, Water, and Grass Abilities are in format.  Stock up on these guys and get excited for the first Tool-based Ability lock that isn’t on Garbodor. the Evvelutions will rule Vivid Voltage Competitive Play

Talonflame V

This card is a candidate for being a legitimate “starter” Pokemon; its attack Fast Flight can be used on the first turn of the game and dumps your hand for a fresh six cards.  It also has free Retreat and a nice Fire attack that could come in clutch in Welder-based decks.  I’d grab a few of these guys since they could really fit in anything and help any deck speed up its set up.

Wailord

I only mention this Wailord because there’s a small chance it could see play if Archie’s Blastoise ever comes back in Expanded, but it’s unlikely.  Otherwise, I doubt anyone could make this card work too well, even with Frosmoth in format.  I’ll give it a shot, but I don’t see the potential for this deck with so many other fast and powerful decks in format.

Galarian Darmanitan VMAX

Speaking of Frosmoth, I think it’s significantly more likely it gets paired with this guy.  Galarian Darmanitan can dish out 200 damage to the opponent’s Active and spread 30 damage to their Bench as well; the only real downside is its gargantuan attack cost.  If players can find a good way to consistently power up Darmanitan, it could wreak some havoc, but otherwise expect it to stay in your binder.

Cramorant

The new Cramorant looks like a prime candidate to be a force in a new one-Prize attacking deck.  In combination with Twin Energy and plenty of Arrokuda, Cramorant can consistently take huge KOs for extremely little cost.  I expect this deck to be good at some point in its lifetime with so many strong cards in the format there to enable its success.  The only real issue will be ADP…

Pikachu VMAX

Pikachu’s long-awaited VMAX incarnation does not disappoint; it can hit for 270 damage for only three Lightning Energy, although it does have to discard them to do that.  The massive damage output cannot be overlooked and I expect Pikachu VMAX to be tried by many players.  I don’t exactly expect Pikachu to be the next BDIF, but with Tapu Koko Prism Star and Pikachu and Zekrom-GX still in format, it cannot be overlooked.  Stock up on a few of these if you can. Chonky Boy for Vivid Voltage Competitive Play

Electrode

Speaking of Pikachu VMAX, Electrode could be an extremely good partner for it.  Buzzap Generator allows you to KO your Electrode and search for two Lighting Energy to attach anywhere; a powerful effect that could enable G-Max Volt Tackles turn after turn.  Even outside of Pikachu decks, I expect this Electrode to see fringe play and possibly be a major piece of a winning deck’s engine in the near future.  The biggest roadblock, once again, is ADP…

Zapdos

Nice to have a Lightning-exclusive one-Prize version of Cramorant V, but I think this Zapdos is worse in basically every other way.  Save one or two on the off-chance we get even more Lightning acceleration, but for now I don’t see too much success coming from this card. One of our favorite Pokemon since the 2nd movie, a great Pokemon for Vivid Voltage Competitive Play

Ampharos V

Another mediocre Lightning attacker that can hit the Bench enters.  I don’t see much coming from this Ampharos except maybe some cameo appearances in a few PikaRom lists.  The second attack can be powerful to finish off stuff you’ve already hit, but the 30 damage isn’t exactly enough in this day and age.  Maybe grab one and hang onto it, but I doubt it’ll see much use.

Raikou (Amazing Rare)

 

This Raikou has the chance to be incredibly good.  If there is ever another easy way to power up this guy in Standard (looking at you, Vikavolt), I expect Raikou to see a ton of play.  Hitting 120 Active and another 120 to a Benched Pokemon is absolutely crazy on a single-Prize attacker and is bound to be successful at some point.  Grab some of these guys and be on the lookout for strategies that it fits into.

Clefable

This Clefable could be powerful if paired with the new Gardevoir VMAX healing deck.  I don’t really expect the 20 damage heal to be that powerful in anything that doesn’t run a 3-3 or 4-4 Clefable line; you need the effect to stack many times for it to be relevant in 2020.  Grab a few of these guys and expect to see a few Gardevoir players filling their Bench up with Clefairy.

Shedinja

While I don’t see many scenarios in which this card is good in Standard, a few ruling interactions between its Ability and cards like Silent Lab and Alolan Muk could make it very Expanded-relevant.  A deck built around Shedinja, Alolan Muk, Dimension Valley, and Twin Energy/DCE could be dominant.  I hope we see a few ruling clarifications with this guy, but it’s absolutely an interesting card when combined with other powerful effects.

Banette

Devo Curse allows you to devolve one of your opponent’s Pokemon when you play down Banette; I think this effect will be pretty strong in combination with Scoop Up Net.  I don’t see anything right now that it pairs with, but if the format shifts towards Evolutions, expect someone to try a spread deck and include Banette.

Dusknoir

Similar to Shiftry, I love the direction Creatures went with this card.  Giving a Pokemon an Ability that instantly nerfs an entire class of cards is extremely cool and fits really well into the game.  Since we have Spiritborne Evolution Duskull, setting up Dusknoir isn’t too bad; I think this card will see play as soon as Special Energy cards become relevant again.  Keep an eye on this guy and pick up a few, it’s an extremely cool card that I personally want to play in a deck immediately.

Whimsicott

For anyone who remembers me playing Tool Drop nearly to Top 8 of 2019’s NAIC, they’ll understand why I’m so excited for this card.  Whimsicott allows you to deal 40 damage for every Tool you choose to discard from your own Pokemon; much closer to the Gourgeist deck’s Pumpkin Bomb attack.  However, we currently have U-Turn Board in format, and discarding it sends it right back to your hand.  In combination with a ton of other Tools, I feel a Whimsicott deck has a ton of potential and I will absolutely be testing this.  Grab some of these guys while nobody pays attention to it; I’ll make sure to write an article on this deck if I can get a good list working.

Xerneas

Geo Hunt lets you take back any card from your discard pile into your hand for only one Psychic; this card clearly has potential in a future control concept or just as a tech to recover resources.  While nothing special, this Xerneas seems like a really solid card that is worth testing in the future.  Grab a few of these guys and make sure to keep it in mind when building decks with Psychic Energy.

Zacian (Amazing Rare)

This Zacian is another incredibly interesting Amazing Rare that I hope sees play at some point.  Unlike its older brother Zacian V, this new Zacian can dominate VMAX Pokemon with Amazing Sword, an attack that hits for 300 if your opponent has any VMAXes in play.  With built in Energy acceleration, I expect someone will figure out a good way to consistently power up this Zacian in something, but for now it might be a little hard to power up quickly.  Maybe it will see play as an anti-VMAX tech in something that plays many different Energy colors, but for now keep it in your binder (where it will look amazing).

Coalossal VMAX

This new Coalossal is another big-HP, big-damage, high-cost VMAX without many interesting quirks.  It hits for a ton of damage and will likely destroy anything weak to Fighting, but otherwise I don’t exactly see how this card is better than other VMAXes.  There is probably a good way to play this guy, but I feel like it will be too much effort for too little marginal gain.  Keep it in the binder for now.

Zamazenta (Amazing Rare)

Similar to Zacian, Zamazenta can destroy VMAXes with its attack, albeit much slower since it only hits for 180 damage (only???  I can’t believe I am saying this…).  I don’t see many situations in which a deck could accommodate Zamazenta VMAX and wouldn’t just play Zamazenta V instead, unless they really need the splashable Fighting attacker for something else.  This can stay in the binder next to your Zacian for now. It’s no surprise you will encounter him in Vivid Voltage Competitive Play

Drapion V

Attacks that auto-Paralyze are always worth talking about, but this format is dominated by switching cards so I doubt a Paralysis-based deck will see much success.  In a format where there isn’t much switching, maybe this could be good; but in our current format, absolutely not.

Garbodor

Another Garbodor based around the discard pile and Tools… albeit this time they’re all combined into one attack!  Garb Cyclone hits for 30 times the amount of Tools in your discard and then shuffles them all back in.  If someone can find a good way to consistently get enough Tools in the discard every turn (not using Whimsicott), maybe this card has potential, but otherwise I doubt this will ever see much success outside of maybe a surprise tech in an Expanded Garbodor deck.

Forretress

This Forretress card is insanely cool; it simply KOs both Active Pokemon.  If one can consistently power up the four-Energy attack, this card could see some real success in a deck based around this and Lillie’s Poké Doll.  I’ll be keeping an eye on this card for the entirety of its lifespan and will work to try and find a way to make it work.

Metagross

I don’t expect this to be good right away, but if we get a different good Metagross, the free Retreat for every Pokemon in play is a cool effect.  Absolutely worth mentioning any card with an effect that good.

Jirachi (Amazing Rare)

Vivid Voltage Competitive PlayThis Jirachi looks to be a “starter” Amazing Rare; its Ability helps you set up and its absolutely insane attack can set up multiple Amazing Rares on your Bench.  If there’s a quick and easy way to power this up (Metal Saucer plus Karate Belt plus a Psychic attachment gets there), we could have a genuinely good Amazing Rare box deck on our hands.  Grab a bunch of these; they will see success at some point in their life span as a card. Great for Vivid Voltage Competitive Play

Aegislash VMAX

I think Aegislash is another mediocre VMAX; there are a lot of better ways to hit big damage with Metal Pokemon (*cough* Zacian V *cough*).  Maybe it could see success at some point, but I just think too many cards are better.

Snorlax

The spiritual reincarnation of Tropical Beach!  The new Snorlax will see play in a ton of decks since Scoop Up Net is a card; the extra help with setting up that it offers is invaluable and may give a lot of previously impossible decks the chance to shine.  I expect this card will see lots of play throughout its lifetime and I’m picking up a bunch for myself.

Lugia

While a bit niche, Lugia deals 250 damage for four Colorless – a powerful effect that cannot be overlooked.  I don’t really have much to say on the card other than that, keep an eye on it and see if that type of effect would fit well in your deck.

Togekiss VMAX

I do think Togekiss has the ingredients necessary to be a successful deck in this format.  Searching for two cards is super powerful and makes it super easy to consistently keep yourself alive with healing cards.  However, I don’t feel like there are enough good Trainers in this format for it to search for in order for Togekiss to be tier 1.  As more cards get printed, keep an eye on Togekiss, but for now I think it belongs in the binder.

Bea

This may be the first time the Fighting type has ever had mainstream Energy acceleration.  While it doesn’t have immediate synergy with anything, keep an eye on this card as the format continues to develop.

Telescopic Sight

I think this card is going to be incredible, especially in Expanded with Tapu Koko in format.  The first ever damage modifier for snipe attack damage is looking to be super strong in Standard as well with attackers like Darmanitan VMAX entering the format.  This card could quickly become the best Tool in Standard and I’d expect it to dominate.

Colored Special Energy

Out of these four new colored Special Energy, I really think the only good one will be Stone Fighting Energy.  Adding a 20 damage Resistance to your attacker is incredibly strong and could help stuff like Coalossal VMAX actually be competitive.  Grab a few of every type, but Stone Fighting Energy is the standout here.

Overall

I feel like this set brings a lot of interesting new cards to the game without bringing in anything overpowered or format-defining.  I don’t expect to see ADP, PikaRom, or Eternatus dethroned as top-tier decks in the near future, I more so expect these new cards to make those decks stronger and only bring about a few new rogue concepts.  I like the set and think the cards have potential, but this is definitely not the strongest set we’ve seen.